In Development: Guardians of the Dream

Since Blizzard continues to work on the UI, here are two suggestions:

  1. A clear identification of Bleeds in the API so my healing raid frames can detect them, and my evoker can dispel them with Cauterizing Flame.

  2. Clearer labelling of dungeon and raid maps. I am directionally challenged to begin with. Opening a map in the dungeon that just shows my current floor and multiple exits with up and down arrows doesn’t tell me how to get to the next boss, if I have become separated from the group. At the very least, the exits need some indication of the boss they lead to. I shouldn’t have to pick an exit, go to the next floor, pick another exit, go to the next floor, and then figure out whether I guessed correctly to get to the next boss. The path should be obvious. If exits can’t be labeled, then you should be able to pick a boss and see ant trails as you go. Floor names in the pull-down menu don’t help either, in part because they are too creative and don’t mention the boss you are trying to get to either. The “Pit of Doom” could house any boss.

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