Implement a feedback rating system for players

Ok, so I always do my best to be patient and respectful in-game, and I also tend to pick my battles carefully and not whine too much, or start drama.

Having said that, I’m not one of the “this is why LFR sucks” types. After all, I generally find many of the new features in WoW to be a huge improvement from how things were in Vanilla.

My patience recently got tested. We were running my +9 or 8 key in Shrine, and we were making awesome time, with all reinforcements downed and 13 or 14 minutes to spare on Stormsong.

Of course, our rogue and death knight died and they released rather than wait for res.

Well, we waited and we wasted about 8 minutes on them deciding to wait for shroud to cool down and go across the bridge that we had mostly cleared.

Long story short, we lost the key before we even killed Stormsong. It was the most stupid, avoidable and aggravating loss of a key I ever experienced and I was about to blow up in party chat!

It is for this reason that I think there should be some sort of rating system in which people could generally determine whether or not a player is worth inviting in terms of negative/positive experience feedback and overall dungeon worth.

Now, I hate surveiling others and I dislike it when I am the one being regulated. However, somethings gotta change.
Anyways sorry for tldr; but I had to get this off my chest.

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You’d think they would after they said “we want to communicate with the community more” then turn around and fire over 800 employees, a lot of which could have been working for community comms. :roll_eyes:

Imo now that all the Blizzard folks are gone, Activision is taking over and thinks “Hey we’ve been this successful this far” riding off Blizzard’s coat tails “we don’t need to know what the community thinks”

OP has a valid point

sounds like that episode of black mirror with the social rating system. sorry, your only 3.8 and we have a 4.5 min. i wouldn’t step foot in a mythic+. if you like that like it, you can have it. too much drama, and people way too full of themselves.

Yes they’re normally called guilds in-game, or friends list or ignore list. That’s how you use the feedback rating system in the game.

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There’s no guarantee the system would be accurate at all, since we all have different opinions.

Which for you could be a 10/10 player, for me it could be a 1/10, there’s no way the result could be trusted in any way or form and that’s not even taking in consideration how it could be abused.

“/y 1000g for anyone who votes X on Y player”

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They already have this in raider i.o scores basically

Yes I agree it could be used like that at some point, don’t think it would please the op considering raider.io is mostly effective for high keys.

Raider IO is nothing like a social-score. A social score is completely subjective while RIO is objective scores based on what you’ve actually completed in time.

This would be highly abused and used as a grief tool. The fact that this is so often requested is ridiculous. If you seriously think people would use this for the good of the game and not just to downvote/upvote based on petty reasons you’re kidding yourself.

Social conditioning like this is the bane of freedom of thought. You would have to walk on egg shells for the entire time you’re playing with anyone in fear of offending them and effecting your score. No thanks, I’d quit, alongside many others. Take your social scoring system and bad ideas else ware.

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rio is exactly like a social score actually. you do the dungeons as a group which is a social activity. Your mistakes also affect your score not just your time btw. Including how much dps or healing you did. Time is determined by the group as well. I also agree that a social system would be abused the same as rio is today.

You cannot abuse RIO; all it does is show the average dungeon you can complete at what level. You- the user- can extrapolate the data it collects to more effectively create a group that is capable of doing the content at the same level. This is objective data points and the usage of it is merely a tool.

A social score is NOTHING like that. It’s 100% purely subjective opinions; based on nothing more than how you feel. A +20 in the timer is worth 260 score, that’s objective. You completed the dungeon, you earned score, it’s the same for everyone and never changes. Success always breeds the same result; while your feelings about someone negatively impacting their “social score” is irrelevant. How you feel about someone isn’t how someone else will feel about them. How you feel about the way they reacted to a situation or handled the run is completely irrelevant to the next person.

The only purpose of the system would be to damage someone’s reputation permanently to ease your ego. Because they “had it coming” for wronging you.

If you cannot see the difference I’m sorry the education system failed you.

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Back in the day when we had server communities players had a rating system. Players were responsible for their actions and what they did. Those days are gone in retail.

Thankfully we’ll have server communities in classic again.

So what you mean to tell me is that people don’t automatically skip people who don’t have a score on lets say an alt character that has well above the required gear score for a key or even a mythic zero?? because I see it all the time. Tools can be and are abused its human nature and why are you trying to insult my intelligence because I don’t agree with your opinion. Also that tool is used to help you make decisions right? decisions are made based off emotions. emotions are feelings. so unless you are in fact an emotionless being which I would wager you aren’t since you resorted to insulting me for my opinion I will agree to simply disagree.

I didn’t insult you, but you’re showing very clear ignorance on the subject. That’s not an insult it’s a fact. You said your healing and dps matter for your score, that’s not true. The only thing that count are if you complete the dungeon in the timer or not, and by how much. That’s it. Full stop.

A player who has completed a 15 in the timer previously is much more likely to understand the content and be able to replicate that result. That’s making an educated guess based on present information. That is not the same as feeling like someone is a jerk, giving them a low score, so other people can avoid that jerky jerk face too.

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Bad idea. Players would only be interested in giving bad reviews and it could get toxic real quick.

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Join a guild or run with dedicated group every week. There is your rating system, there is no need to spend development time on something that can be abused and there is already a system in place to prevent OP’s experience.

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You must have missed where I said I dislike surveillance.

The issue here is no one waits for a rez anymore because 9 times out of 10, people don’t rez. I’ve experienced it first hand. Your toon is dead. Someone with a rez survives. Wait for a rez. Nope! “Just release”. After a while it just becomes muscle memory.

I have never once encountered this; actually most of the time people get upset about releasing unless the respawn point is like a few seconds away.