Imagine If Chess Followed WoW's PvP Reward Model

You completely avoided the point.

I mean we can apply it to SWTOR

Or we can do it to other video games.
League of legends removed it because it gave an innate advantage to older players
Overwatch doesn’t do it because it would serve as a gate for players trying to climb
Warcraft 3 and all rts games don’t do it

In general all games of competition don’t give someone an innate advantage for past wins.

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So change the whole system because of the rare occurrence that a 2k player has his rating reset for some reason? Ok bud

I didn’t play most of BFA but the systems in legion and wod weren’t garbage. They were fantastic. Even in blue honor gear in wod, your pvp item level was close to heroic raiders at the time.

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The whole point is you’re talking about scenarios that rarely occur in a system that’s in place to stop it from occuring & want to change the whole game over it. I’ve missed the point? YOU HAVE NO POINT

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The whole point is “there is NO reason to reward players with an advantage in a pvp setting”.
Your only argument so far is
“because it would change the game” which it wouldn’t we had the system for multiple expansions, that had far superior pvp seasons that what we’ve seen so far.
The other is “because it’s rpg” which wow pvp has none.

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I already addressed this, the whole drawing point for a mmo is challenge vs reward. This is why people like mmos, play mmos, do challenging content, get phat loot. This is what is appealing to people about mmos. The PvE scene reflects this, there’s no reason the PvP scene shouldn’t. If you’re coming face to face with a 3k rated gladiator in full gear YOU’RE GONNA FEEL IT.

This is what people want. This is what people got. They tried pvp templates and guess what…THE MAJORITY HATED IT.

I don’t know how else I can explain it to you

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No one is even suggesting templates, Templates failed because they restricted players ability to build the character like in WOD. They also failed because blizzard was extremely lazy with them.
A better system would be one in prior expacs where pvp was thriving. There was no gear disparity from ranked rewards between high rated players and lower rated players. The disparity was completely within the skill differences, which is what pvp is supposed to be about.

Again your argument of “But MUH MMO” is ridiculously stupid. What you describe is not “MMO” it’s an rpg and something that wow pvp has never been a part of.

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This is you, this is you talking about how gear shouldn’t factor into pvp, YOU’RE TALKING ABOUT TEMPLATES. TEMPLATES DID EXACTLY THIS AND IT WAS BAD.

And here is the crux of the problem, I think you’re just an incredibly dense human being. World of warcraft is a MMORPG you mong. I’m just INCREDIBLY grateful you’re NOWHERE near the wow dev team and your opinions will just fade away as this thread dies.

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Bud you need to learn to read.

The statement is taking account both players are participating in arenas. which means they are acquiring arena gear, and that there should be no difference in the gear they receive.

The key word is " better" in the sentence before.

Again your reading comprehension skills fail you.

WOW is an MMORPG but wow pvp has for the most part not followed the rpg path that PVErs follow. Your argument by the way of it being an RPG and therefore required to follow the same path is equally as stupid as your prior statements.

As the OP pointed out far more successful pvp games and competitive games do not follow the logic blizzard is using, because it is extremely stupid.

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So, what you are saying is that badass transmogs, enchants and mounts should be enough.

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the rating for max ilvl pvp gear is duelist if u just spent the time and played the game instead of the forum post box u would probably not feel the way you do

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My opinion is that all pvp should have a single standard ilvl per season, everyone no matter their gear is scaled to that same ilvl.

problem with this is that a 2400 chess player is capable of upgrading is pawns to queens if he’s facing a 1400 player, so…

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From Cata-WoD all PvPers ended up with the same gear? The only better gear came from PvE trinkets and weapons.

WoD was amazing. I learned so much about PvP because it was so easy to pick up alts and experience the game from other vantage points.

We’re talking about Cata-WoD? Legion was bad for a number of reasons, no stat customization, wPvP, legendaries in wPvP, it made people M+ for PvP gear. Legion was bad. WoD was great.

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Oh, look… it’s a one post forum coward posting from a wow classic character.

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PvP should be skill based, not gear based.

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I’d love it if gear only mattered in WPvP and epic BGs but only if the cosmetic reward structure were made more appealing.

A lot of people like their power progression in PvP though and I respect that. I just think that power gaps that are too large do more to hurt the competitive element than help it. At the very least, measures should be taken to ensure that disparity doesn’t get completely out of hand.

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Its not the PvP gear I’m worried about tbh:

https://www.wowhead.com/item=184016/skulkers-wing?bonus=6805
https://www.wowhead.com/item=184017/bargasts-leash?bonus=6805

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Oh wow the skulking trinket gives stealth for 20 seconds?

I really really really hope they just delete bargast’s leash, especially if it breaks CC.

Chess you buy once and doesn’t have servers and a significant staff to maintain nor does chess have shareholders. mmos need engagement and reason to continue paying. character progression is one of those reasons.

I get your argument but the fact that both wow and chess are games ends their similarities.

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yah im not a whale and i hate being crushed , however the reason i dont play any of those games is because throwing everyone on a level playingfield regardless of how much time is invested is theee absolute worst idea ever. why would i do anything other than get my charecter to lvl 10 so i could pvp… if blizzard did that they would absolutely ruin pvp.