At one time Blizzard realized that this sucked, and they took steps to eliminate this crap from the game. That’s why they added shared tagging between parties on mobs and made nodes gatherable by multiple players at once. It’s just that the current crop of devs thinks that toxic play is more fun for some reason, and they’ve begun to roll back those positive QoL changes. The most blatant one in recent history was when they made the ingots despawn in the Maw when one player loots them for that one Maw weekly. Literally nobody asked for that change, but they made it anyway. When we asked them to roll it back, this was the response:
They didn’t roll it back. They simply increased the respawn rate, completely ignoring the real issue.