The reasoning behind pathfinder is to see the content from the ground according to the devs. Well part 1 accomplishes that. What possible reason is there for the time gate other than spite?
Yeah , I tend to think that if you didn’t expect this you were not paying attention over the past 5 years
Patchfinder doesn’t work. Look at the problems they are facing now with the level squish with four separate patchfinders for new or returning players to navigate for shadowlands.
Because developers aren’t thinking about spite, thats your emotions feeding into it.
Then why time gate such an obviously popular feature so harshly?
Loremaster and Explorer accomplish that. No need to add anything else.
From reading comments that say PF 1 is ok just not the time gate and PF 2 connected with it the player base must have changed from those who love instances and prefer not having to do anything in the world to world lovers. Dailies were pretty much attacked in Pandaria because reputation was required to get the VP gear. Now it seems to be fine to get flying?
It’s almost like people forgot it worked in 4 expansions…
Yeah that is not a business decision at this point. To maximize mount sales upfront with expansion release they would front load the release of flying in the first half of the expansion.
Whatever money they save by cutting corners on world design is obviously not being payed off based on how many mount boundles to game time to keep players subbed.
Because the world is not ready for flying. They need the time to finish the sky. I can understand the time gate but why Pathfinder requirements (achievements that are in the game anyways and anybody has the freedom to get)? Something like Cloud Serpents would make a lot more sense.
I do agree with you on that. Anyone that complained about dailies in MoP but says the WQ rep for flying is fine is an anti-flyer.
Exactly. Those expansions were very successful…not because of flying but because the content was good and we could choose how to approach it.
Yeah most raiders did not like the steep requirements of questing dailies in MoP and mos raiders don’t like patchfinder. Same is true that most PVP players don’t like patchfinder because they spend more time on patchfinder than actual PVP. Doesn’t help that there are no PVP vendors.
This mess started with WoD and WoD was considered one of the worst expansion for many reasons. The pruning of the game in many ways has hurt the overall feel of WoW with each expansion onwards. Trying to prune flying from the game really hurts the bottom line ($$$).
I think pathfinder part 1 is a good compromise. Get reps, explore, finish story bam done. Part 2 is where i think people really had problems.
I am not sure why you keep focusing on WPvP, it has nothing to do with Pathfinder on the devs side.
I was replying to people bringing up pvp in a pathfinder discussion. That’s all.
Ah, ok. Sorry for the confusion.
You should have never prepurchased the game to begin with.
It’s sad that a flying issue caused you not to though
Blizz is losing a lot of money but that is why BFA shipped like it did because business people would have never allowed it to be shipped in that poor shape.
To be fair, I’m not going to read 600+ posts right now. But, on the slight chance the public discourse matters…
Pathfinder is awful garbage. Getting flying immediately is not the only solution.
MoP didn’t have flying at the gate. This way Blizz could craft a story line that you couldn’t just hop around. However, it was basically only one rep grind to get flying. It didn’t take over a year to do. MoP was the only compromise. Having flying for the dead half of an expansion after 100+ hours of grind is not compromise.
So… from 50-60 - you can’t fly. Storytelling happens. At 60, you unlock a quest chain or reputation that you grind a little or do for a few weeks. Then you fly. This solution is ungodly simple. This solution solves all issues with it. Ta-da!
Never underestimate the ability of people to be stubborn even when it’s no good for them. If the last 15 years have taught me anything, it’s that Blizzard developers will always, ALWAYS choose “winning the argument” over being successful.