No, you are not requesting support for an issue that makes the game unplayable. You are asking for a change to how the game and policies work. That is a Development issue, not a Customer Support issue.
It wouldn’t be one person monitoring chat. It would need to be over 100 people per shift, with six overlapping shifts a day so there wouldn’t be a break in coverage during shift change, seven days a week. To cover the added expense of salaries, training, heathcare premiums, hardware and space (when they can work from the office again,) how much more are you willing to pay to play WoW?
Not really.
And how much of the sub goes to the server maintenance? Is there really that much of the subscription available for this? To pay for your idea it would more likely triple the cost of the subscription.
All you looked at was one or two chat channels that are in the cities that are shared by those cities. It doesn’t look at the two chat channels that are in every zone. It doesn’t look at the /general chat channel that each raid also has. If players stop using city chat for this, they will just move to a different zone. It also doesn’t look at the Classic chat channels, or the upcoming Classic TBC chat channels.
The other thing you aren’t considering is about what happened when they did active monitor in retail. It was only one zone. It was only on one server. It was because the issue was a real problem there. It did not help the issue at all. it made the chat problem worse. Do you know why?
- players flocked to make characters there to see the active monitoring and players disappear when they were actioned.
- players flocked to make characters there to participate in the chat violations to see how far they could go before they were actioned.
- players stopped reporting chat violations because they felt that the Blizzard employee would do it.
- other zones suffered because players stopped reporting chat violations.
Your ideas are not feasible. Active monitoring is the least effective and most disruptive way to deal with chat violations. Players reporting it when it actually happens is much more effective and cost effective.
Players handing out account action is never going to happen. The game companies that did this had those toxic people you want to get rid of work to become those monitors. They could then troll anyone with that power. That is what would happen if Blizzard gave that power to players.
Blizzard has given players the power to have an effect on chat happening in the game. It’s the Right-Click Report system. Blizzard cannot force anyone to play nice. That is a social issue and can not be programmed out of the game. Blizzard can’t for anyone to chat nice without removing chat from the game altogether.
Before you start suggesting chat filters, those don’t work either. With access to the alphabet options available with the ASCII set, and alternate spellings, it wouldn’t take players long to figure out other ways of saying the toxic comments. Blizzard tried using a filter to cut down on gold-seller spam. They put in the filter during maintenance. Literally five (5) minutes after the servers came up the gold-seller spam was back.