Immersion > Dopamine Addiction

Playing Classic over the last week has been eye opening to say the least.

On one hand it is an affirmation of the legit power of Vanilla WoW. We didn’t just imagine it, there was a bunch of amazing reasons this game was such a hit when it was released. What’s even more incredible is that 15 years later so many people are back in love with it, and a lot of others are falling in love for the first time.

I did not realize how far Retail had strayed from its roots until I read some good posters on these forums explain a lot of their points. Yes, being called “Champion” all the time was a bit corny, but my character is sitting there mounted on this flying bloodtick thing, so whatever, right? I’m a filthy casual, so deep dives into game mechanics and design are not really my thing. I play for fun and escapism.

But then when I thought about it a bit a lot of things suddenly made more sense. My love for Vanilla was real, my fav all time gaming experience, and I always sought to replicate that in Retail.

I forced myself away from WoW right at the end of BC because I was playing too much, had to go cold turkey. But other video games just did not measure up. I kept coming back to Azeroth hoping for that same shot of something that got me addicted in the first place, but I would eventually lose interest and wander away, never quite sure why I was getting bored or distracted. I actually worked at finding things I enjoyed about the game, I wanted that love back. I would get excited for a bit about a new class or a new transmog or a new pet or in game thing, but it was always temporary.

Playing Classic has thrown Retail into stark relief, and at least for me has shown all the things about the modern iteration of WoW that I did not even realize I didn’t like. Luckily that is more than balanced by recognizing all the things I LOVED about Vanilla.

Retail WoW feels like a game designed by a marketing company.

“Players need a dopamine hit every 1.72 hours of gameplay. Look, that’s the math.”

“Yeah, I know but it’s kind of hard to create real depth to this storyline when --”

“You’re overthinking this, and that’s admirable but we’ve got space goats and pandas my dude, just give me something by end of week.”

“Sure, I get it, but the players need a reason to keep logging in!”

“Give them a mount! Or a pet! Or better yet… a RATING! Bro, did you even read the report? It’s all right there.”

Classic, on the other hand, crafted a world for you to go explore, adventure, play around in, get lost in. That attention to the detail of the world, the commitment to making the World of Warcraft the centerpiece of the game and the player just one small piece of that world was incredible and captivating gameplay. We made our own story as we went, based on our own unique interaction with the world. That’s why so many of us revere those Vanilla toons we had even though so many of them were completely unoptimized.

We all fell in love with Azeroth. And those toons were part of that world we loved.

But then the world was slowly pared away, bit by bit. The art was always magnificent, but the world got more and more streamlined. Everyday living in Azeroth got increasingly… convenient. Now Retail feels more like a lobby game to me. Wait for the Q to ding, AOE through the content, adhere to the button punching script, collect purplz, recalculate your scores. So calculated.

But I wanted the real Azeroth back, not pretty scrolling picture of Azeroth complete with timed dopamine releases as perscribed by the marketing research team. I have no idea what will become of Classic as the months turn in to years, but I know that right now I am getting to fully relive a brand new version of the best gaming years of my life and I am going to enjoy every second of it.

Because now, 15 years later, I finally understand how rare and wonderful these moments in life really are.

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I agree that games designed around addiction will end up only appealing to people with addictive personalities and turn away the rest.

On the other hand, there isn’t much immersion for me when I get curb stomped because a vulture phased in from the ether as I’m fighting another mob. That just reminds me why I enjoyed playing other games more than WoW back in '04-'06.

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This is a good post.

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This is a very good post. I’d like to both agree with you and add the fact that the most prone to being abused by Dopamine-addiction centered games like those with ADHD are naturally drawn to video games and this affects them in huge amounts.

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I am in-between on this.

Yes Classic is far more enjoyable. But for me it’s not because of anything else other than I actual have power progression back.

Traveling takes too long, I don’t particularly enjoy waking nearly everywhere. Butt the fact that we have power progression again means I will tolerate the other stuff.

I was talking with my brother last night along the same lines. We did a party to do elite quests in Redridge. It was a blast. We talked, laughed, helped each other out.

