Is it possible to even enter warfronts in Shadowlands at all? I have tried queuing for warfronts in Shadowlands just to do them once each Darkshore and Stormgrade for the completion achievement but the queues take hours and hours and it is impossible to actually enter the warfront, i have tried asking some people if they managed to do them in shadowlands and they told me that their queue takes two to five minutes but when i actually told a few to queue until they enter none of them managed to enter, and i can safely conclude that they were not being serious with their answers. Shouldn’t the warfronts be solo queue scenarios for max level users and not being dependant on a raid of thirty people that is impossible to be queued in the first place?
Technically you can but you arent going to find people for it. Its dead content.
And it was miserable when it wasn’t dead.
I loved warfronts! Much better than Torghast in my opinion lol.
OP, have you tried looking in the group finder, instead of using the standard queue function, or creating a group? I haven’t tried to do any in Shadowlands yet, but sometimes I see one listed as a mog run. Considering the scaling is still increased for BFA even at max level, I don’t know how many people would be needed to complete one. Technically the enemies would scale to the number of participants even during BFA, but in my experiences it was always unsuccessful with a smaller group due the time required for resource collection. BFA enemies health still scales up to 60, as well.
You might also find some people if you post in the WoW achievements discord
There was an interview a few months back talking about implementing solo queues for Island Expeditions, but it was mentioned that the technical difficulties were high for warfronts and they weren’t sure about it yet https://ptr.wowhead.com/news/solo-queue-for-island-expeditions-and-bfa-lfr-planned-no-solo-queues-for-321090
I can’t imagine a world where you aren’t the only one (or lying). It felt like open world content on rails. Nothing was particularly challenging for the first 95% of the time you spent in there, then there was a moderately difficult end boss. There was no intensity, no risk, no skill req, you could fall asleep mid way through and probably still win.
There’s no comparison to Torghast. I’m not saying Torghast doesn’t need a little bit more, but warfronts in their final form still felt like busy work in a way Torghast doesn’t.
(I don’t run the 6 floor weekly unless I feel I want something. I have, however, completed TC 8 twice as a personal challenge. Once as a DH and the next time as a Destro lock. I heard it’s especially difficult as a rogue and I’m in the process of leveling a rogue from scratch to do TC 8 on it.) I would never do this for warfronts and even when I needed something from it, I opted to not do it.
Content doesn’t really need to require intensity, risk, or “skillz” to be interesting to some people. And even then, it doesn’t have to appeal to the people it does 100% of the time.
I personally also found Warfronts underdeveloped and hence boring, but I can certainly see where for some people it was more compelling than it was for me. I’d probably prefer a better version of it to World Quest Spam any day.
You’re right, but it has to be quick or be able to be sped up when you apply these things. 20m of standing around ain’t it.
Not really, it just needs to not be describable as “20 minutes of standing around”. For example, if there’s a whole bunch of random things to explore and do, that add to the lore/flavour, the content will probably be fine.
One mistake Islands and Warfronts had was encouraging people to rush/blitz through it for rewards, leading to a mentality of not even having time to do anything that wasn’t chain-pull things, and getting frustrated if you had anything slowing you down, e.g. a player who didn’t want to rush rush, or a group that doesn’t activate the Siege weapons, and instead goes off to go kill that rare across the map, or whatever.
Do you take issue with this characterization?
Huh? No matter what you did, how geared you were, there was no such thing as rushing a war front. It always felt like there was an internal timer that counted down to when things would/could happen which made it lame.
The great thing about content in this game is that eventually, you’re relative power increases to a point that it’s trivial. World content starts trivial which is why it’s boring. Warfronts, specifically, had 0 growth over the patch. It took 20m on week 1 it took 20m on week 40.
It’s a mistake to lump islands with Warfronts. The most fun version of islands was the last popular, pvp. I think Warfronts could have been more fun as a bg.
For what Warfronts were? Not really. That’s part of why I feel they were under-developed.
Huh? No matter what you did, how geared you were, there was no such thing as rushing a war front. It always felt like there was an internal timer that counted down to when things would/could happen which made it lame.
There were certain triggers you could push ahead. And also not doing certain things slowed you down, like if no one went and capped the Lumber Mill, or not enough people are gathering resources, or if people are wasting time repeatedly failing to kill that elemental which heals to full, or the NPC’s re-cap a position, etc.
I can’t say I did TOO many Arathi, or Darkshore Warfronts later on in the expac, but in the few I did, we could definitely accelerate far faster than earlier on. It certainly wasn’t going from like 20 minutes to 5 minutes, but it WAS something like 20 minutes to ~10-15 minutes. It took maybe ~5 people who knew the tricks to pull off.
It’s a mistake to lump islands with Warfronts. The most fun version of islands was the last popular, pvp. I think Warfronts could have been more fun as a bg.
I think describing PvP Islands as the “most fun” version is meaninglessly subjective. The word PvP alone is a major turnoff to a significant portion of the playerbase.
That said, the only context I brought it up was the reward structure. Islands encouraged people to blitz through the X required to hit the Azerite quest, or roll more shots at RNG pets/mounts (which took a LOT of islands), and so on. There was little benefit/point to doing anything inside the Islands other than finish it asap, you had a constant thing in your UI to show you you needing to be racing on, people weren’t really exploring the map, or trying to work out some obscure stuff, or whatever. Even the achievements were things you basically got done just by doing more Islands, and waiting for the RNG to roll the event/miniboss/whatever for you.
