I’ve tested this over 3 days with data and it’s as high as 20-25% despite +6% hit chance. Should be a 1% miss chance before resists. This isn’t the first time it’s been bugged in PvP. Something is definitely up. 7 resists in 4 games is almost statistically impossible.
RNG giveth, and RNG taketh away.
Uhmmm… There is a lot of busted stuff in Classic 2019 that was not busted in actual Vanilla.
IMO The OP very well may be right.
Lol, why are you mad that you resist more stuns than not? Just curious…
Not mad, the OP has a point tho, I noticed that I can kick a spell mid cast… like a 3 sec cast and there is no way the caster knew to juke because I OPENED with kick, and still some how he continued casting as if nothing happened and continued casting. Batching? Maybe, but I strongly doubt it.
No, I get what you’re saying, lol. I’m just curious why you’re mad at the fact that stuns are practically nonexistent for your character. This is how I see it - Blizzard doesn’t seem to fix a lot of the bugs, so if they’re not then use it to your advantage. I’m not stating that I like these bugs, FD, Vanish, etc. but since it seems that it’s taking a long time for anything to change… I just deal with it. I am one to not care to b**ch and moan about things… I just go through life.
I roll with the punches my self, but someone has got to take blizzard to task even if it’s a long shot effort.
So here I am…
you’re thinking your character spec/stats are the only calculation in that? That’s why you don’t understand it. The other player’s stats/spec go into account as well for all calculations. You might try to counterspell me, but I have talents that give me a 20% chance to resist interrupt/silence. Other classes have similar.
Personally, I don’t play Retail - I quit just after the launch of Cata. My glory days were the start of TBC -> End of Wotlk. I was a true PvP’er; reaching 2.2k in 2’s and 2.1k in 3’s (mained a feral druid/Resto druid). However, I’ve been watching some retail gameplay and it looks like it’s practically “bug” free. Open world questing to arena/bg plays. I don’t know much about retail but I couldn’t find spell batching or anything? I would like for Classic to not have this along with the Leeway mechanic.
I wish it were bug free, I tried it out and while it’s decent it’s got more bugs than Vanilla had… Less bugs than Classic tho…
TBC and Wrath were easily some of the best Arena of all time. Many of my friends continued to play even to this day and all still complain about the bugs; there are many you just don’t see them in video as they’re class specific.
It might be this exactly. Warlocks can get up to 70% resist when draining life etc, and druids can get the same when casting healing spells (iirc.)
Also paladins Concentration Aura reduces the chance for spell pushback (generally when being hit by physical attacks, but i can’t remember if silences are on that table as well.)
This is not a salty anecdotal individual experience. A mage friend and I have been watching and discussing this for about a month. For whats supposed to be a base 1% chance it was happening way too often, like once every 2-3 minutes… sometimes 3 or 4 times in a row. The statistical probability of that happening on a regular basis is too low to write off as RNG.
This friend of mine said he already submitted a bug report weeks ago regarding resists against players in world pvp, as he was totally convinced it was a bug after countless resists during that week. He said it seemed to begin to behave normally the week after, leading us to believe they applied a fix… but now the same issue suddenly re-appeared in WSG.
Again, this isn’t a knee-jerk reckless claim; I specifically started a log to track resist counts over the course of an hour in WSG. At a 30 second cooldown, it’s only possible to cast Counterspell at most 120 times in an hour - and that’s only if you use it immediately off cooldown every time - so you’d expect to see at most 1-2 unnatural resists in an hour. I logged 7 resists. My only regret is that my addon does not log silence attempts, only resists, otherwise I would have more clear data.
I have +6% hit for arcane spells, well above the PvP hit cap, and have 10 spell penetration which should cover most if not all of any random arcane resistance from motw, gear, or talents (nobody gears for arcane resist).
The only explanations I can think of is the Paladin talent for improved concentration aura… which is a rarely taken talent for a rarely used aura. The other possibility is the priest talent to gain 15% resist to silence. However the resists were happening on all targets not just priests, noticeably on mages and druids which have no such talents.
Also, to be clear, these weren’t resists on soul link warlocks which gain a ton of resists to all schools. I’m very used to warlocks & their pets resisting pretty much everything. This is upwards of 25% resist rates on targets with no added resistance or talented silence prevention.
My only guesses as to the bug is that the ‘arcane concentration’ talent which gives +hit% to arcane spells is either not working, or worse, potentially reducing hit chance instead of increasing it. However that doesn’t explain well why it would be most pronounced in PvP and/or BGs.
See above.
3 resists in 2 WSG games so far tonight.
1% chance
It’s. Not. Just. Your. Calcs.
Other classes have up to 50% or more chance to resist interrupts/silence.
The “RNG” % component of several things is busted… I suspect that even critical strike is broken because I have 27% crit but some how as if by magic I am getting 33% crit on average… I get things can run in strings but I suspect that there is quite a lot wrong with this game engine.
This is virtual proof there’s something going on that is broken
https://cdn.discordapp.com/attachments/185653644387942400/659093168754655235/wtf_resists.png
With +8% spell hit (the cap is 4%), on the fire spells alone, that’s a 1% chance of happening in PvP … which happened back to back … aka a 1 in 10,000 chance… and that’s without even considering the 5 consecutive chill resists preceding it.
So a 1% chance … 7 times in a row?
Either I hit the mother of all improbabilities at a whopping 1 in 100,000,000,000,000 (that’s 1 in 100 trillion) … or the code is busted.
this is 100% a thing, what a joke. it resists like 30%+ of the time (yes, on non-priests, etc)… arcane resistance is also rather uncommon on pieces
That’s clearly the name of a Felhunter that has giga resistance, especially with Felheart 5 piece… so let’s ignore that.
They literally have ~50% resistance
But I still stand that the blanket portion of CS, Imp CS, resists at a completely unnaturally high rate (on everyday, non-priest, non-warlock, low to no arcane resistance targets)
Fair point. I should have realized it was a felhunter. 5 in a row though … resistance cap is 75% if you have 300 resist.
The fireball/fireblast was not a felhunter, it was a mage … and back to back resists with fire spells when hit capped is 1 in 10,000