Incentive to use Public order and New crafters

Currently, almost nobody uses the Public Work orders.

Instead. people are using trade chat + personal orders.

Plus, it is very very hard to level professions right now, it’s the people who are already at the top of professions the ones that will MOSTLY get all the orders. And they also happen to announce every day/hour on trade chat.

This creates a problem for new crafters, they can’t level their professions, and they get discouraged because, even if they announce their stuff every single hour on trade chat, they can’t compete with high end crafters.

There is a huge, artificially intented (or not intended?) gap between new crafters and day one DF crafters, and it keeps getting bigger every day.

This gap, basically, will affect new players, but also anyone who started a bit late (month and a half???) into the expansion.

Blizz reduced public orders from 20 to 4, wich was a great move, but still people, the big majority aren’t using work orders.

My suggestion heres, to help the system:

- Blizz gives public work orders 20% savings in materials (including primal chaos), or increased 10% inspiration than crafting with personal orders.

- Increase PWO restriction to 5 for now.

EDIT: - Allow new crafters to catch up on the same number of KP points than people who started from day 1. This should be similar To catching up on Conquest Points.

EDIT: - Allow customers to set the quality of the item in the PWO (currently can only be done in Personal orders)

I strongly believe this will encourage the usage of PWO and give new crafters a chance to level up their skill, ultimately benefiting the community and server because more high end crafters will encourage competition.

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I don’t use the public crafting system because I can’t signify min quality.

Like why do that when I can go to trade and find exactly what I want / need with free recrafts if I ever need them?

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Yes. That is a problem with public orders too.

Why can’t you set the quality of the item you want?

This should be on the list as well.

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Blizzard doesn’t really want you to use public orders. It’s a last resort.

Private orders reintroduce some community trade that was mostly lost. I think they want to keep that.

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I view a public work order is best used for items with no quality value to it, such as treaties, but I don’t want to see items of quality removed either… setting a minimum value on public orders just creates an environment where people will be tossing in 1-star reagents and posting orders for 5-star outcomes because a) they don’t know how the system works or b) they’re banking on that one person who abused bugs early on to game the system and might have the capability while blowing 14 personal reagents to hit the mark they’re looking for… it’ll generate a long list of orders that simply expire rather than completing, which is no better than having no orders at all and won’t fix the issue where crafters can’t compete…

The material savings is an intriguing one.

Using conquest points only benefit to a small portion of the player base that’s either already pvping, or open to pvp, and won’t actually help the knowledge overall… forcing people to pvp in order to earn knowledge points will just create a more toxic pvp environment with hundreds of afkers simply trying to earn their knowledge… and we all know that unless there’s a numerical ‘cap’ of where you “should be”, then a catchup mechanic will just turn into the new “mandatory daily routine” instead… so say for example if we only got 3 KP per week up til now, estimatedly we’d be… 24 KP in? Give or take? So in that sense, any catch up mechanic would only work if the maximum you could then hit is what that threshold would be… equally in turn you’d have to reset profession trees of those with a higher current number and love tap them with a 24hr for exploiting a bug early on…

I think the best solution would be to look at items that can be work ordered vs not work ordered, and why. Engineers have EZ throw grenades that don’t require engineering and some are actually really useful, but they can’t be work-ordered… WHY?! You also can’t work order the quiver-rockets item thing… shovels will often be a decent ticket item, but there aren’t many work orders for them… I wonder if it’s a thing where these items aren’t well enough known to the general player… like if you somehow don’t have shovels unlocked, you don’t even know you’re missing anything yet, or that shovels exist unless you were told… treaties are probably also something that is missed for some players because not being aware. I also feel that a new ‘goblin glider’ would be beneficial, especially if they rework the glider to basically function like the dracthyr soar (perhaps even with a rocket booster if you wanted to duplicate soar but it could literally just be a, “Oh look, I’m falling, glider makes me swooosh like a dracthyr rather than riding the glider”)… There has to be generic items that each profession can make that’s beneficial to other players that would function in the work order environment but for whatever reason isn’t available… simple jewelcrafting example… what if a tailor needs glass? Put in a work order for prospecting!

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Exactly like I know I won’t get a r5 and if I have crap ingredients being able to set to like rank 3 or something would be nice.

This is literally all they need to do. Why the hell would I waste extremely expensive mats to get back a crappy 1 star when I could ask in Trade Chat and find someone who can at least 4 star it? No one wants to gamble what their item quality will be.

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Perhaps not making a ‘minimum quality’ to be set, but make it that “if using a public work order, the minimum quality that will be created is the minimum quality of the average of all the mats included”… sadly this does mean that the mats that have no quality related to them would either need to be addressed to “count as”, or could bring the quality down, but it would mean that if you took the time to get a r3 setting, a r3 gem, etc, then your ring would be a minimum of a r3 even if the public crafter took off all their gear and tried to sabotage the craft. It’s a similar idea to setting a minimum threshold on the item crafted, without punishing players who can’t craft it yet.

