I'm ready for a new MMO from Blizzard, without Activision

For the most part yea its blizzard fault

Itā€™s all Blizzard.

The individual responsible for the ā€˜cutting costsā€™ plan at Blizzard Entertainment was Amrita Ahuja, who was the CFO for Blizzard Entertainment. They are cutting costs in response to what is projected to be a very lean year as far as sales are concerned, with only one new release this year that will generate any day 1 sales and that is Warcraft 3: Reforged.

And despite the fact that there was talk to cut costs, Blizzard is hiring new developers all the time. Most notably Sebastian Stepien, who was the Creative Director/Narrative Designer for CD Project Red and their highly successful video games set in the Witcher universe, as well as Cyberpunk 2077.

Spending big + low revenue = A recipe for instant bankruptcy. So yes, they are cutting costs, as any business would need to do in those circumstances.

iā€™m ready for a new mmo, period. from anyone (ehhh well not Certain Companies who wonā€™t be named because itā€™d be like summoning the devil but you get the idea)

Do you think we can get back to a dev team that created WoW and the expansions up to MoP with the same budget or are they struggling?

Or is the talent simply not there anymore.

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I canā€™t answer that question, because Iā€™d need access to their books/financial records. Iā€™d also need staff records to see whoā€™s working at the company, and who has moved on to other studios, and if staff have moved on to other studios, the odds of getting them back to work at Blizzard is extremely low.

I guess what I meant in this post was another MMO with devs that are talented enough to create what WoW was between 2004-2014 before WoD, Iā€™m tired of the WoW universe to be honest.

Well, then Iā€™d recommend looking at some of the other MMOs currently available on the market, because some of them are certainly solid and have great gameplay. The top 3 alternatives to World of Warcraft in my opinion (and this is coming from someone who has played every major MMO release since 2002) are:

  • Guild Wars 2
  • Elder Scrolls Online
  • Final Fantasy 14

Out of those three, I would recommend Guild Wars 2 as the top choice, especially for the story provided in the expansion packs and their living world episodic releases. Elder Scrolls Online comes in at a close second to that.

Final Fantasy 14 for me is also a great MMO, but it unfortunately does have a buy-in and subscription model, meaning you canā€™t just pick it up and play for free as you can with the other two.

I agree, Activision Bad Blizzard Good :unicorn:

He was down in AUS at Activision and spoke to them and they said so. /confirmed

I tried all of those games and didnā€™t like them, Guild Wars 2 scaling I donā€™t like. Elder Scrolls Online dedicated PvP areas I donā€™t like and FF 14 PvP is terrible.

I enjoyed WoW in the past because of the progression system, class design and the open world PvP. When arena came I enjoyed queā€™ing to attain rating for a piece of gear that was guaranteed, I just had to git gud essentially. Using that gear felt rewarding cause it actually impacted other players, you could see how hard you hit compared to when you were a noob.

I donā€™t get that sense in WoW anymore, classes are dull. Warrior was my main for like 12 years but look what they did to it, no more stance dancing. No more weapon swapping, no more charge stun. Spells that I had since the beginning now locked into a talent tree or a different spec.

WoW during 2004-2014 was the most fun Iā€™ve ever had in a MMO and the only other MMO I somewhat enjoyed was Black Desert Online but the Enhancing System in that game is god awful.

No. I donā€™t think they have enough influence that weā€™d see a difference.

He was down in AUS at Activision and spoke to them and they said so. /confirmed

Unlikely as they wouldnt have that data :rofl::rofl::rofl:

Thatā€™s actually a bit of a shame, because their scaling system is one of the best thatā€™s put out there, since rather than enemies scaling with you and getting more powerful, your level is scaled depending on what part of the zone youā€™re in, and if you outlevel an area, youā€™ll still rip through the content in said area without any real difficulty with the exception of elite/champion monsters and zone bosses.

Proof that the subscription numbers suck? Go play the game. Anyone with common sense can see it.

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Hah, good luck with that. You have a better chance of the original Blizz team re-forming and making a new company / game than that.

Thatā€™s not proof.

Iā€™m on a high pop server, if I were to ā€˜play the gameā€™ I would see a vibrant server community with lots of people to talk to, easy to form groups and raids etc.

If someone else is on a low pop server, theyā€™re not going to have the same experience I do.

No, they did have it. They said so.

What we need, in my opinion, are developers who understand what WOW is and not developers from Diablo. They are two distinctive games and the playerbase of both games, donā€™t necessarily play the other.

I for one, have never played Diablo. My son did and I knew from watching him I wasnā€™t remotely interested in it. He played WOW for a bit, but for him, Diablo was more interesting. My daughter plays Overwatch while I am not interested in that either.

The things that made WOW exciting for me, class design, quests in the open world, professions that mattered are all gone now. I believe classes are a pale imitation of themselves. Some believe that talents were bloated, I disagree; but can we all agree that the current talent setup isnā€™t working?

Professions are now a joke. One used to be able to craft items that were useful, that supported other aspects of the game. Now you just craft trash to be vendored or disenchanted just to skill up. Thatā€™s not engaging gameplay.

My raiding days are far behind me, I can recognize I donā€™t have the reflexes required anymore due to health reasons, that knocks out mythic plus as well. So if I canā€™t feel useful by crafting or questing in the open world, what is there for me to do?

I have been incredibly frustrated this expansion. From the story, since Iā€™m a 14 year Night Elf player; to how lackluster my hunter feels, to the azerite system; to my friends list being dark; to most of my guild being gone; I just donā€™t know if this can be turned around.

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My server is medium and as dead as Iā€™ve ever seen it. My friend list is completely empty. Guilds on my server canā€™t keep bodies to raid.

I have toons on several servers that are like that.

Iā€™m sure high pop servers might seem fine, but that doesnā€™t really say much about the overall subscription numbers, because those are just bubbles.

The trend since WotLK has been downward for numbers, and the numbers are consistently lower after the nosedive following subscription releases. Do you think BfA, as ā€œpopularā€ as it is, is somehow the exception that has turned things around?

Love the game. Love Blizzard if you want to. But donā€™t be naive about it.

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No, they did have it. They said so.**

No they dont.

If anyone at Activision said to you that they have the data on WOW sub numbersā€¦yeahā€¦no they dont :rofl::rofl::rofl: