Come TWW I’m goinna try pugging mythic raids since they’ll be cross realm, and I’m goinna try pushing higher keys. In DF I’ve done heroic raiding since pugging mythic is basically impossible, and I’ve only gone up to 10s.
But uh, in mythic raiding and higher keys I assume groups will be more competent, right? And I’d have to assume you really don’t have to heal all that much since people will stand in fire less, you’re basically just there to heal rot damage.
So, in mythic raiding and higher keys, is healing really goinna be all that demanding, or would DPS be better if I’m looking for a more demanding role?
Depends which healer and which DPS honestly. You can make both roles easy by shouldering responsibilities onto the rest of the group, regardless of role and spec.
You can also make either one harder by taking on responsibilities.
At +13, people still have no idea what they’re doing quite often. If you heal at that level, you will not only have every single mistake they make funneled down to you to clean up, but if you don’t stun/disrupt/kick what they miss, your job becomes even harder. DPS at this level is completely care free. There is literally zero difficulty or engagement beyond using your CDs at the right places, and even that isn’t mandatory.
Raiding is very different. My experience with mythic raiding is that the healer role becomes EXTREMELY boring. DPS gets kinda interesting, simply because of parsing as a DPS player is kind of a fun way to track your progress.
That is outside of my experience.
But the role changes quite a bit that high because everything the DPS mess up kills someone. They really can’t blame the healer anymore. And the healer legitimately cannot save them apart from prevention, and a few mitigation externals. People either coordinate their defensives and stops, or people just die.
Raid healing is boring because 90pct of the time you are just fighting with other healers to snipe heals. Many, many guilds overheal fights, even on mythic, especially on prog. Raiding also heavily favors certain types of heals over others. Take something like a disc priest, for instance. Their profile just works really well with raid. Steady, incremental heals over many targets.
In 20s you’re playing in a dedicated group or a small group of extremely competent and experienced pugs. Minor mistakes can usually be handled to some point but the first major error (Unrezzable boss death, wipe) is the end of the key. Avoidable damage can no longer be healed, you as a healer are focused on planning cooldowns around the unavoidable damage and you, with very few exceptions, don’t have anything left beyond what you plan out.
Healing in mythic raiding some people enjoy and some don’t, in Mythic healing is about delegation, you are in a team of 4-5 other healers and are trying to find the most efficient way to meter out healing cooldowns and responsibility. Some people don’t like the scripted nature and would rather be the “Saviour” doing something superhuman or reactive, however doing that in Mythic usually just means sniping heals and generally being a detriment to your group.
Idk man pugging Mythic Raid is a bit of a weird thing… For starters mostly it means the first 2 to 4 bosses of Mythic or the ones that are considered “free loot”, but once the difficulty scales up it generally becomes “not puggable”. Also the group will most likely be overgeared for those bosses to make it pugging em easier.
It kind of depends I guess on how the group is set-up, on one hand if the group is overgeared then DPS shouldn’t be too much of an issue so maybe healing would be harder, however on the same light you could potentially also bring an extra healer to make it safer which would make healing the easier side.
Generally whenever I’ve pugged Mythic was mostly people who had already progressed those bosses with their guild and were either on an alt or trying to catch a pug cause they missed Raid night that week for whatever reason. Since I already knew the fights well I wouldn’t say either DPS or Healing was particularly harder than the other it was most about people doing mechanics well and the group having enough coordination when needed.
Not really possible for me. Pugging is basically my only option. I’m aware most pugs don’t get past the first few easy bosses for vault unlocks, but I used to pug heroics back before mythic was added, so it’s worth a shot. I’d like to at least see mythic content.
Yeah that’s why I like fistweaver and hpal, I’m kinda doing both DPS and healing. But they’re also really simplistic, DPS have more engaging moment to moment gameplay.
Yeah that’d definitely be a problem for me. Maybe I’ll look into DPS, get one of my current ones geared enough to do higher end content, see how it feels.
At the very top level difficulty goes Tank>healer>dps in that order. The checks on dps are always harder then heals. It gets to the point you try to drop a healer for more dps when you can.