Any reason why this talent is completely useless and does not work?
I’ve eaten hundreds of counterspells with 0 resists. I would assume 15% should have procced at some point, considering windfury is a 20% chance and pretty much procs on almost every melee swing.
Any insight blues as to why this talent does not work at all? You were able to fix druids in AV, but cant fix broken talents?
It works fine for me, some days I’ll notice I’m resisting tons of interrupts and others it’ll feel like I don’t resist anything at all. You also can’t tell if it worked or not unless if you hear the spell going off and you know it targeted you.
Whenever an interrupt or silence is casted on you the game does a /roll to see if you should resist it or not (15 or below will net you a resist). Feel free to /roll several times and see how often it falls below 15 to see if you feel like those 3 talent points are worth it for you.
Countless times. Over 20 duels with a mage and all 20, I got counterspelled every time it was up.
The talent simply does not work. the spell casting part seems to work 50% chance to not affect casting speed, but the resistance to interrupt affects part of the talent does not work.
It’s not just counterspell either. Dueled a few melee (rogs and warriors) and every duel, pummel/kick lands everytime.
Look, I get it, pallys being able to freely cast heals without the chance of being interrupted would be so OP (like anything pally in classic could be construed as OP), but with literally no way of healing substantially without casting, this talent really needs to work. I shouldn’t have to blow a 5 min cooldown to be able to cast
I’d definitely recommend doing some fake casts. If you can bait out a CS on a fake cast or if you can get the person to burn their interrupt early on when you don’t need heals now, it will make a world of difference to you.
Juking seems to be the only way I can avoid interrupts. However, Improved counterspell or spell lock would like to say ‘Hi’
I get it, being able to freely cast with no chance of being interrupted is not what I am looking for here. However, any class so dependent on casting that has a talent available that will offer some protection to this is pretty needed. And its currently not working.
Trust me, I know. Getting locked out of holy for 10 seconds (can’t even cast bubble) sucks bad and it’s a death sentence to the person you’re healing (or yourself) with the bursty nature of classic. That’s why I think the 3/3 improved concentration aura is worth it for me. Don’t expect blizzard to buff it in any way. It’s working as intended and it’s up to you to decide if the 15% is worth it.
At a 5% miss rate, 1 out of every 20 counterspells will miss in the long run.
At a 10% miss rate, 1 out of every 10 counterspells will miss in the long run.
At a 15% miss rate, 1 out of every 6 or 7 will miss in the long run.
Counterspell is also Arcane, and a Mage using this a lot will spec to negate 10% of your resist with Arcane Focus.
A full 10 points get shaved off of your resist stats with Arcane Subtlety. This sucks worse to me than a straight up percentage. We’re not including this in the simple math because I can’t remember the calculations.
15 - 10 = 5% left or 1 out of every 20.
And yes, the math is ridiculously simplified.
PS–Since I am thinking resistances, does the Sageblade’s resist reduction work with a Paladin (level-based Holy Resistances)?
PPS–A Priest with Silence can also negate 10% with Shadow Focus.
For something to do with probability, 20 is an insignificant sample size. I can toss a coin 20 times and have it land heads all twenty times and that has the exact same probability to happen as it landing heads exactly 10 times and tails exactly 10 times. But as you go towards infinite iterations the outcomes will tend towards the probability (in this case 15%). So if you dueled your friend for more time you’ll start to see the resist percentage tend towards 15%.
Improved Conc Aura is a resist to interrupt and silence. I did the simplified math in my previous post, which doesn’t include the -10 from Arcane Subtlety or a Sageblade or similar reduction.
It only becomes a 5% if that due to the other person’s reduction talents. Also why my 20/31/0 Paladin specs never include it.
OP forgot to mention it in the post you replied to. Simple fact is Improved Conc Aura is a waste of points due to what the other player can do to completely negate the benefits. Same with the stun cooldown reducer–free kill for 45 seconds is still an honor or two for the Horde.
Counterspell is spell negation that locks you out of that school.
Silence affects all casting…ie you can’t speak to cast spells.
Counterspell is like Earth Shock…prevents the cast and locks you out.
Improved Concentration Aura was put in place to allow Prot Paladins some additional channeling capability and silence resist for tanking.
All Prot Paladin tanking abilities are instant cast and therefore Counterspell was never needed nor intended to be mitigated by Imp Concentration Aura.
Paladins were rebuilt 2 weeks prior to Vanilla launch…this is one of the legacies of that rushed design.
Like Prot abilites being crit reactive…hello Reckoning and Redoubt.
Or spell power having no acceptable scaling in regards to itemization due to the low value of Imp RF.
Or Lawbringer in General.
Or a lack of spell power 2 handers with fast weapon speeds.
CS by itself is an interrupt effect, but can be talented with the silence effect. I didn’t think that was a debatable topic but thank you for reminding me of this.
And Improved Conc Aura is still garbage for PvP. Regular Conc and Spiritual Focus (have to get to Consecrate somehow) gives 105% pushback resistance to any heal.
Blizzard made the assumption that Paladins wouldn’t need Consecration when they added Holy Shield.
But for true AE tanking they need it. Additionally for added threat Imp SoR is vital.
Imp Cons Aura was intended to allow Prot Paladins to have a tool to channel with without Spiritual Focus talents spent.
With Spiritual Focus there is no point in choosing Imp Cons Aura, because true silence is PvE driven…and Paladins that tank don’t hard channel anything.