- I do not like losing diffuse magic
but as long as this isn’t specifically targeted at mw but every class, so that we can get some toned down mechanics, then I guess it’s fine. Fortifying brew is extremely weak though and I hope that I won’t find myself constantly thinking “oh I need a defensive for this unavoidable mechanic that happens every 25 seconds but don’t have one cause no diffuse magic and fortifying brew is a million years away.”
- There needs to be a way to track when bounce back is going to come off its cool up.
Because now, more than ever, knowing if bounce back will proc and therefore to save fortifying brew, will be very important information.
- Removal of chi burst just makes sense.
Make chi wave stronger if it’s being retained. It feels like it does nothing already so if it’s staying in, then I hope it will become more powerful.
- Sheilun’s replacing vivify.
As an almost exclusively conduit player (thank you dawn breaker for forcing me to play moh ) I always loved using sheiluns for its cdr. I am concerned though. If viviacious vivify doesn’t apply to sheiluns then replacing an instant cast viv with a hard casted sheiluns feels like it will lead to a lot of problems in keys. And if VV makes sheiluns instant cast, then it’s bis, there’s just not really an alternate choice (which I’m fine with but I don’t think other people will be.) I’ll need to personally play it in keys to have a stronger opinion though.
- Removal of Jade Fire Stomp & passive version of it/JFT
I like this. I have been saying for so many seasons this should just be something we have and not a talent. While it’s still not a baseline thing and rebranded under a different ability, I still think of it as an improvement. I do wonder how this and the Sheilun’s/Vivify changes will effect August Dynasty if August Dynasty persists to midnight. I still think that having essential talents for barebones functionality deep in the tree is terrible design, especially while leveling, and that Faeline/JFS or its replacement, should probably be something inherent to our tool kit and not worthy of a talent node.
- Removal of evoker’s delight
This is good, I never like trying to figure out if dropping one capstone for another is worth it for my playstyle, if it isn’t obvious. And with the conduit haste buff, tft haste buff, stacking haste to diminishing returns, etc., I have never taken this talent.
- Peer into mist integrated into SM
Good now do this with Calming Coalescence. I Feel like every time I make a post here about changes I want, I’m always bringing up JUST MAKE COCOON 80% STRONGER IT’S ALREADY A TERRIBLE EXTERNAL IN HIGH END CONTENT. It’s not worthy of a talent point. This isn’t comparable to giving pain supp 2 charges. Not even close. Just make it baseline stronger. Why would I ever want a weaker version of my most potent single target pro-active or reactive ability? It’s basically required. There’s no choice here.
- Uplifted spirits
This is good, in s1 when I would try to run this in Siege or Arakara I found that it only took, idk, maybe 20 seconds off the cd over 3 min. Which is way too low for this talent. The new version just being 30 sec off and a better heal is good. I am concerned though that it will make this required in keys but hey I’m open to trying it. That might not be a bad thing for me either, considering MD for priests is a 2min CD.
- Thunder Focus Tea Changes
Losing expel hard shield feels bad, badder than a lot of things, especially in combination with losing diffuse. Losing diffuse would feel less bad if we weren’t losing this small shield from EH. I am very glad that vivify was taken off and almost sort of want RM taken off since it’s just a fat finger disaster for me but I suppose that’s my fault.
- Mana tea buffed
Excellent. I don’t know why you guys ever nerfed it to begin with, I always thought it was a massive blunder and didn’t make any sense considering some specs never go oom. Moreover, I don’t personally believe that RSK deserves such a high mana cost for what is basically essential or not optional.
- Celestial Changes
These don’t really affect how I like to play the game so I don’t have any opinions about them yet.
- Tea of Plenty Changes
I think i’m the only person in the world that liked playing this for a while in s2 and if proliferation wasn’t so significantly stronger I might not have swapped. I was running this with Thundering Focus to get 4 EM or 4-5 RSKs, felt very fun. It is what I want out of fistweaver play style. I like abilities that play into fist weaving, not fist weaving playing into everything else. Chi-ji is a good example of what I want, you press chiji and it makes fist weaving awesome. Tea of Plenty is similar, you press TFT and then RSK as much as you want (until you run out.) It’s really something I like about the monk tank in fellowship, Meiko. You combo moves together to do cool finishers. Shadowpan would have been so awesome as a mw hero talent choice.
