Importance of Res. Sickness

In Dragonflight, a change was made to resurrection sickness which reduces the duration from 10 minutes to 1 minute, but in return you suffer 50% durability on armor. While this is a definite improvement from the 10 minutes, it’s busted for World PvP.

It’s bugged right now so it doesn’t even reduce your stats by 90% like it should, and because its bugged and only lasts 1 minute, it creates a scenario where if you’re at a 2 minute res timer, it’s just better to take the resurrection sickness. If the run back is too long, just take the res sickness and by the time you’re back to the fight, the debuff will be gone (or in this case, doesn’t work at all so you can fight right away)

You still take the 50% durability on armor, which is fine and what not, but that’s not really punishing when the average cost of armor repair is like 250-500g and the current price of WoW token gives you 220k gold.

At the very least, it should be increased from 1 minute to 2 minutes to match the resurrection timer. On top of that, please fix the actual resurrection sickness itself to properly reduce stats.

The new meta: Collect a set of “indestructible” gear, be the king of Gadgetzan griefing.

It shouldn’t even have penalties.

WPvP is dead, get over yourself Alphon.

2 Likes

You’re saying dying shouldn’t have a consequence in an MMORPG? Especially an instant res no penalty? Weird.

Resurrection sickness having no penalty creates a degenerate tactic where the enemy can just continue to resurrect and come back into the fight over and over again, even though we’re supposed to have things like res timers that prevent that.

Pretty much.