Another option would be to provide an incentive where you get more KP on your weekly if your weekly was crafted using “on skill” recipes… so all the high level blacksmiths soaking the level 61 boe blue crafts would get maybe 1 KP, but if they crafted appropriately high recipe, for example, a pair of Primal Molten Warglaves for Illidonewithit, they might (chance to get) get a bonus KP instead of the usual 3 (and I’m not talking first-crafts here, I’m talking included in the quest tracker), hell if we’re talking RNG here, make it a ‘chance’ to multicraft the artisan’s KP item when you turn in the quest .
Because we’re talking public work orders here it wouldn’t impact private orders to the same blacksmith filling their quest with shovels

EDIT:

**without punishing players who can’t craft the higher quality yet

I think the system is kinda untenable with ranks. The largest consumers of armor and weapons are mythic raiders who simply won’t accept anything below rank 5. If you took the system as is no one would trust a random to use consumables on a rank 4 order.

Toys, skill books, pets, mogs , and other items were quality doesn’t matter are commonly bought on public orders and I think so long as you keep the rank system that is the best you will get.

I wouldn’t want the rank system to go away, and the arguments regarding quality is valid, which personally I think it’s a combination of more items that have no quality concerns applied to it, and a community issue of just hitting as many orders as you can for profit even after you’ve completed your quest… I’m not saying public orders should only be doable if you have the quest… but some people might want to rethink hitting that 15th workorder (in the week) just because it’s something they -can- complete… not trying to crap on anyone, but if high level crafters hit all low level requests, it’s just alienating the lower crafters to not having items to craft… so an incentive to do appropriate crafts for the quest might alleviate this issue, or if the public order is “too far below you” in skill, it doesn’t count for the weekly credit… this is an extreme measure, just an example of something that might work.

A more positive method that might work would be allowing crafters to not only craft the items as normal, but craft “cosmetic” versions of the items as well. This pretty much only benefits leatherworkers, tailors and blacksmiths (and in some cases scribes and enchanters) but it would be a start. Perhaps the cosmetic variants can have the color customized using dyes, while the regular version cannot

I mean… why?

Im fine with crafters having an rp experience right up to the point it bothers me slightly. I don’t want to wait on orders to start with. I want to drop my gold off on an ah and just get my item.

Making something to inconvenience the majority of players seems counter productive. A lot of the crafting rework feels like a solution searching for a problem.

I do. It’s a leap of faith each time, but i usually get a 4 or 5 star out of it. You should be able to set a quality minimum though.

There also seriously needs to be a catchup mechanic for the knowledge because somebody starting today has no hope of catching up of somebody who’s been working on it since day one. Nobody’s gonna want a new crafter 1-2 star quality item.

Having it be this slow a grind to the top and have no catchup mechanic set up was a poorly thought-out decision on their part.

Absolutely agree.

When i said they should something similar to Conquest Points, I didnt mean for people to be forced to pvp in order to get knowledge points. I meant to say, with the Conquest Points system, even if you started 1 month after release, if you dedicate time to the game, you will eventually have as many Conquest Points, as someone who played every week. The cap for TOTAL Conquest Points, is the same for everyone.

With the current Knowledge System, every week you get a chance to get around 16 Knowledge points. Since this is week 8, a person who minmaxed KP would end up having 16*8 = 128 KP, by the end of week 8.

But someone who started at week 4, would only have 16*4 = 64 KP, and will never have a chance to catch up.

When you think of Conquest Points-CP, someone who started at week 4, will not have a WEEKLY CP cap, instead, they will have a TOTAL CP, meaning they can catch up to the maximum of CP allowed for everyone.

This is not the case for Knowledge Points.

And it means, whoever started in week 4 will likely never catch up on someone who started on week 1.

2 Likes

I’ve placed about five public orders, mostly for crafting profession equipment. They were all filled within 10 min, so there are definitely crafters watching for orders. On my two blacksmiths (one spec’d in weapons the other in shields) and on my engineer, I have never seen a public order until they dropped the limit from 20 to 4 and even then I’ve only seen them on my engineer.

People are using public work orders, but as a crafter it’s very hard to level up your skill using this system as there are people who don’t care about playing the content that just sit there hitting refresh and snapping up all the orders.

The drop from 20 to 4 was supposed to address that and I suppose it worked “a little” since I’ve now seen two public orders on my engineer, but a matchmaking service where crafters post their skills and desired commissions and buyers can just search for a crafter capable of their desired item and compare commissions would work so much better than what’s there now. I don’t want to sit in trade chat hawking my wares (or looking for someone that can make a R5 upgrade if I can’t do it myself).

There’s 0 reason to do public work orders. You can farm raids, M+, and rated PVP for gear fat the cost of your own time. The mats req are sometimes EXPENSIVE and if thats not bad enough, you have to pay a 5k fee. What is this madness?

Make everything boe, delete the crafting order system

Sorry, but no. It was their choice to either not do crafting at first, and/or to sell all of their mats for profit at the beginning instead of leveling crafting. Why should they get a “benefit” for intentionally choosing NOT to level crafting when the rest of us did?? I can’t get behind this. They’re only behind 'cause they CHOSE to be. They shouldn’t be rewarded for that.

Anyone else seeing bugs in public order counts with the new 4 limit? slow for counts to go up… ex: “0 hours” for next, and I believe i have seen me having 2 public orders left, craft 1, then I see 0 ? I will make a screen shot next time i am at 2 (if ever get that high).

Why would i wanna waste one of my 4 orders on something someone post for 100g

Also why would i want to risk an item i post not hit max.

Why is it hard to level a profession for you right now?

I am seriously curious because I don’t get it.