It was the “healing is too easy/not challenging enough” crowd. Hearing the devs say they were making healing more challenging based on community feedback…?
I don’t think this is the case. This is a difficulty complaint. Healing wasn’t “engaging” complaint. Not anything related to dps. Although I see where someone might assume that since they way it was presented was a nod in that direction.
I don’t believe that healers should be expected to contribute meaningfully to dps, but any dps that comes during downtime is always welcome. As long as it’s not at the cost of not healing when it’s really needed.
The microsecond that something happens that a healer who was there to heal flubs, resulting in a death/wipe/etc., I don’t want to see another point of dps out of them regardless of downtimes.
I’d rather see them do nothing and be there to handle the healing situations that might crop up than any dps contribution.
If they’re designing content that depends on the healer being a 4th dps, then they need to redesign healing classes to support so that they can do dps and clutch heal when that happens.
As for the heal vs dps thing…you have to step back and see that it’s the same complaint tanks have had. Can’t the tank just tank and not worry about x/y/z/etc.? Same as dps keep on pushing…why do they have to do anything except push damage buttons?
It’s a core design issue at this point. It’s why the threads about a true support class, like bards for example, are around. Lots of people would “heal”, for a given value of “heal”, as long as it was in that kind of support role.
Corollary: if people wanted the classic style of healing, there’s Classic sitting over there just for them.
I don’t. I much prefer, and by coincidence so do a lot of tanks/dps, the healing playstyle where the game isn’t managing your blue bar, isn’t non-stop button mashing.
I also don’t believe the devs on this with their “there’s only 2 types of damage” argument that was part of the justification. Despite switching to this “new” healing state, still have just as much spike and kill as it was before.
Meh. This is killing pugs right now. They want them as near-dead as possible and people doing organized group content. They’ve been pretty clear on it that it’s the way they expect players to be doing this.
I expect this to reach a similar state as Cata did. But it’s different this time around. Heroic dungeons aren’t the only game in town before raids. M+ is still going to be rolling, albeit differently. And it won’t matter if there’s a dearth of healers until the M+ numbers dry up to something horrifying.