- Serene vitality
So that part where I said losing EM shield felt bad and that I am not sure how I feel about sheilun’s replacing vivify if VV doesn’t make sheilun’s instant cast? Oh boy does this talent make me feel that worry more than a lot of things. I’d rather just have the WW expel (on TP) over this tbh.
- Battle meditation
Crit Haste for free, sure yea, I like it.
- Mist dispersion
I have to agree with most people on this because the second I saw this I just thought “well that just feels like Save Them All,” because 10% amp for like 2-3 gcds is just whatever. That’s not even enough time to factor it into decision making most the time. I’m not even sure if it’s enough heal amp to factor it into decision making compared to spreading mending prolif and other amps that are more valuable to ramp for sheiluns. What is sheiluns even ramping for if not itself, since it replaces vivify? Fist weaving? I mean, ok, I can try but I just don’t think it’ll be noticeable. Has potential, maybe make it last 6 seconds longer for time to position and spend some gcds.
- Spirit font
YOOOOOO this looks cool. Well, you know what I think would be even cooler though? If the beams between players did damage to ads like holy paladin’s dawnlight beams. Make it do damage. I won’t be upset if you don’t but this has potential for being really cool. Heck make a choice node with this, I will straight up just trade all the healing from this for damage. I do not care about people getting SM as much as I do having Spirit Beams cutting enemies in half.
- Conduit Changes
Please DO NOT do this
Boooo. Booo. Booo blizzard. This disrupts my gameplay by an incredible degree by forcing chi-ji to use conduit. This is not something me or anyone else in the world would have asked for or expected. I do not think this is good and it might outright kill my ability to play conduit in M+. Please DO NOT do this. I have played conduit near exclusively in all forms of content since s1. I love these hero talents so much that it literally takes game breaking bugs in Dawnbreaker to force me to play MoH and I dislike every second of it.
Please DO NOT do this
Please DO NOT do this
Please DO NOT do this
Please do not do this. Leave conduit activation as it is. I can’t imagine a person in the entire player base that thinks this is a good idea. I can’t imagine anyone new to monk in midnight will find this intuitive or of the opinion that it is good flow of gameplay. You’re basically nerfing conduit horizontally and vertically. It loses its flexibility of use, it loses its versatile play style, it loses its complex but very fun uses (damage reduction, movement speed, cool down reduction, etc.) with this one change. Those same buffs can all be included all the same but they’re HUNDRED THOUSAND MILLION BILLION TRILLION times less meaningful or useful with this change. Please DO NOT DO THIS. I am one of the top conduit players in m+ (for whatever that’s worth) and I am telling you this is a terrible, awful, unimaginably unfun change. This is a horrendous idea, do not follow through with it, please.
Conduits activation does not need a condition and it does NOT need changed. Nobody was asking for this, nobody wants this, it’s not good gameplay design for one major cd to be tied to another major cd, and it does not play into conduits strengths at all. It makes almost everything conduit does boarderline meaningless or useless to be forced to send it after chiji. I have never once ever in my entire life used it after a chiji window of time. This is a terrible idea. Throw out all the damage and healing it could do out the window, because now you’re just sending it because you have to even if that use is entirely, utterly, meaningless. None of those conduit hero talents have any purpose in connection with their identifying ability when conduit is used this way. Using conduit should be a conscience decision for the situation it applies to and what you want to get out of it.
What you’re proposing is to just throw all of that away and make this ability basically do nothing but act as a filler button you’re forced to press after chiji. There’s not even any reason to finish channeling it like this, you would just cast it and instantly end it to go back to doing what you actually need to be doing.
- New Conduit Hero Talents
Yea this is fine.