In the foreseeable future, no healer remain

“I am Nozdormu, and I have pierced the veil of the future, beheld a world without healers.”

After the health increasing patch, the number of healers in the premade groups has decreased significantly, and many groups have to wait for one healer with four people. This phenomenon is more serious in low-level Mythic+ dungeons.

More and more players give up playing healers, and those who still persist become real “saints”.

How to save the average player?

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As a healer, I see far more groups waiting on a tank.

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You are always gonna have to wait on tanks more cause it’s the least played role in any mmorpgg since the dawn of the genre. Healing was a rare role to play bu you would still have around 10%-20% of the playerbase playing as one and now it feels like that has dipped below 8%. Playing as a healer you could even do when you’re bored as a dps or want to get into quick content

Now after the dumb changes to content we never asked for or wanted you have no one willing to go into healing cause it was already hard healing people who ignore mechanics and now its almost impossible. Now if you want quick queues or want to get into groups faster you might as well just play tank or go through the dps waiting game.

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No you don’t.


In LFG in keys 20+, about a third of the groups need a tank, and like 85% of groups need a healer.

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I see far more waiting for a healer, but I am also a tank, so I don’t think that counts.

That’s because people realise that everyone needs a healer, so they push their luck a bit, even if it means haling an M10 at 400 iLVL, they still try, even if the key fails time, even if someone leaves, healers, more so some players in this game simply refuse to do anything at their level.

Some players will flat out refuse to do lower keys and build up their gear and would rather sit in LFG for hours applying to higher keys in the hopes someone takes them, people here complain about it all the time.

You see posts stating “Can’t get into keys for hours” and you find out they are applying for things that no one would rightfully take them for.

So, it’s a 2 part issue, lower iLVL players won’t apply to lower keys that will give them gear upgrades and tokens and all that, and those same players are never being accepted to higher keys only wasting their time trying.

So we have a stack of players that could fill the roles in lower keys and all help each other, and not waste time, but they don’t.

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blizz where’s my saint title

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Probably has less to do with ilvl and more to do with IO. I don’t join groups where the leader doesn’t have a purple IO score on my Rsham, because healing DPS doing 30-40k overall and having to compensate for them eating frontal cones, etc. the entire dungeon is annoying.

That’s why groups are sitting forever. No one wants the stress of both healing requirements increasing and players making the job harder than it needs to be on top of it.

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Fair, but I dont do keys 20+. Yet at least.

I have a healer of every class + a prot pally and healing is definitely worse than before, but I can still completely heal up a group on demand.

In terms of gearing though, I took the 1st season off and haven’t gotten back into keys at all. I don’t think I ever will. It’s such a boring grind for gradual segments of gear to upgrade and what not. I’ve had more fun just doing random crap w/ my kid who is new to WoW and messing around than anything.

GL TO ALL THE NEW HEALS :smiley:

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Healers should get the same treatment as tanks we should be able to DPS and Tank and Heal :smiley:

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I’ve been a healer since tBC, so take a bit of a cue about what I’m saying from that.

They tried this in Cataclysm, right after “complaints” (by the same people it’s been said who were complaining now) coming out of WotLK that healing was too easy.

I quit healing for Cataclysm until they reverted what they did pretty much entirely.
A lot of us did. Same reasons as today, same reasons someone already mentioned previously in this thread.

Same arguments. Same sides. Same people on those side.

Same inability, it seems, to find the middle.

The kind of difficulty those who like this kind of stuff really want is the kind where everything is a screaming grind…a lot of these people aren’t happy unless they’re at the tiniest knifepoint of failure at all times, the point where even the smallest muscle twitch is failure.

I’ll say the same thing a lot of us said back in Cata: Well, that’s nice, have fun not running stuff.

So here we are again. Hope everyone enjoys not being able to run stuff outside of a relatively small and insular set of players.

This time around, the company’s not going to care as much since the availability of healers doesn’t impact a lot of people inside the organized content communities that are going to be doing M+ and raids no matter what. They’ve made it pretty clear that they really want us doing things that way anyway and all of us that don’t…well, they’re going to keep apply stick after stick after stick until we all fall in line.

Or finally leave.

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All I do right now is heal. Six toons at end game, healing mythics. Two more on the way. And very likely, more multiples after that.

I will never stop healing. It is what I do in this game and it is what I find to be the most fun - especially right now, when healing is more like it used to be. The dps nonsense needs to die in a fire.

You know what you can do to help healers stick around? Tell your dps buddies to stop standing in bad, to talent into defensives and to stop trying to blame healers for everything.

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this is completely off topic but until youre in a cold sweat smoking a cig after a neltharus have you really healed?

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Was it these people who got the changes or the ones who didn’t want to be expected to DPS and demanded that every global be dedicated to a heal?

The knife edge folks could always push higher to get what they wanted, but they anti-dpsers wanted their change to affect pretty much the whole range of keys.

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the knife edge folk will find a way to bring damage no matter what

im not knife edge but since the season is still young im rocking healy/defensive trinkets. still find ways to bring damage because things die faster = happy healer

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Stop listening to healers. Stop pushing “healers to heal”. Newsflash - most healers are bad, only a minority of healers are good, and if you tune healing around good healers needing to heal, most healers are just going to utterly. The fact that healing was so easy and healing became about weaving in DPS was what allowed pleb healers to exist.

It’s literally exactly how things played out before. Truth is, the “healers who are good are the healers who keep everyone alive and contribute DPS” model simply worked across a wider range of content.

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ill be fr
the amount of times i get “amazing heals” just for doing my job and healing through boss fights is crazy

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I basically say “amazing heals” every time I beat first boss of HoI on a 20+ key on any of my characters because it seems like most healers just… can’t heal. Like in the grand scheme of things I don’t think its that hard, its challenging to a degree, but it’s not rocket surgery and yet… 3/4 PUG healers seem to fail to be able to keep people up on this boss. Of course, its the players who fail who are most likely to continue to play at this level so its kind of peter principle I suppose.

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Because most pug dps are mongos. That boss is one of the toughest to heal on tyrannical, and it usually requires smart play by dps and tanks more than anything (gap closers, tank anchoring for dps to get back like rogues or prevokers to Verd Emb), lock gates, etc. It honestly requires so much more than a healer pressing their CDs. Nelth too tbh.

Honestly this sentiment is why you don’t see many healers. Holding them accountable to something largely out of their control is cringe.

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It was the “healing is too easy/not challenging enough” crowd. Hearing the devs say they were making healing more challenging based on community feedback…?

I don’t think this is the case. This is a difficulty complaint. Healing wasn’t “engaging” complaint. Not anything related to dps. Although I see where someone might assume that since they way it was presented was a nod in that direction.

I don’t believe that healers should be expected to contribute meaningfully to dps, but any dps that comes during downtime is always welcome. As long as it’s not at the cost of not healing when it’s really needed.

The microsecond that something happens that a healer who was there to heal flubs, resulting in a death/wipe/etc., I don’t want to see another point of dps out of them regardless of downtimes.

I’d rather see them do nothing and be there to handle the healing situations that might crop up than any dps contribution.

If they’re designing content that depends on the healer being a 4th dps, then they need to redesign healing classes to support so that they can do dps and clutch heal when that happens.

As for the heal vs dps thing…you have to step back and see that it’s the same complaint tanks have had. Can’t the tank just tank and not worry about x/y/z/etc.? Same as dps keep on pushing…why do they have to do anything except push damage buttons?

It’s a core design issue at this point. It’s why the threads about a true support class, like bards for example, are around. Lots of people would “heal”, for a given value of “heal”, as long as it was in that kind of support role.

Corollary: if people wanted the classic style of healing, there’s Classic sitting over there just for them.

I don’t. I much prefer, and by coincidence so do a lot of tanks/dps, the healing playstyle where the game isn’t managing your blue bar, isn’t non-stop button mashing.

I also don’t believe the devs on this with their “there’s only 2 types of damage” argument that was part of the justification. Despite switching to this “new” healing state, still have just as much spike and kill as it was before.

Meh. This is killing pugs right now. They want them as near-dead as possible and people doing organized group content. They’ve been pretty clear on it that it’s the way they expect players to be doing this.

I expect this to reach a similar state as Cata did. But it’s different this time around. Heroic dungeons aren’t the only game in town before raids. M+ is still going to be rolling, albeit differently. And it won’t matter if there’s a dearth of healers until the M+ numbers dry up to something horrifying.

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