Haven’t gotten around to trying aug but I get your sentiment. I played the hell out of bard in OG FFXI and that was one of my favorite experiences.
I loved hitting parties with the ol Cor/Brd.
Your job is to stand up, play the flute, roll some dice, then sit down. Good times.
So what you are saying is you don’t want to take the time to learn your spec and can’t grow a pair when you get call out. You rather play a spec tahr doesn’t get call out even if you play badly
Lol well we can tell if you are a bad tank or a bad healer Aug is harder to tell but you can tell
I just stop carrying as long as the key is not brick
Now back on topic support spec can work but not currently
Blizzard need to add 4 to 6 more support spec and make major changes to pve and PvP to make support spec work. Make dungeons 6 people 1 tank 1 healer 1 support 3 dps same with raid they need increase the size or raids and PvP too
The whole point of enabling lower apm specs is to enable faster combat and fight design.
Why would you need lower apm for faster combat and fight design? Have you tried other specs that have even higher apm because right now it’s too slow for you?
Evoker abilities move at a glacial pace compared to melee classes.
And fights as they are now - do have downtime here and there.
It’s support specs that I’m opposed to.
I think of it like this, in other games there’s dedicated support specs and while I really enjoy and like those games (thinking of Bard/Dancer in FF14) those specs have both forced simplification onto other playstyles (2 min rotation playstyle that was asked for and now, ironically disliked in the game) and had simplification forced on themselves because of other playstyles (Bard still gives buffs but to ensure rotational balance has those buffs incredibly nerfed to 1% damage/2% crit/ 3% direct hit).
I don’t hate FF14 combat, infact its something I enjoy, but that simplification also leads to incredibly predictable gameplay. Not bad in and of itself, but I play WoW for a different experience.
I play WoW because things can be hectic, fights get weird, some RNG procs cause every fight to be at least a little different. On top of that, all classes bring some sort of supportive aspect whether its attack procs, movement speed, shields, etc. Arguably, some need more some need less but they all have something. To the point I’m always shocked that people feel they can’t feel supportive in their gameplay, cause if you’re actually using your full toolkit there’s plenty of support gameplay.
I don’t want classes to lose that supportive hybridization, just so a handful of support specs can get added that will lead to over-simplification of gameplay and incredibly predictable content (again, predictable doesn’t mean bad but I don’t play wow for predictable content I play it for weird fights and the aesthetics). I don’t want to have to play a support to do more then just damage/healing.
I’m against Aug as a concept in the game cause I’ve seen where it leads in other games and personally I don’t want that here.
nah, I’m saying I can’t stand knuckledragging, “leetist”, cockgobblers like you who make a video game your life and have a spaz attack when other people who don’t know or care about your meager existence don’t meet your expectations…that we ALSO don’t care about =) Speaking of not having a pair, nice douchey attack on someone from behind your monitor tough guy. 100% chance you would not address anyone you don’t know in public face to face like that…or yours would be likely to get bashed in.
Your post is the closest thing to a spaz attack in this entire thread.
Seems like you’re the one that needs to get outside, not them.
LOL hit a nerve. Look you can’t even look face reality. Here is the reality no one cares about your damage. I haven’t been called out or called anyone for their damage. What most people got called out is
- Dying to mechanics like avoidable damage
- Not helping with affix. If you can deal with affix do it
- Not interrupt being use. This is like 90% of the reason I tell people in chat Hey got to interrupt and yes there are logs we can pull out easily. When you have less then 5 interrupt while others all have 20+ that’s a you issue not the group.
- Being an axshole. Not one likes paying with one. Most groups just want to get the key and collect their reward and move on.
I have run multiple character to KSH and honestly not even once anyone said a thing about my dps even though some of the alt do crap damage coz I am not used to the spec. But I also get praise on since I interrupt mobs that needs to interrupt, I deal with the affix when I can even ask in chat and mark them so we know who is doing that, I use my class utilities to help out and I don’t stand on fire and actually do the mechanics and use Def CD when need to.
Again no one cares about your damage is only you that care so much.
I go outside plenty /shrug. Look, my first post was an opinion, attacking nobody, just my feelings on it. THEY were the aggressor with their rude reply. They don’t know me, I would have zero desire to know something like that. I made my peace, put them on ignore, and moving on =)
Currently people are playing aug b/c it’s an easy invite to raids and/or M+. The spec has received several nerfs and it is still relatively good and in its on tier. The spec was a mistake.
WOW has always been a spec about meters. Aug messes with that on many accounts and there’s no real way to fix it from aug side of things. The reason it is difficult to balance is b/c aug buffs other players. And as long as those buffed players are good, then aug is great. If the players being buffed are bad, then aug is bad. So, how does blizzard balance around player skill? They can’t.
Blizzard can either fix damage/healing meters and logs to make it clearly visible how much dps the aug brings to the table, thus essentially making it a dps with off heals spec. Or they can rework the spec into something the community has been asking for since day one. No one asked for aug. They wanted a bard spec. Just like a vas majority of the playerbase wanted High elves but got Void elves instead, yet they keep asking for High elves.
Frankly, it’s up to Blizzard to decide if the extra work balancing around one class is worth it. A class that a vast majority of the community dislikes. Most people who play aug have only played aug at OP/ A tier status. I would love to see the aug players who “love” the spec be as vocal once it’s trash or “D” tier. Yet, we both know being the only support spec in the game will guarantee a raid spot.
TL;DR: Turn aug into a tank spec. It was a mistake.
