I think ‘wealthy’ also applies differently across certain strata of society, and the views in-between these levels would also be interesting. There’s also the fact that income doesn’t necessarily factor in expenses, taxes and unexpected costs from natural disasters, wars, health issues etc.
A civilian merchant, craftsfolk or basic soldier is likely to consider four or five gold coins ‘excessive’ in terms of cost, and a ‘wealthy’ person amongst their level is probably somebody who could claim a steady income of twenty to thirty gold per week. Grunts and Footmen are paid in silver, from memory, so its unlikely to me that they’d see large amounts of gold change hands in person. Somebody making hundreds of gold would be ‘stinking rich’, and somebody making even more would probably been seen as absurdly wealthy and probably should be taxed more.
There’s also the fact a lot of starter white and grey items cost silver, not gold, coins, and these are the bare basic, no enchantments, yes it will cut, stab or smash a Kobold, Gnoll, Quilboar or Murloc items. This is also likely the area where you’ll find people selling low-level magical items, alchemical goods, basic labour and raw goods in small quantities.
People who run small to mid-sized companies, manufacturing groups, merchant/cargo ships, multiple farms, or who are in the trade of white-to-green or green-to-blue items, are likely considered ‘wealthy’ in the eyes of their peers if they can claim 500-1k gold income per week, but that’s also far more likely to be a volatile income and one that is also likely to be dipped into repeatedly when the market turns from bull to bear, and enhanced in the short term when the market flips from bear back to bull. Actual personal wealth is likely much lower, probably 100-200 gold per week, but given the volatility of the economies of the Horde and the Alliance after all these conflicts, and all these unpaid debts and loans piling up …
This likely includes merchants selling mid-level magical items, people selling specialist goods, tools and services, leaders of basic mercenary groups, commissioned officers in the various armies and other military forces, special forces amongst the armies and special forces, and people who buy and sell raw goods in larger quantities.
Folks who operate in very potent positions, such as Trade Princes, Faction Leaders, leaders of civilian industry groups, high-level mercenary groups and leaders of merchant fleets probably have a weekly income of 1-10k per week, but much like the previous bracket, they’re likely to dip into that heavily, and repeatedly, to make ends meet for their businesses and purposes. That said, their reserve wealth is absurdly impressive and they have both the influence and the economic might to push things to go their way even if they’re operating on a perpetual loss of income.
The goods we receive for our services, the piles of gold and silver we get, likely come from the reserves of the Faction Leaders and the military, rather than the general reserves of the Mega-Factions themselves, as our efforts are ‘extraordinary’ services, and even with our reputations, trying to explain to a bean-counter you hired a half-naked raving lunatic with the powers of God and Anime on their side to go kick an pan-dimensional eldritch horror from pre-history in the mystery flesh orifice until it fell over and went back into its crack in-between realities is gonna be an experience nobody wants on-top of the stress of leading an entire people.
To quote the Great and Mighty Kevin: “I am an accountant! Do you know how much I hate Mankind?”
Adventurers operate outside of this strata system because we can go from flat broke and about to start dancing on mailboxes to make rent to having more gold to our name than a Mega-Faction in the space of a week and back again. Our needs range from basic food and shelter to needing to find a craftsfolk who knows the secret of forging the blood of an Old God, the core of a Titan Watcher and a small mountain of rare items together to make one piece of kit when we’re wearing a suit of armor that’s worth more than the GDP of a small nation.
There is no such thing as an ‘average adventurer’. We’re insane. We range from local heroes accepting pouches of silver and the occasional magical item for keeping the local Gnoll and Quilboar population out of the farms and ranches to terrifying figures standing atop a mountain of shredded Demon corpses, guzzling tankards of healing potions so strong that they’d probably cure three generations of diabetes to the average person who have to be contacted via magical means or highly skilled operatives because we’re always on the move and have no fixed address.
The ‘average’ for my characters is about 100 coins of mixed copper, silver and gold, with promissory notes for larger costs they might incur or need for purchases. As I run with them all belonging to three large, roughly interconnected groups, each of these groups functions like a mercenary group. The payments are collected, put together into a collective group and stored in the bank, and from there, payment is doled out based on need and work done on behalf of the group.
Somebody goes and clears out a bandit den? They get a share worth 1/2th of the reward, and monthly, regardless of if they did anything else, get a standard wage of 100 gold a month to cover living costs, shelter, food etc. If they need additional resources, like new equipment, healing or other alchemical potions, enchantments, portals to odd locations, etc etc, then the group provides it at cost so long as the individual can pony-up the supplies.
