“There’s only one thief in the Army. Everyone else is just trying to get their stuff back.”
This is a good explanation about how good people end up taking a piece of gear that was stolen from them earlier. Normally that person wouldn’t be a jerk, but they’ve had it happen to them so much, they’ve stopped trying to play by the rules. Why would you when nobody else around you is?
I think this is a good analogy to the way some World Quests and chests are rewarded to players and how my attitude has changed over the course of this expansion. Why am I competing against MY OWN FACTION in world quest objectives? Why am I raging at my OWN supposed allies after I kill two elites, but they loot the chest and it disappears?
Why is it that whenever I see another player while I’m questing, I now see them as an enemy, whether they’re blue OR red. This is just bad game design. Why does it feel like the current game devs are trying to make us hate each other?
I don’t think they know how to motivate players outside of appealing to greed. When you step off the Greed Train and the negative competition it brings, they don’t have a clue why you’re still playing their game.
I’ve never felt this way. Once multi-tagging became a thing, nothing was much of a problem. Stuff respawns pretty fast and treasure chests are always first come, first serve if you get there in time. Just like mining and herbalism.
Every MMO I’ve played is similar. Old Republic is worse: no multi-tagging and stuff takes forever to respawn. In that game, you have to learn real quick to get objectives while your companion fights things or you’re never going to finish quests.
It’s one of those “RPG elements from the roots of wow” that devs were so proud of shoehorning back into the game. Players working together to accomplish goals is only permitted in very limited circumstances. They want you to ninja somebody else’s loot so he’ll have to repeat the content to get it. That’s like free /timeplayed to them!
Yes, and we can also instance hop. But that doesn’t negate my point about how I had to learn how to work around it when needed and don’t feel it’s a negative thing. I’m just used to it.
Half the heroics we still do are outside and planet storylines are 90% outside. With Galactic Seasons and Conquest, we spend a lot of time outdoors at all levels. I’ve had to find creative ways to get to the mobs I need, because we’re all fighting each other for long respawn timers. lol
Personally, I find it fun and have no issues with it.
I’m the same as OP, whenever I see other players, red or blue, it’s honestly more of an inconvenience or a necessary annoyance than anything. Its better now with multi-tagging but but other players are just content to me now. Might as well be NPC’s.
This game has come such a long way with individual loot, shared chests, individual resource nodes and all sorts of ways to lessen competition between all players that it kind of nullifies that statement.
At one time Blizzard realized that this sucked, and they took steps to eliminate this crap from the game. That’s why they added shared tagging between parties on mobs and made nodes gatherable by multiple players at once. It’s just that the current crop of devs thinks that toxic play is more fun for some reason, and they’ve begun to roll back those positive QoL changes. The most blatant one in recent history was when they made the ingots despawn in the Maw when one player loots them for that one Maw weekly. Literally nobody asked for that change, but they made it anyway. When we asked them to roll it back, this was the response:
They didn’t roll it back. They simply increased the respawn rate, completely ignoring the real issue.
Does it matter if you never see them again in this particular instance? Even if you see them again, does it change the point here? I mean i felt the same way (minus the anger, just more annoyed) in Classic, on why i have to compete against what’s suppose to be my allies?
Retail isn’t as bad in Classic thanks to multi-tagging mobs and such to make the allies feel like …allies, regardless if were gonna see them again or not (and quite frankly, i don’t really care if i see them again or not, i feel the same way with the city i live in), but Blizzard for some reason is inching backwards here. Starting with Blazing Ingots and a couple of items and such back in BFA Nzoth Invasions iirc.
I was in Kuwait a few years back. I had to drive a bus load of marines from the passenger terminal to their aircraft, which was taking them to somewhere in Northern Iraq where things were quite lively and ISISy at the time.
We’re loading the troops and almost ready to go, when one Marine goes “I forgot something! I’ll be right back!”
We would tease the marines, we would grab some sand and throw it at the wall and yell ok devil dogs hit the Beach
I did feel sorry for the senior NCO’s in the marines tho, god it took them forever to get E-6 and E-7 the vast mojorty of them… Hit my 12 year mark and I was a E-7 granted took me awhile to pick up E-8