In MY Opinion how to "fix" covenants and conduits

In my opinion how to use some old Blizzard Magic to Fix the incoming Conduit and Covenant systems.

With respects to Conduits currently being destructible.
If the original goal of having them be destroyed was so that there is some cost and consequence attached to swapping around conduits then a very simple solution would be to limit the number of swaps that can be performed within a given time period.

If we want to swap conduit perhaps the first time, we do so it’s free while the second time we do so incurs a time penalty (perhaps no free swap for 1 hour). At this point players can either swap conduit immediately by destroying the item or they have the option of waiting out the timer before swapping again. We all know how much players hate time gates so to help with this we can implement a new in game currency attainable perhaps through world questing (to make it available to newer of more casual players, as well as keep world quests relevant over a span of time) as well as Mythic+ Dungeons above a certain level. This would be reminiscent of Echoes of Nyalotha. Players can then use this new currency to purchase an item for a Flat and Fixed fee which would allow them to safely change their conduit and would be needed for each subsequent conduit change for the remainder of that day (resetting with daily reset).

With respects to Covenant Abilities. I honestly don’t believe that all abilities should be available to everyone regardless of covenant choice. The way I think of it, is a bit like martial arts. These class abilities taught to you by the covenant are like the martial arts taught by a particular school. It would be silly in my opinion to attend a school for Karate but I am instead learning Wushu. In the end though I also understand the need for the hardcore player to have that added level of flexibility and having to restart all progress with a covenant upon changing in order to benefit from a new covenant’s ability would be a bit off-putting. So how do we fix this? Again, we can look to our Echoes of Nyalothaesque currency. Recently I was looking at Grówl’s stream and he was talking about how easy it was to get enough echoes to experiment with various corruption setups because of the amount rewarded per dungeon and the number of dungeons they did per day. Therefore, it’s not too much of a stretch, to imagine that the top 1% of players that can make full use of various covenant abilities would be able to attain enough of this currency to make this idea meaningful. The idea is simple, a limited number of a certain item made available for purchase at a vendor, this item allows players to swap all of their progress within a covenant over to a new one OR alternatively it may TEMPORARILY unlock the abilities of another covenant and restricts the player to using the new ability for a period of time. Any of these items purchased within a weekly cycle will expire at the weekly reset.

This does a few things

  1. Limits the frequency with which players can change covenants or covenant abilities to avoid it being used like just another talent point system, another variable an easily changeable loadout.

  2. Allows for greater flexibility than the current system.

  3. Allows players a chance to “correct” what may be perceived by others to be a poor choice.

  4. Still allows newer or weaker players to make changes because it uses a currency that is readily available to them.

This particular item should be

  1. Limited to only 1 - 2 purchases per day or perhaps a set amount per week.
  2. Should also be purchasable with gold so that wealthier players that don’t wish to “grind” world quests or Mythic+ still have an avenue to obtain this item and won’t feel pressured into doing content they may not want to. These gold purchases should also be counted toward the daily or weekly hard-cap. Gold purchases would also free up additional currency for the purchase of Conduit Resets further adding to the flexibility of the conduit system while attaching substantial cost to each change.

If people still have issue with the system after making compromises of this level; compromises that allow for greater flexibility while in a large way maintains the core vision of the developers. Then I don’t know what more to say. I don’t know how difficult it would be to implement but I see this as possible “fix” to the concerns expressed by quite a few. To the player who doesn’t care about swapping things around at all, he can experience things exactly the way Blizz intended. For the Mid-Tier guy who wants to use the cookiecutter “BiS Loadout” he can -with very little effort- change some key decisions later on and have his character play the way he wants it to. For the Top Tier Min Maxers, they can put in some extra work and make key changes suited to the content they’re trying to do in order to take advantage of the new abilities to the fullest. I would much rather have the system in it’s full with a few extra hoops to jump through, than see it scrapped completely because a section of the player base has an issue with it. At the end of the day we need to realise that some players have no problem with it being just the way Blizz intends it. We all need to respect that fact and respect the fact that we all have opinions and everyone’s entitled to it, and in my opinion these changes would “fix” things.

Honestly I skipped over the conduit thing because they are already working on a fix for that and I want to know what it is before I chime in on any proposed fixed. The covenant ability thing swapping with a currency could work I suppose? But I was under the impression people are getting pretty tired of currencies. Plus it would need a cooldown anyways. Would probably be better to skip the currency and just have a rather large cooldown between swaps. I still prefer the current system they are working with, but I really want this to be something everyone enjoys, and some people have made some valid points in concern to not being able to change their covenants. I am hoping that Blizzard can come up with a better solution though.

Same here, seeing a lot of toxicity for no reason. A lot of talk about what’s broken with no suggestion as to how to “fix” it. Just dropping my opinion. And while yes some may be getting tired of currencies. I’d rather have a currency to deal with so i can enjoy a system to the fullest than to not have it at all or have some weird iteration of it.

Passion really is all it is. Two sides with extremely diverse opinions on what they want and both really passionate about it. Both sides obviously love the game to some level and want whats best for it. Just neither is capable of agreeing what that is. Hopefully Blizzard is less at odds with eachother about it then we are.

This wont happen mainly because the dev team WANTS people to not be optimal at everything. Like that is literally their end goal, for the players to have strengths and weaknesses and the group to play around those instead of the group stacking strengths for boss one, then doing the same for boss two.

Azerite reforger taught them that a gold or currency cost is not enough to force people to stick to their build instead of being optimal at all times, so their only solution to achieve that is to make changing such a huge issue that the only reason someone would change it because they would want to change covenant long term.

So anything that would allow players even with annoying grinds to be optimal at all situations isnt gonna be feedback they care about since it goes against their vision.

A cool down is another solution they could use for that. How long would need to be discussed and balanced based on Blizzards Goals.

Just have the abilties open world only. Armor and mounts can be earned by doing all the quest lines.

That is a likely choice for their conduit issue as well since they did say conduits are gonna have some semi permanence so you arent meant to change them all the time to be optimal either.

The obvious choice would be some form of weekly cooldown but I feel that would be too obvious and simple so I am expecting them to come up with something more interesting

That rly cannot happen because covenants are the central gimmick of the expansion and central to power progression of the expansion, not only would make many specs feel meh without them but it would also remove the new fun gimmick of the expansion from half the content of the game so that’s not happening either.

Maybe, but sometimes the easiest solution is the best solution. Although something cooler then just a cooldown would be nice.

What if instead of a flat cool down or a purchasable item. It were tied to a weekly quest which awards item. Keeping the expiration of that item tied to weekly reset could serve to both limit the swapping around and serve as a timer. It would eliminate the need for a currency and give players the choice of doing the added piece of content in exchange for added flexibility.

We are not even sure what it takes to change covenants as it is. All we know is there is some quest involved, that may already be the system in place.