When we were done, I realized how much fun I had had. The first thing I noticed was that I had spoken more to random players in an hour’s time than I had in the past year of retail. At first I was happy, and then I grew sad thinking about what that meant for retail. I messaged my brother and said, “What the heck happened to this game?”

It has opened my eyes to the reality of WoW. It isn’t the lack of new content because this is 15 year old content, and I am still having a great time. The reality is that there is no cohesive server community on retail and nothing takes effort to earn.

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This.
/5char

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One of the main reasons I’m even playing classic, just complettely bored with retail. Sure, it’s got all the bells and whistles but everything is bs. everything is just, like op mentioned designed to keep you playing and not wanting to miss out on useless sh*t, like all that garbage azerite blood. About the only thing I’m not bored with is the raiding aspect, but literally everything else? the world quests, the “new” zones? the quest zones? you could knock me over with a damn feather I’m so bored with it.

That’s the difference between Vanilla and older games like it, vs modern corporate game philosophy with these more calculated formulas for pleasure.

In Vanilla, you had to make your own dopamine rush. Everything was earned. You feel invested, it feels immersive and it feels right.

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I’m level 26 right now in Classic.

Every night I have a slew of quests to work through or I have a dungeon with a bunch of quests to knock off. In between, I work on a couple skill ranks of tailoring or fishing or cooking also.

I pick up about 1 level a night.

Every time I log in, I have something new to do and experience.

That does not exist in retail WoW.

Maybe when I hit 60, I’ll run out of things to do, but at this rate, I’ll take me another 34 evening play sessions just to hit level 60, which IMO is MORE than enough gameplay value for my $15 a month.

I am happy.

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Classic’s progression is just too good and too planned. They had a clear goal in mind and executed it. Your professions, travel, talents and gear all progress together to form a solid RPG.

Retail’s progression looks something like a series of dungeon difficulties and you teleport to all of them from a hub and you can’t feel any power gains because everything scales to the tip of your beard hair. The scaling in retail is broken now. You’re fighting a mob equal in strength to you or deadlier 100% of the time, it’s stupid.

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bingo. Nailed it.

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Nailed it, well said.

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Agreed. Gaming in general has gravitated toward the constant dopamine on rails style, and for a good reason since that’s what gets people addicted and spending big $$$ on microtransactions. It’s a rare treat that we get something like classic WoW these days. Most games don’t have as dedicated of a fan base, and it would be impossible to make a new, succesful, immersion-focused mmo these days.

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Is that why I’m still here?

The music seem better too. I can’t recall the music from expansions past the WotLK.

While the constant running everywhere is testing my patience, it does let you soak in the ambience of the zones - including the music; also the fog which they restored helps the atmosphere.

It’s not exactly like vanilla though. I don’t recall The Barrens being so … red. It hurts my eyes.

Scaling is the dumbest idea ever in WoW history.

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One of the things that always drives me away from retail when I inevitably break down and give it another shot is this one salient fact:

You are not important in retail WoW. The story isn’t yours. Hell, no one would notice if you weren’t there at all.

I’m sure that’s true of all games to some degree but at least in this version, right now, it feels different.

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It’s so weird. They flatter you non-stop by calling you “hero” and “champion” every chance they get but won’t go all the way and make you an important figure in the story - most of the defining events are done by NPC characters.

At least FFXIV’s writers know what they are doing. You are the lead protagonist in that game.

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Retail WoW is giving us the WORST of both these design philosophies. The lame adulation of being called “hero” everywhere I go paired with a phoned in RPG story all done in cut scenes by NPC’s while I stand and watch.

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Last weekend I was questing with a mage I had met in Elwynn Forrest. We had such a good time we must have leveled exclusively in a group from level 5-22.

We came across a quest that asked us to find the missing guard in Elwynn. I knew exactly where to go, and the mage asked “How the hell did you know where this was?” I replied "Because it took me hours 15 years ago and I will NEVER forget where that dead guard is laying.

Memories like that can’t exist when the min map points in the right direction, highlights where the objective is, and then pops up a screen that says “Click to complete”.

The hard is what makes it memorable. The traveling is what makes you feel like a part of the world. The struggle is what gives you a sense of satisfaction.

I really missed this place.

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