Improving Fury

Fury is a fun spec right now but not very powerful in damage. What it does provide is damn near one of WoW’s only bruisers - a resilient dps that has a variety of ways to stay alive.

The core gimmick of the spec currently is you only have one button to spend rage on - all of your rage, actually. Rampage is the true problem of Fury, and needs to either be a very deadly nuke attack or we need something new to spend rage on, like a stacking debuff or stacking buff. Its marginally high damage makes it feel consistently disappointing for how much of the spec is built around pressing it.

Raging Blow has always been Rampage’s redheaded stepchild. It’s a throughput ability, it’s not that cool, it’s not that meaningful. This ability needs some consideration and care.

Fury should, additionally, ABSOLUTELY have Demoralizing Shout. It was a Fury ability to begin with. The arbitrary choice to make demo shout Prot only shows how asleep at the wheel Blizz is on warrior design. Now that they’ve given half the classes in the game a rage-esque resource and taken our stances away, it’s incredible to see how much more they are fine with leaving undeveloped and unresolved. Warriors should always have a large toolkit for managing the battlefield.

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Rampage is what makes the entire current design work.

What.

RB is a rage generator. That’s it.

Yeah, an aoe DR belongs more on a dps spec than a tank.

That’s clearly the most reasonable thought process.

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They should add CSHB to BT crits again and actually tune it so it isn’t complete bonkers with damage

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Rampage is what makes the entire current design work.

The entire design of… doing no damage and being undesirable? It turns the spec into a one trick pony where your entire resource has one function if you’re not getting attacked and have to use IP. Which could be fine, if it was actually at nuke levels of damage, but it isn’t, and buffing backline abilities only makes it that much more of an odd bird for its rage cost.

RB is a rage generator. That’s it.

Yes, it’s literally just there to take up GCD real estate because auto attacks are not zoom zoom enough for modern WoW. It’s a meaningless ability.

Yeah, an aoe DR belongs more on a dps spec than a tank.

This kind of ability rationing is what people cried foul about in the last two expansions. Blizzard loves to convince you that you’re not supposed to have core class abilities. Demoralizing Shout is such a punked ability it’s not even funny. Why does Curse of Weakness not only reduce swing timer when attacking warlocks? Instead of balancing around the existence of meaningful abilities they just gut them. Demo Shout should reduce AP like it used to and be a base effect, not just when attacking the warrior - and it should be available to all specs, or at least both Prot and Fury.

I agree with you on some of this… I personally preferred when white damage mattered.

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Rampage isn’t the only rage dump, there is ignore pain. I like to stand in stuff so ignore pain becomes my rage dump.

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I would want to see rampage being buff by a lot so it feel really good when you press it and it should fix fury single target dps issues. His current design is fine for pve, pvp tho they need something.

That is a tuning issue.

Not a design issue.

If you cannot separate the two rather distinct spheres, you should not speak.

It’s meaning is to generate rage and do moderate damage.

There is no need for it to have more to it. It serves it’s function.

You mean like it doing 10-15% of your damage?

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That is a tuning issue.
Not a design issue.

It is both, but I’m glad you found a piece of what I said to satisfy your bizarre need to show your obsequiousness to Blizzard. You clearly have the dull, spongy mind to match their imagination in design.

One option is, like I’ve said in both posts, to buff Rampage damage so it feels huge. That would be the easiest path for Blizzard to take, because the spec is currently railroaded towards the payoff of pressing one button. This has its values - in PvP, any combatant knows what’s coming when they see a fury warrior’s rage bar is full, which means there’s meaningful counterplay/interplay. In terms of design I would say fury is in a better place than, say, a retribution paladin, whose holy power is such a terrible, fake-warrior gimmick that to my mind the class has been a trivial joke ever since, even if it gets overtuned to put the smack on people.

At times the difference between Arms and Fury had been that Arms was burst damage while Fury was sustained damage. In that sense, shouldn’t Arms be the spec that needs to blow all its rage on one big spender? But alas, things change. Each spec feels like a boutique variety at this point; oh look, Execute costs rage here but doesn’t over there. Whirlwind applies an AOE buff here, not over there. Same abilities with different effects. To me that is bad design, their attempt at bringing back ‘core mechanics’ to classes is scarcely more than a cosmetic change. In some ways Arms may indeed be the worse designed spec.

A couple different possible elements define Fury. Sustained DPS, self heals, enrage effects, and a risk/reward gameplay. Sustained DPS… it’s tuned that way sure, you do consistently low damage despite having to climb the rage hill over and over to dump rampage. Self heals, we do have that, though I would say that the present talents aggressively discourage you from thinking you can in any way try to focus on this. Enrage effects, right, that’s our mastery. Probably one of the simplest improvements for Fury would be giving it all of 1 more second on the buff timer - 4 seconds is obviously intentional, they want there to be that tension to get enrage up as much as possible. Maybe 5 would push us over the edge, ha ha… into doing okay damage.

What about the last element? Rick/reward? Recklessness used to be a dangerous ability to press. We used to have Death Wish. Berserker Stance itself increased our damage taken. Now there is nothing a fury warrior can really do to risk his or her health bar/defenses to improve damage. This is another example of how cosmetic the differences between specs has become.

I agree with you on some of this… I personally preferred when white damage mattered.

To my mind this is part of it. A busy rotation hides the fact that WoW does not require much reactivity or strategic thinking.

No, I mean like when it was 40+%. Gave me a feeling of being connected to my weapon choices. The lack of more significant auto attack damage makes all melee classes feel too similar in my opinion. Like melee casters smashing spells. Some may like it better this way, I have never liked how they have steadily made white damage less and less significant.
Side note: I agree with most of the points you make on here, but you would probably get less hate if you spent less time nitpicking semantics and word choices. Obviously 10% of your damage “matters”. However, you knew exactly what I meant before you asked your rhetorical question.

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The actually hell are you talking about.

No.

Your point was based around tuning. Not design.

lol.

Jesus Christ.

Actually, I didn’t.

It’s far worse than I ever could have predicted. I assumed ignorance, but was woefully incorrect.

I do what I do intentionally. Not because I want accolades or affection.

I was hoping for some kind of coherent point, guess I’ll have to go disappointed.

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