I have this and the memory violation crash so 3 times a day.
Started happening to me today. Only happens when I open my map.
Happened last night when I arrived at Beledar’s Spawn and for whatever reason decided to open my map while waiting for the pull.
WoW crashed and battle.net launcher decided it needed to update so that was the end of me trying to get it. I swore profusely and went to bed.
Here’s a theory. I was fine opening it last night when I was the only one on screen, but then I arrived at Beledar’s Spawn with everyone else on screen too, and then opening the map crashed it.
Opening the map, especially if you have a lot of things displayed on it (point of interest, story, old quests) and stuff from addons, probably uses a chunk of memory. If I already had a bunch of people on screen waiting for the pull, a lot of memory is being used by all the textures/effects for their gear. Then opening the map pushes the game over the edge.
Maybe that would be something people could keep in mind: if opening the map crashes the game, were you in an area with a lot of other players, or otherwise a ton of particle effects and stuff that would be consuming memory?
This is a new problem, definitely, but if it’s a memory leak or something in the new code that handles the map, maybe it only explodes when the game’s already using a bunch of memory.
I don’t know what to make of it, I swapped to Windows mode over full screen windowed. Has not frozen up once. Still going strong.
Works for me in window mode as well, no stuttering or freezing
Can confirm running in windowed mode i have much better fps in all cities and instances running on ultra
Just wanted to put an update to my issue in this thread. It was not Warcraft that was having issues, it was an update to my BIOS from Alienware that put a feature called “Smart Charging” on my laptop battery.
When I went into the BIOS and turned it off, the throttling went away. Problem solved. I’m back playing on ultra settings 4k and locked at 120 FPS.
I have been experiencing this issue since the pre-patch. Most of the time the game is running fine, and suddenly people and NPCs will be running in place, but my character can move but not cast, and then 5-10 seconds later, the game catches up. This happens most often during delves or dungeons or raids, preventing me from performing mechanics or dodging things, which is extremely frustrating.
When the issue occurs, Discord is still working fine, no addons show high memory usage, the in-game home and world latency show very low (15ms-20ms). My issue is unrelated to opening the map.
I’ve tried the game on two separate computers with different graphics settings (one low and one ultra), and both have experienced the exact same issue. I have tried unchecking the new graphics checkboxes that were introduced in the pre-patch, but the issue still occurs. I have tried windowed and full screen, but both have the issue.
It’s not an issue of decreased FPS or the game slowing down, as that would look more like a slide-show which is not happening. The game basically pauses receiving server input for 5-10 seconds and then all of a sudden processes it all in one go.
This issue is extremely frustrating as it often leads to my death because I can’t dodge mechanics when it happens, and is really affecting my ability to raid-lead for my guild.
Mine is still doing this, support ticket was just closed with no
actual investigation. They suggested I report a bug.
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