If its a group effort, the individuals involved get 1/2 the reward and the rest goes to the group pool, for purposes of gaining a larger amount of interest and for protection against individuals going rogue or being conned into scams and other problems.
Gold made from personal means such as private businesses, farms or similar does not apply to the group pool, and several members have their own businesses, farms etc that serve the groups as bases, supply houses and the like.
I know Gen’tarn carries around a small leather Bag of Holding that he carries 20,000 in mixed gold and silver coins of his own money because sometimes you just need to buy something on the spot and move on, and is often referred to as ‘Uncle Moneybags’ by the younger members who have come to realise its not the group’s money, its his private funds, and the result of investing very carefully in certain things over the years.
An Alliance Gold Coin is likely a flat disc of gold, stamped on one side with the Alliance crest and the other with the symbol of the nation it was minted in, sized about the same as the top of a can of Monster. It’s BIG. Silver coins are likely shaped the same but half the size, and copper pennies are probably a third of the size of a gold coin.
A Horde Gold Coin is probably a hexagonal coin of similar size, but stamped with the Horde symbol on both sides, while a Horde silver coin is likely a pentagon, and a copper coin is likely a square, likewise decreasing in size along similar lines to the Alliance coins, as a gold coin is so ‘expensive’ compared to the others that you’d end up with significantly more cost in just the raw materials for the lower denominations of coin than it would cost to make a single, larger gold coin if you tried to exchange one for the other. The Horde coins likely would be of different shapes as many of the original members of the Horde came from groups that didn’t have standardized writing or education systems and a visibly dynamic system would help with that.
For example, rather than writing in a society just learning each other’s languages and establishing a functional economy on a national scale, just a sign with five squares next to a rough loaf-shape of bread would be easily interpreted as five coppers for a loaf of bread, while 1 single hexagon next to a basket of apples would likewise indicate 1 basket of fruit for 1 silver coin.
I generally go for a tankard of cheap beer is probably 2-3 copper coins, a bottle of decent wine is 5-7 copper coins, a counter-meal of good quality is a silver coin. The good stuff up on the shelf behind the bar, not the generic local craft-beers, the stuff that’s made in larger quantities with far more care for brand-name and quality, probably you’re paying in silver for.
Actual high-quality booze? A gold, at the very least, for a bottle of good Dwarven whiskey or Mulgore fire-water.
General goods like a day’s amount of food is probably anywhere from 1-3 silver coins in raw food, unprepared, or 5-6 in prepared form. Basic clothes are probably 5-9 silver to 1-2 gold, depending upon how fancy you’re getting. A commoner’s wedding dress probably costs 10 or so gold, white wool and cotton chiffon, while a noble’s wedding dress might cost several hundred gold, be made of silk, pearls and lace.
A basic iron sword, simple, functional and effective, probably costs about five or so silver, while a full suit of basic mail armor costs a few gold, meaning even a basic adventurer still requires a fair bit of seed-wealth to even gets started.
A healer probably takes payment over time, or in goods and services, to provide magical, alchemical and mundane healing to the general population, but a person selling healing goods likely tosses around basic healing potions for the general injuries the civilian population deals with for a few silver coins, and those simply require peacebloom, silverleaf, a glass vial (inert holding materials could also take this role so as not to pollute or ‘activate’ the healing potion. No formerly-living materials like wood, hide or the like, only inorganics.) and most importantly, the skill required to make the healing potion in the first place.
I think we also have to factor in the time, effort and costs of mastering a skill or a trade into the end cost to the customer, and that’s something I do think players overlook far too often.
We’re horrendously over-qualified for the civilian sector of our Mega-Factions. A single day of an adventuring Alchemist could churn out enough basic healing potions to crash the market and render the whole thing worthless to everyone else. An adventuring Blacksmith knows how to work Saronite, Titansteel, Ghost Iron, Felslate, Bismuth, the list goes on, and can fashion armor, weapons and tools from nearly every known metal or ore in the world.
Hell, most of the PCs I run with work as Adventurers purely because they can send home chests of copper and silver, rolls of cloth, crates of preserved food, seed-stock, wagons of livestock and basic goods, rather than personal wealth beyond what they need to maintain, replace and improve their adventuring kits, not only to support their immediate families, but because they came from environments of such poverty and low income that holding onto all this wealth is so alien to them that sitting on a mountain of coin is just … absurd.
And they know damn well that coin comes from taxes, in one form or another, so payment in goods and services is preferable because it is less likely to do harm to the locals in term of levies and taxes and ‘appropriation’.