Not all of us want to wait 15 minutes to loot from a box, or watching your named mob get double penetrated by 20 5 man groups before your frost bolt finishes casting.
People act as if their phase will be only them and they will never see another soul. It is only being added to deal with the initial congestion. First 10-15 levels and only for the first 1-2 weeks so players can spread themselves out.
I remember not once coming home from school and being like “Oh man, I can’t wait to spend 10 minutes watching a quest node get camped, really makes the community in this game”
Instead I do remember raging at my 250 latency (oceanic player) because someone managed to click a box with better latency.
It will not destroy the game, you will not be alone in a barren wasteland because of sharding and there are people who don’t want to deal with massive congestion and sit around while even though in a group, they can’t complete a defias bandana quest because everyone else is on the quest too.
I would be okay for initial sharding prior to release of battlegrounds. For strictly raiding pov sharding doesnt effect anything. Once server specific bgs start up i hope sharding would be finished otherwise it hurts the faction rivalries.
Nothing better than on the road to hwl, seeing the same people out in the world that you encounter in bgs.
You do realise that whether or not we get sharding, we are getting OCE servers that are actually decent with sub 50 ping, right?
Oh wait a minute. The OCE servers already have horrendous latency issues. As if sharding has solved that.
Every day people extend how long they want sharding. I was at the point where I was kind of reassessing my position as to if I could tolerate sharding for just launch…but I’m starting to doubt it again. People will just never let it go if it’s ever put into the game. They’ll flood the forums, whine and complain. I don’t have the utmost faith that Blizzard will resist.
Sharding makes it harder to police botters, because less players will care about eachother knowing they will probably never see them again, it’s easy to ignore everyone else and that’s kind of anti-community, and it’s the perfect cover for bots.
It would make more sense to make quest items as shared drops within groups, it encourages players to group up and be decent with one another while they quest in the same area, so you all can loot the same mob instead of each of you slowly trudging through the quest on your own, competing for the same things.
It should be easier in a group or guild and people should want to be in one rather than aggressively compete on their own.
It would also help circumvent trolling by players camping high-demand quest mobs that they don’t actually need.
Sharding really encourages soloing and an isolationist attitude within the community, Why care about someone you’re probably not gonna see again? Why group with them? Screw them, they’ll be gone in a little while so I might as well take what I need on my own and go.
While I don’t want it I also understand that at launch they probably won’t have much choice if they want any form of decent game play or server stability. It needs to end as soon as possible though, I don’t want it being something that goes for months or is never removed.
I remember making friends, grouping together in starting areas and seeing those ppl again later and forming guilds with them. When you don’t see the same ppl over and over, you don’t form connections. It’s the same concept in the real world.
Sharding destroys connections. Even if for a second. So I won’t be okay with it.
No, people don’t act that way. That is not their concern.
It is not being added only to deal with initial congestion. It is being added because modern cloud-based server structures are not as stable as the older single-server-per-machine technology was when it came to local/zonal population spikes. This launch-day population boom followed by dead servers a few weeks later story is not real. It’s an excuse they’ve come up with to put a sheen on the fact that the new server technology (which they are selling as a modern benefit to the player rather than as the cost-saving mechanism for ActiBlizz) is not as capable as it used to be and it comes with sharding whether they tune it to a point where people will notice or they tune it to a different point.
People understand this and wonder if this sharding and this less-capable server technology will get in the way of something like a spontaneous 300 v 300 Tarren Mill PvP event or a very, very large raid on Stormwind or Orgrimar.
Also people realize that shard-hopping could easily kill the economy because each shard has its own mob respawn timers, herb/mining node respawn timers, etc. that totally ruin any amount of tuning you might do to throttle gold generation in a given server.
At this point I’m seriously wondering if they can turn off herb/mining node sharing or if that comes with the sharding/CRZ technology package somehow.
If they shard “launch”, my bet is we will see it all the way through elite/group quests in Redridge with the long spawn timers… So roughly 20 levels. Darkshire for whatever reason doesn’t feel as crowded.
I am 100% opposed to any sharding, but I am trying to come to peace with this.
i keep trying to come to peace with sharding at launch and then someone comes in and keeps moving the goal posts on us.
started with 1-10 for 2 weeks tops and were all the way up to people wanting everything sharded permanently and everything between.