Crafting in Shadowlands has arguably produced the most tedious and time-consuming crafting experience across all expansions. This is in part due to the MASSIVE amounts of subcrafting that is needed, whether it’s enchanted materials, heavy leather, inks, ground herbs, etc. This was only made worse by the expansion not introducing a Shadowlands Crafting enchant to speed up the crafting process.
I would like to propose that a better “Create All” experience be implemented within the game. One example could take the form of a single crafting cast which creates the total crafted amount. Another could be the existing system, but massively increasing the rate of crafting. Shadowlands has required crafters to spend hours doing subcrafting just for one reagent and the result of this is that players are either queuing up subcrafts across multiple accounts, or queue them up before going to bed or stepping away, because it’s not time efficient to do this by other means. This is especially the case for ink crafting, or legendary/crafter’s mark crafting this expansion.
I would also like to see the return of crafting enchants. When they were introduced in BFA, they were great and it was a massive QoL to have. I’m not sure why they weren’t reintroduced. Maybe they were forgotten? Please consider bringing them back. They save a lot of time and were desperately needed this expansion.
Mass prospecting and milling have been great additions to the game, but are needed for ores and herbs from past expansions. Anyone that’s tried to craft the JC Panthers has likely needed to prospect Kyparite or Ghost Iron Ore for the gems via clicking a macro hundreds of times for an hour+. This example is one of many recipes which have the same issue and require the same process.
Ink traders are also a great addition to have and I’m glad to see they were introduced in Shadowlands. I’m only mentioning this because they were missing in BFA and made inscription crafts very time consuming without any alternatives. Don’t forget to include one next expansion!
I’ll also include some other suggestions I’ve seen. I’ll update this list as I think of more:
- Remove profession tools (arclight spanner, mining pick, skinning knife, jeweler’s kit, etc).
- Modify Engineering recipe lists to be aware of the chosen specialization (gnomish vs goblin)
- Alchemy specialization should be relevant with current expansion crafts
- Enchants should consume a vellum automatically to allow multiple crafts without a manual click, or remove vellums entirely.
This isn’t a comprehensive list but hopefully it’s enough to get a conversation started and I’m looking forward to hearing other ideas and feedback!