Imagine necromancer

Some people have brought up necromancers lately, so it got me thinking. It’s most likely we’ll get tinkers, but imagine if we got 2 classes.

Starts weak, grows in strength through levels. This is based on level 60 cap, in case of level squish.

Starting ability:
Death bolt: Similar to shadow bolt for warlocks, except leaves a small dot on the target, increasing damage taken by the necromancer by 1% and dealing a bit of damage, stacks up to 3 times.

Level 6 ability:
Raise skeletal guardian: Raises a skeletan guardian from corpse of anything really, for example you’re killing some kobolds in fargodeep mine and you raise one as a skeletal guardian, and then you fire your death bolt at a second kobold and your skeletal guardian taunts the kobold and autoattacks it.
Abilities: Taunt
Duration: 1 minute, infinite (talent)

Level 15 ability:
Raise skeletal archer: Raises a skeletal archer, which serves as ranged damage dealer.
Abilities: Piercing arrow (Shoots an arrow that ignores 25% of target’s armor)
Duration: 1 minute, infinite (talent)

Level 24 ability:
Plague concoction: Throws a plague concoction at a target area, infecting all targets with plague.
Plague: Deals damage over time, slows movement speed, reduces healing received. If target affected with plague dies, they’re raised as either skeletal archer or skeletal guardian for a minute.

Level 30 ability:
Skeletal berserker: Summons a skeletal berserker, melee damage dealer, dual wield.
Abilites: Frenzy (Increases attack speed by 70% for 5 seconds)
Cooldown: 25 seconds

Level 45 ability:
Raise abomination: Requires at least 5 corpses.
Abilities: Foul breath (cone attack), Hateful strike (hits main target for 50% damage, and 2 adjacent targets for 100% damage)

Level 60 ability:
Ascend: Temporarily assume lich form, empowering both minions and self, 30 second duration (6 minute cooldown)

No secondary or tertiary talents, a simple class with one spec. A fan service, per say.

5 Likes

With all the build up around the Death God its almost a certainty the next expansion will be Death themed and the Shadowlands will be a big part of it, so with that it mind its starting to look a bit more in favor of a class encompassing the theme of Death for the next expansion than for Tinkers. I’d rather get Tinkers tho personally, but if we could get both that’d be fantastic too of course.

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More abilities taken from warlocks

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Why do we need a Necromancer class when we have Death Knights which are essentially super Necromancers, and Warlocks which completely possess the same gameplay style as a Necromancer?

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Now, now…

They’d probably take just as much, if not more for their stupid redundant unnecessary class from Death Knights as Warlocks.


Why raid an already pillaged victim?

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The problem with necromancers is they are already pretty much covered by warlocks, death knights and even demon hunters to a lesser extent.

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I see them as completely different things.

Death knights were raised, to serve. They no longer matter since WotlK.

Necromancers voluntarily study undeath, and aspire to become undead (lich). They’re always existing.

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tinker is crap and just infringes on engineering. it should never happen. but then again neither should melee hunters, so yeah, probably it will because blizzard routinely makes bad calls. like giving shaman to the alliance.

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Blizz has struggled to make controlling one pet not be a huge hassle, id love a multiple pet necro ala AoC, but I know what I want in my head is basically impossible for the game to produce.

I think a new “pet” class that would feel more unique would be something that make stationary “pets” that attack with you, warhammer had 2 classes that did just that.

Hard thing about doing a necro in wow is that it would have alot of overlap with the warlock, except its frost and shadow instead of fire and shadow

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I think necromancers are definitely in the lineup of classes blizz would like to release but I have this feeling every class blizz releases from here on will have either a tank or healing spec. That’s why I think tinkers are next and they will have heal/dps/tank specs.

I guess necromancers could heal like disc priests by siphoning life from enemies to heal allies. It could be a possibility I guess seeing how blizz are leaning toward more classes being like discs with feral affinity, melee wings, fistweaving, etc.

Someone didn’t do the DK class hall quests in Legion. Bolvar has been working behind the scenes for a while now.

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We already have unholy death knights and they’re a hero class. Hero classes are intended to be very few and far between.

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If shadowlands is the next xpac necromancers are guaranteed.

Dunno why everyone keeps going on about tinkers. They have nothing to do with anything and are basically just engineering.

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The problem is that it doesn’t really matter how you see them. Almost every single one of your abilities you came up with have too many effects attached to them… Or literally already exist in game.

Unholy DKs have a “death bolt” called Clawing Shadows. Which is similar to shadow bolt for warlocks except it explodes stacking festering wounds

Unholy DKs have “Raise skeletal guardian” It’s just called Raise Dead. Where they literally can raise a zombie, a geist, or a skeletal guardian based on what the player wants.

Unholy DKs can already “Raise Skeletal archer” It’s called All will serve and gives a second skeletal minion that uses ranged attacks… and it is infinite as a talent…

Unholy DKs already have “Plague concoction.” It’s just called Death and Decay. With different talents and skills it can slow, spread, make all your skills AOE and even impale enemies on bone spikes that drain their life to the DK.

Unholy DKs already have “skeletal berserker” It’s called Dark Transformation. and instead of a Skeletal monster it’s a flesh golem. But it is still just an empowered undead minion that has a short cooldown.

Unholy DK already has “Raise abomination” It’s literally called Raise Abomination It’s currently a PvP only talent…

Unholy DKs also already have “Ascend” As in they already have a lich form… It’s called Lichborne… Also a PvP talent.

While we are speaking of PvP talents…
Unholy DKs can also summon an army of exploding zombies at will. I think I can have 7-8 up at once whenever I want… This is on top of along with my 2 permanent minions.

Then if you include cooldowns every 90 seconds They can get get 5 more minions from apocalypse and 11 from Army of the dead…

If you are keeping track… UH DKs can while using cooldowns summon over 20 undead minions at once!

So while you may see them as completely different things because of whatever story reason… UH DKs literally already fill the “Necromancer” role in WoW. The entire class you proposed is pretty much already in the game.

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No they don’t, they’re death knights, undead soldiers in plate with mastery of undeath. Necromancers are mages who seeked further knowledge, they’re cloth, they’re casters.
It’s like saying why are there priests when paladins are doing pretty much the same thing, using light as their tool.

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They should kiss the opponent’s neck until the opponent faints.

Because they are Neck Romancers.

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Dude… you proposed a class with 7 abilities that defined “necromancer” for you.

And those 7 Necromancer abilities are literally already in the game.
It’s not the same “tools” It’s the exact same class. mid range magic damage dealer that controls and produces undead minions. That is what a UH DK is.

If the only thing that makes a necromancer to you is that they wear cloth, and their back story is about knowledge… Then what you are asking for is an UH DK that wears cloth, and has a different starting zone? What would be the point of that? Would UH DKs still be in the game? Would it just be a reskin class?

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Just reskin the saturday morning cartoon pets on the warlock to skeletons and zombies…put more purple and green effects…and rename demomology to necromancy…its already 99% there.

Would be awesome to have the incredibly weak and useless life drain channel into an aoe drain that raises mobs killed as skeletons or something…but then we cant have cool and powerful classes because…balance…

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Demon hunters are just another leather wearing mdps and people were ok with that.

I think Blizzard could find a way to differentiate Necromancers from Warlocks and Death Knights. Even from a lore and character standpoint. They have a lot of similar units and classes in all their games, but they are still unique from one another.

The idea of being a Necromancer is really cool. They are already present in their other games and as NPCs in WoW.

1 Like