This is my first forum post I believe so this may be all over the place.
Some initial understandings I have that could be incorrect:
-They want to reduce the amount of buttons in every specs rotation
-They want to reduce the amount of boring damage increase talents that create windows of big damage amplifiers that are not intuitive to understand by reading the tool tips
-They want to make rotations more approachable
Here is my issue:
-When I learned fire, PF (Phoenix flames) was an issue for me in understanding how it fit into my rotation. Especially once we got a lot of ways of resetting FB (fireblast) and PF. PF was clunky compared to FB and didn’t feel good, but it did get you more pyros in your combust windows, and outside of it. Scorch is different though. It does tragic damage, but you guarantee crit in execute. Scorch has clear direction. What creates scorch to be unintuitive in your rotation are talents like Improved scorch, where now you have a buff to keep track of that clutters ui space and you now need to press it when you’d rather press something else. A talent like that might also have windows where it actually is fine to not keep up based on cds. And at the absolute very least, if I had to be on the move for whatever reason at least I had something I can press without nuking my rotation.
I think scorch is over-pruning. It’s baseline very easy to understand and has intuitive direction and I really hope blizzard brings it back. I’m okay with things like PF being gone because it generates a ton of resources and was definitely a problem in keeping fire balanced healthily. Also it’s travel time just felt non-fluid with the rest of the spec’s rotation.