I was being honest, but I realize now that it was unnecessary to add my opinion in order to help the OP, which I hopefully did in my comment above. In my experience, I never felt like I just standing around for 20 minutes when I completed them. I think it was interesting as an open world PVE instance where a group came together, had to follow a strategy, and complete it. Everyone contributed something, and you still have to complete objectives properly. I am a healer so I felt like I had an impact in these scenarios. I liked that it was not trivial. For someone who doesn’t like mythic dungeons, the end reward from the heroic quest was pretty useful. Yes, there are issues with warfronts, as there are in every element of any game, and not everyone is going to like every activity 100%. I like MMORPGs because there is so much to do, I can choose what suits me on any given day. I can also choose to not do a given activity if it is that painful or boring. Or sometimes I can choose to make it interesting or purposeful in some way, such as a challenge to complete an achievement or to improve my healing rotation, etc.
This isn’t a bad thing. As stated, speed is a metric of progress.
You mean that bad that went up 1k every 3m? It was hardly a timer. This is what I enjoyed about the pvp island, it was exciting and sometimes frustrating. It wasn’t the same every time and occasionally, you wouldn’t even see the other team. It injected strategy to a milquetoast pve activity.
I understand that even if you made the NW timer 3hrs there’d be someone who feels pressured, but come on. The pve island timer was 4x what it needed to be.
Progress for what? Timers, scores, and things like that in areas where they don’t actually make sense detract from the content.
You mean that bad that went up 1k every 3m? It was hardly a timer. This is what I enjoyed about the pvp island, it was exciting and sometimes frustrating. It wasn’t the same every time and occasionally, you wouldn’t even see the other team. It injected strategy to a milquetoast pve activity.
Strategy? Islands had basically none, specifically because there was basically only one way to go about it, to finish it faster. You even had occasional stalemates in PvP islands where people virtually handshook the idea that they wouldn’t interfere with each other so they could get done faster.
Side note: Island expeditions actually got hotfixed a few times to deal with overtuned/buggy mobs, and some of those were never fixed in an appropriate way to where sheer RNG could stump the AI. I can’t remember if that was after 8.0.2 or 8.1 or whatever thing did a bunch of changes to them, prompting the next hotfix. Like there were certain Worm mobs that would do 100k damage, oneshotting all the AI NPC’s if they happened to spawn on the island. Or the bug where the AI never got off the boats for like … 5 minutes. Chuck on random cheats given to the AI, and you’d have wildly swingy experiences where AI’s bar would not move one run, and another where it’d rocket up while you dealt with low mob density thanks to sheer RNG.
Also, let’s face it, many people just spammed Normal so they could get it done in <5 minutes and repeat faster than completing a Mythic run, and obviously that’s going to be super easy. I’m not in any way suggesting the timer alone was a reason for people to feel pressured to go faster, I’m saying the timer compounded onto the reward structure to incentivise people to find the most efficient mode to knock them out faster. That one part of the sentence is obivously meant to work with the rest of the sentence, not get cherry-picked out as if that’s all I said.
We’re straying from the point though. The point is some people did like Warfronts, and the lack of “intensity, risk, or skill requirement” didn’t take away from that (or could have part of the reason for all I know ).
Are you someone who needs incentives to have fun?
This is false, but w/e. Guardian and blood both played nuisance which was a strategy, they weren’t trying to kill the opposition, just prevent them from mining. You don’t have to be this 1 dimensional.
The beauty of using the forums quote feature is that it adds an arrow to the exact post. Way better than copy pasta and I don’t need to add every bit of your sentence if your premise is the thing I disagree with. It’s irrelevant what conclusions you draw from a silly premise.
If I said, “I hate farming herbs, it takes way too long.” It doesn’t matter that I started with my feelings on it, you would respond to me saying it takes too long.
This isn’t cheery picking, just FYI. Some people, maybe. But judging by the overwhelmingly poor response to it in game and all over these forums, those people are a very small minority.
Sure, speculatively we can say that. It’d be hard to prove exactly how small, but I agree that it’s probably a smaller subsection of players.
IDK that it’s super relevant, but I’m happy to agree.
And as I said, I found Warfronts under-developed and boring personally.
Are you someone who needs incentives to have fun?
I don’t quite get the question, sorry. Do you mean like loot rewards, pets, mounts etc., as incentives? Or stuff like scores? Or trees like Horrific Visions? All of the above? None of the above?
This is false, but w/e. Guardian and blood both played nuisance which was a strategy, they weren’t trying to kill the opposition, just prevent them from mining. You don’t have to be this 1 dimensional.
I didn’t say there was literally none; I left room for some variation. An exception involving 2 tank specs (which themselves aren’t super common), doesn’t make or break any rule.
The beauty of using the forums quote feature is that it adds an arrow to the exact post. Way better than copy pasta and I don’t need to add every bit of your sentence if your premise is the thing I disagree with. It’s irrelevant what conclusions you draw from a silly premise.
What exactly do you think my “premise” is there? Because your response was literally a tangent to what I said.
Sidenote: I highly doubt the average forum person runs around expanding quotes to figure out if they’re being used in context.
If I said, “I hate farming herbs, it takes way too long.” It doesn’t matter that I started with my feelings on it, you would respond to me saying it takes too long.
I mean, you’re speculating here, but that would hugely depend. Hypothetically, if the preceding part of your sentence was something like “The terrain in places like Bastion or Revendreth is poorly designed, and we’re still waiting on Pathfinder to be patched in, making it frustrating to do activities I need to prep for raids like get flasks. I hate farming herbs, it takes way too long.”, the time you spend farming herbs would not the relevant part of your point, and me focusing on that would be … a little misleading. A lot misleading.