I enjoy aug tbh. Idk why people hate it. they just mad tbh
no? but thats incredibly toxic. and you kinda are a jerk
I don’t PvE at all so I could be incorrect, but I believe Devastation is outperforming Aug in M+ currently?
You balance around the highest skill level of gameplay like it always has been. Notice on the PvP front class tuning always comes after the AWC Season Concludes. Similar theme for the M+ version of AWC Tourney.
Cool idea on paper to fix meters for Augs, but if the Augs themselves dont care about the progress on the meters, then whats the problem? Im in that camp as a PvPer because winning/success speaks louder than charts do.
I would argue most people who “Dislike” Augmentation have never played it. I always ask those haters to name 5 spells on the class and they can’t. They just say “Aug is a tank and I don’t wanna learn what they do”. That level of laziness will punish anyone with any new class / spec introduced, regardless of role.
On the PvP front I’ll hear many streamers whine about Aug, then I queue into them as Aug, and a very common reaction is “That didn’t feel so bad vs Aug / that didn’t really feel like a tank”
This has been me the entire Season 3. I’m the only person who got Gladiator on it in North America this season so far. Aug is probably in most people’s D Tier on the PvP front, and I absolutely love playing it and still make it work.
Terrible take imo, a spellcaster class tanking makes absolutely zero sense. You melee and tank lovers already got Frost DK, UH DK, Blood DK, WW Monk, BM Monk, Havoc DH, Vengeance DH, and Ranged Survival Hunter converted into a Melee DPS Spec.
We have 2 new ranged DPS specs introduced in WoW’s 20 year history (And 1 ranged DPS spec lost with Survival). Lets keep those 2 and build that out further being that we have 4 new melee dps specs, 3 new tanks, and 2 new healers in WoW’s history.
This statement hasn’t been accurate for a while now, unless you’re doing 28+, and even then it’s probably with a no healer comp.
Community perception is much slower to adapt to the actual meta, in large part because people post misinformation like this and people believe them.
This actually isn’t the tl;dr of your post lol, you just personally want a tank spec.
Blizzard is a pretty big fan of the path of least resistance, and if they decide they want to shift Aug, it’ll be far easier to just shift the majority of the DPS to personal.
This is the first new class added to the game that doesn’t have a tank spec, and the first to add ranged DPS. It’s not going to become a tank.
Yeah, you’re correct-- their post (like most doomers’) is out of a time machine from season 2, like most people that still think Aug is super strong and receives “instant invites”.
It’s objectively weaker than dev in 99.5% of content.
I’m with you, OP. I really love support as a role and have had a lot of fun playing as Aug since it released. Before Aug (and evokers in general), so many of my fondest memories of WoW gameplay have been about playing hybrid classes that were able to fill in where needed, leveraging their massive toolkits, and having what i like to call “Save-the-Day” moments where everything is going to hell and you somehow manage to get it back under control.
With a fair amount of CC, buffs, heals, shields, movement for myself and others, Aug gives me those vibes. And because my DPS contribution comes mainly from keeping a buff up (and because at current gear levels it’s pretty eaasy to maintain), it gives me time to use that toolkit instead of having to tunnel-vision the DPS meters.
If they do end up scrapping it as a support role and turn it into something else, I’m hoping for Tank > Heals >>>>>>>>>> DPS. Aug DPS is not engaging enough to carry the spec, plus we already have Dev for players that want to bring the MEGADAMAGE.
I am very new to Augmentation and I do like the idea of a support class. With that said, is there something I am missing? The game play seems a bit bland to me. Keep your buffs up on your group and hard cast your five dps spells? Granted I am only level 61 but I guess my question would be does it get better with gear at max level?
Yes, with gear it is easier to keep Ebon Might up, so you can focus more on Directing prescience on raid party memebers, or looking more at your utility.
In raids you must micromanage where prescience / ebon might goes to the toons about to pop cooldowns. You must track all these cooldowns and get ready to switch over.
In 5-mans there is less chance drop it on the wrong person, as long as buffs are kept up on dps. However you also need to do utility moves, which separates mid from good Aug.
So it gets less bland when you are pressed to perform.
There are 2 major ways to play the spec.
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Passive Penelope: You just let your buffs go out randomly and don’t really pay too much attention to people’s cooldowns, and just use your own when they’re up. This is pretty much the only way to play in dungeons since you don’t have 2 dozen people to watch.
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Spreadsheet Sally: You are watching everybody’s cooldowns and keeping track of the most optimal people to buff at the most optimal time. Always planning for the biggest Breath of Eons your people can muster. This is the most optimal way to play in raids if you’re familiar with the people you’re raiding with. It’s also objectively the least fun.
There are also in-between playstyles where you kind of care about who you’re buffing or their cooldowns but are more just focused on your rotation, the environment, the mechanics, and keeping EM up.
The spec can be as complex or as simple as you want it to be. Unless you’re just doing dungeons then it’s pretty darn simple.
If you want more in-depth gameplay in a dungeon setting, devastation provides more damage in every way, sacrificing utility, and has way more nuance to it than aug does.
I’d agree with most of what you’re saying, but in a raid setting I would say Aug has more nuance (assuming you want to play it that way).
Either way, dev is looking spicy this season so hopefully I don’t have to touch Aug.
Knowing Blizz and how they handle awakened/fated, we will probably get smacked with some form of nerf in 2-3 weeks though.
I was speaking from mostly the dungeon perspective since they’re leveling up yet. I shall edit my post for clarity