Really, will it really be that bad if blizzard removes these systems to casual players and rewarding them according to the difficulty of the content they are actually doing?
Well, maybe the seasoned players should treat these new players as apprentices. Train them. Thatās how things generally work.
You donāt know their situation. What if theyāre trying, but have peaked?
Different players want to play the game at different difficulty, Rewards matching difficulty in such a binary way often is the reason we end up in the mess wow is in.
Casual players are extremely important. Simply shutting them out of things is a bad idea, and gear being the prime rewards of value often pushes players into content they would never naturally be in. As well as huge bloats in numbers.
Mythic+ i think is a prime example of this. For many players its there only choice, until blizzard hands out a bunch of gear in easy to worthless content.
But many players hate the system as well.
When I first started playing during Wrath I was not good. I joined dungeons, did noob stuff, got kicked. This happened a lot. I got better, stopped being a lazy casual and donāt have any issues pulling my weight in group content.
WoW has never forced people to āget betterā. Itās always been more about investing the most time into it, whether itās by getting gear, leveling more characters, etc. WoW has always had a very low skill ceiling.
Ever try to? Good players are almost exclusively self taught. Trying to teach a player to play properly is like getting blood from a stone.
Train them how? After a point no one should be having to teach you anything besides mechanics or maybe quirky little things that might not be immediately obvious (like unusual ways to use abilities). You also assume most players are willing to learn or listen.
Imagine playing at the level you were comfortable with and not being concerned with everyone else reaching your standards
Nobody taught me to be good, thatās why Iām good. Thatās not elitism. I want other players to be as good as me just like all the others are already. Itās just that they have to figure it out themselves and beyond fundamental basics of how the game works, thatās something you have to figure out yourself.
The game might becoming too large to accommodate both ācasualsā and āelitesā. Itās like grafting Ivy League schools and community colleges into one university system.
One possible solution is splitting WoW into two parts. One base game that accommodates casuals and one which caters to the elites. Let gamers and the market allocate resources for future development of casual WoW and elite WoW.
Thatās what esports is for.
Thinly-veiled āRemove LFRā thread.
This really reads like a āKill LFRā OP.
Imagine helping others to get good.
no one expects everyone who picks up a bowling ball is going to roll a perfect 300 game
You do regular dungeons, you get 310 gear. You do heroic dungeons, you get 325 gear. You do regular mythics, you get 340 gear. You do LFR, you get 340 gear. You do Normal Uldir, you get 355 gear. You do Heroic Uldir, you get 370 gear. You do Mythic Uldir, you get 385 gear.
Seems like everything is just as you want already.
Iām not really sure why people are constantly so worried about what other people get for gear drops. Apparently itās world-ended if someone else gets something better than yours. Or even equal to yours.
Remember when we just said āgratsā?
WoW is built on envy, one player seeing what others have and then playing the game to try to get those items. Why do you think Blizzard spent the money to create the WoW armory?
Is this about LFR?
I think the fact that better gear awaits you in higher difficulty levels is more than enough incentive to encourage players to get better.