I'm going to regret asking this

…but I’m going to anyway.

Why does everyone hate warforging and titanforging so much?

I came back to the game at the very beginning of BfA from Cataclysm, so I had never even heard of this feature. I was pleasantly surprised when I got a piece that was titanforged.

Generally, I’m pretty happy when I get a piece of gear that gets randomly bumped up. Why is this a bad thing?

I’m assuming either people are upset that 1) casual scrubs like me can get decent loot that I didn’t “earn”; or 2) you feel like you need to have titanforged gear on all your items or else you are not performing at your best.

Just felt like asking, because I’ve heard so many clamor to get rid of warforging/titanforging.

14 Likes

It’s a system to ensure you’re never finished with the gearing process.

58 Likes

Getting a bis is nearly impossible

22 Likes

This, plus it feels so god awful when someone in your group gets a titanforged piece of gear and you KNOW they just did the bare minimum, or even below, and you carried the heck out of them.

It’s unrewarding in that way as well.

14 Likes

As if this didnt happen with any gear in any previous expansion?

5 Likes

So would you rather prefer that warforged/titanforged happened based on performance in the group? I could actually get behind that, if so.

2 Likes

I would prefer it to not be as much of a jump in ilvl or for it to just not be in the game at all, frankly.

6 Likes

People have made it out to be much more common an occurrence than it actually is. One piece of gear once in a blue moon isn’t going to break the game. I admit it can be annoying at times, but it’s far from the biggest problem in the game, imho.

11 Likes

Ever hear of a “death by a thousand cuts?”

Blizzard is going down that road right now with WoW. The portal issue wasn’t a big deal, either. But all these little ear-flicks will annoy people enough to just say “forget this” and leave.

30 Likes
  1. I don’t care what you’re wearing. At all.
  2. I personally enjoy figuring out my BiS, I enjoy having a target item and then figuring out how to acquire it. I build my characters for each tier and then get excited when I reach my goals. TF nearly completely obliterates this.

TF to me feels like it sacrifices long term goals for short term excitement. Excitement that is brief and leaves you looking for your next hit. But since it’s completely random you have no idea where it’ll come from next. Also… since the entire thing is random, it adds absolutely ZERO game play in terms of progressing your character. You just randomly spike in power with no input from yourself, thus actually shortening your characters end-game journey.

22 Likes

Pretty much this yes.

The intent of the system is to have titanforging be a random bonus loot that is exciting, but too rare to be farmable or really matter in the big picture about how good your overall gear is. I think this is true and how it actually works. It gives people a fun bonus that doesn’t break anything and is too uncommon to worry about.

But the haters think of it as more rng that breaks the game or something.

3 Likes

I think the bigger problem is that we have TF/WF along with the all you can eat loot buffet that is the rest of BFA. The two systems combine together to make gear of any sort feel relatively meaningless.

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That would be impossible to determine. In all honesty, I’d be fine if simply capped TF at +15. All my issues with it would disappear. But that will never happen.

I can’t speak for anyone but myself but the reasons I don’t like titanforging/warforging consist of:

  • Another layer of RNG
  • It feels bad when things don’t proc up in lvl
  • Tertiary properties/sockets being held hostage to RNG sucks

Ultimately there’s something to be said about having a definitive reward. That’s not to say I oppose upgrading items in ilvl, but I would prefer that to be something within the player’s agency like how it was in MoP, not left to the RNG. I would also like to see sockets applicable to items via crafting items (like the old belt buckles) and tertiary stats available via crafted gems and enchants.

21 Likes

Out of curiosity, how did it differ in MoP?

The way I view warforging and titanforging as a problem can be split into three different problems:

  1. You’re never done gearing. There’s always a chance that piece of loot you normally wouldn’t need can warforge or titanforge.

  2. You end up feeling forced to do things you normally wouldn’t, especially when some titanforged world quest trinkets are supposed to be BiS or near-BiS for several specs.

  3. It feels bad when you don’t get a warforge or titanforge. Yeah, you got a 5 or 10 item level upgrade, but it sucks realizing it could’ve been better - especially when you see someone else get that titanforge instead.

11 Likes

In MoP you could spend valor points to upgrade items by a few ilvls with a limit to how many times you could upgrade (if I recall correctly, it was something like 5 ilvls and you could upgrade twice for a total of 10 extra ilvls).

9 Likes

Yeah but I mean…everyone has their own personal issues with the game. I’ve seen a few lucky Titanforges, but only a few. The best ever was a 325 ring that forged to 355 at the start of BfA, and it was far from BiS. I just am not bothered by what other people get. I might feel a twinge of jealousy but I move past it because it’s no good living your life always trying to keep up with the Joneses. And as a pretty new player myself I know it’s exciting for a new player (who might not have worked up the confidence to do group content yet) to get a cool piece of gear, and I wouldn’t take it away from anyone.

Because the bottom line is, if you’re not doing higher-end content, you’re just flat-out never going to be BiS. Your trinkets are going to suck and your Azerite traits are going to be a crapshoot. Despite your ilvl.

RNGesus…

That’s pretty much it my fine muscular Orc Friend.

If feels like a cheap way of extending the gearing process, and it makes the game feel more like Diablo 3, without Diablo 3’s super-quick slot machine returns. So it’s like a worse way of gambling for perfect traits for a build, that you have to pay for over an extended period.

I much prefer the system we had in BC/Wrath. Where the RNG was limited to whether or not the item you wanted dropped at all, not whether or not it was super-powered when it did. And you got badges in the mean time that could go towards other gear to fill in bad luck, but that these badges were always guaranteed.

That way the focus was on playing with your Guild, beating the content, and the gear was a road to that, not an end of itself. It feels like the gear has too much priority now.

Also GCD changes suck.

10 Likes

I can’t say I hate it, but there’s something to be said for the simplicity of standard gear and stats. I remember back in Vanilla, my concerns for gear were about specific pieces that had the stats I needed. Fire Resistance for Molten Core, for example.

I didn’t need to worry about them being Warforged or Titanforged. Once I had the gear, I was good, and that was a relief to know.

4 Likes