The PvP scaling system for max players facing max players needs to change or go. But it’s up to the players to research how it works so we can provide friendly feedback that we want a change. Blizzard wasn’t hiding this from us. They show us our actual dmg at the end of every battle, which is different from our details.
This information on PVP scaling has been available since 2018. I don’t think it’s fair to be upset at blizzard, as if we didn’t like this system we should have told them this in 2018. When sockets became part of scaling at a later time I purposely didn’t wear sockets in PvP. And I felt stronger in PvP without sockets. I personally was happy blizzard did this, as it saved me so much time not farming sockets.
All of this information was on the internet even if any gamers missed the blue post and has been for a long time. Gamepedia even had sockets referenced that they effected scaling. I previously posted on the forums to bring more awareness to scaling but people didn’t understand.
We can ask for a system change but at the same time, that information was available. I’d often hear some of the top streamers tell people to grind sockets, I honestly thought they were trolling or joking, how could those rank 1 pvpers not know?
Part of end game content has always been about the players researching the intricacies of the game. In many cases, higher ilvl items won’t always increase your dmg vs. your opponent in the current system, pending their ilvl. You can feel like they buff your dmg but in the opponents logs, your dmg will be different.
I think the primary problem is that PVP scaling is way to complicated for most to understand. I tried explaining it to other top pvpers who had hero or rank 1 to help them and they didn’t quite get how their choices were impacting them. They didn’t understand how they could take more damage with a higher PVP item lvl. Since it’s contradicts our understanding of WoW’s natural gear progression. I wanted to tell people so we could get together and help blizzard make a change for a better PVP system.
I think we want gear to matter, we want meaningful choices. So thus the best solution is to remove the current PvP scaling for players 120 vs. 120 and simply cap their item lvl in pvp at a fair amount, equiv to heroic or conquest for the current tier. So mythic raiders can’t over power wins. I think this is probably the best solution. And then our details will reflect this as our ilvl would adjust when we zone into PVP and our end game results on the victory or defeat window will be the same. We would have a clear understanding.
The sad part is that players should have been working to request a change on this PvP scaling earlier in BFA. Hopefully blizzard still has time to before shadow lands starts. I want to feel like my choices for gear impact my character positively for PVP for ilvl and stars, and I want to be motivated to gear up my characters each tier, through the new vender or other means.
I think we all want that.