Imagine WoW with no instances

Instances were a dumb idea in the first place. Why make an MMORPG where the best content operates isolated from the MMO part. Open them all up connected to the world and see what happens. It couldn’t be any worse than the current state of the game. Kill BGs. Kill dungeons and “raids”. Make it all world action.

Edit: Anyone who participated in kill and can equip gear gets to roll on it. No tagging.

3 Likes

It sounds fun on paper. Until you’re no longer in the guild able to collect raid loot.

Guilds would be more like gangs. It would be cut throat.

Yes. This experience exists in Everquest Project1999. If that is the experience you want, I highly recommend it. But speaking from personal experience, as someone who has raided and killed every encounter in P99, its only fun until your guild gets pushed out and you’re no longer able to participate in killing bosses.

Talent tends to conglomerate into 1 super powerful guild that dominates. Where 1 guild gets a slight majority and causes a feedback loop, poaching the best players from other guilds until a single guild dominates 99% of content.

Its fun, if you’re in that 1 super guild…otherwise, not-so-much.

7 Likes

The dungeons and raids were originally part of the world, just like EverQuest. They turned them into instances to avoid the disasterous problems that come from it being world content. Think of the world bosses or the black lotus spawns right now… do you want to camp 24/7 at a location just for a chance to engage a boss? Blegh.

2 Likes

Anything that has any value to another player will also be perma-camped by max level players/groups just to be resold. If anyone thought boosting was bad now…wait until you’re completely unable to get any piece of gear at-all without paying a service fee.

1 Like

its kind of bad for immersion if you walk into a dungeon and see tens of players spawn camping each and every mob and competing to tag the spawns, not to mention the PvP involved
theres more to MMORPGs than hitting the max level as soon as possible and getting BiS gear as soon as possible and getting straight 100 parses in raids

This happens. It really does. The only saving grace for EQ is that there is a pretty robust player-enforced “camp” mechanic. Where if you claim a camp its off limits until you leave or die…but those camps can be as small as 1 literal mob. And each and every mob can be camped this way.

None of what I have heard so far make me think it’s a bad idea. Simple solution to stuff dropping: Anyone within range who can equip gear gets to roll on it.

Hey man! Who were you on p1999 and what guild?

I was in Aftermath so I was guilty of being In that 1 mega guild for several years. I don’t meet many people from p1999 on here though.

Anyway, I always heard this was the plan for Blackrock Depths. I don’t know how true that is, but I heard it was so large because it was intended to be public domain.

1 Like

I was in < Riot > during the end-days of < Aftermath > =P Enchanter named Everkrack. Right now < Riot > are the big-baddies of the server until we can be out-zerged and eventually merge into the next big thing.

Edit: I guess adding “< >” around words makes them invisible. lol

I considered going back and joining Riot. I had multiple characters but I mained a Paladin named Kaniadin, and then had an equally active epic Gnome warrior named Pundgy. Also a Ranger named Cudo. I have too many characters lol. Is it still active? I thought it kinda died when green dropped (which is when I quit, but for Wow classic instead of p99 green)

Yeah, I stopped after Classic dropped simple because it really…really isn’t fun to just be completely shut-out of raid bosses for a week…and then lose guildies because they would rather jump ship than work harder…which leads to more lost raid bosses, leading to losing more guildies…etc.

Instanced content is good.

If you like participation trophies.

Like I said, I have cleared every single bosses easily on Project 1999. Which have world-boss races that would put WoW’s to shame. I’ve been on the dominating side and the dominated side.

In a all world-boss environment, only 1 guild gets to have fun…and you better hope it is yours…and you better hope you never, ever slip up. Because once you do, your guild dies instantly.

But like i said earlier. If you want this exact experience…try Project1999. Its exactly what you want and i highly recommend it.

So basically, a game with a few hardcore guilds and no place for anyone who isn’t in a massive mega guild? Sounds ultra niche.

It’d be no different from how world bosses are now- with so many guilds on them they lag the entire area for everyone.

prior to EQ2 it’s been done a million times.

Lineage 2 for example.

even EVE uses scan sigs and warp gates to pseudo-instance pockets .

idea is good but every mechanic would be anti-zerg like kazzak.

I would just join the best guild and watch the game die as people quit out of frustration from being unable to play the game.

1 Like

Given we know how much people enjoy griefing others, having open world bosses would make it so easy for them to ruin other peoples’ runs.

These instances are a welcome respite to the outdoor chaos. It’s a good balance.