I t’ don’t remember what levels. I’m clearing 0s on line in 12-15 minutes. I think we cleared at dawnbreaker in 11 minutes last night.
FWIW I’m having the same problem as you. DPS are flimsy but have enough damage and utility that you can avoid/cc/interrupt most of the damage away.
Playing my prot paladin at 575 is like playing a tank without any of the tank robustness right now, especially on tiers 6-8. Autoattacks hitting for 1 million and random damage sources hitting for 2 million make it take forever, and I’m dying so fast that healer Bran doesn’t do much of anything. I’m not even sure getting to ilvl 600 will magically fix the insane amounts of incoming damage.
It’s not that I don’t know the mechanics because I solod all 4 bountiful delves at tier 8 on dps already in addition to playing quite a few at a high level in beta. It feels like there’s something wrong with prot paladin in particular, tank mitigation, or tuning
Cleared all four level 8 bountiful delves, and I did two M0 dungeons as a healer.
I had a lot of fun - I think it’s tuned well. I hope Blizz doesn’t cave to the QQers. People with less skill will be able to clear once they acquire a little more gear - we’re all under geared atm.
The way the heroics were tuned… no one was carrying much of anything. A skilled player could probably solo those.
I know I was soloing normal dungeons even post-adjustment and I’m not a top PvE player by any means
You’re not even talking about the same thing that I am. I am talking about mythic plus, which is not available on retail and has been available for months on beta.
That’s the problem with their difficulty shuffle. People refuse to move on and accept that 0s are just 0s. They are not “+10s” and it just muddies the waters of any conversation when they shift back and forth between the two.
They are 0s that are more difficult than old 0s. But old 0s don’t exist anymore.
So these are 0s.
+10s prior to the shuffle were pretty brain dead - so either way - it ain’t saying much. Keep in mind a release mega dungeon’s mechanics were doing between 3-4x the damage of a +2 post inclusion into M+ for example.
Most of us that engaged with m+ in S4 of DF should have moved on and adjusted to the new landscape by now.
Rather than bouncing back and forth between describing 0s as +10s. It’s kind of useless information at this point.
Useless information that leads directly to the confusion between those two posters above.
“Did you try +10s on beta?”
“I’m doing +10s on live right now in 15 minutes because 0s are +10s.”
^ Example of an actually less than useless application of this information.
waxface waxed my a$$. T7 ilevel 587 mage like two hits. I was like well time to go outside.
You’re not able to comprehend.
I stated I was talking about mythic plus. I think we were doing 7s or 8s and breezing through them.
Every expack since BFA even during BFA as gotten harder
Yes they are zeros.
That are the equivalent difficulty to previous seasons tens.
So while yes they are the new zeros the problem is people are treating them like the old braindead zeros
So I did several of these delves at t8 last night as a rogue and guys, either two things are going on, either I’m a literal legend at the game or this is a serious skill issue that people are running into. Rogues are not in a great spot defensively, and so yes I very much had to take my time. However, most things were “stay out of bad, manage my actual class abilities, and cc before moving forward”.
I am not some ‘supreme video game master’. I repeat, I’m NOT some amazing and crazy top level player. This is just content that we cannot just face roll through. People complaining that it’s too hard are just either 1) not using their actual class kits to their full potential, and/or 2) taking avoidable damage and screaming it’s the game’s fault.
No. The previous season was S4 of DF. These have now been what 0s are for two seasons.
It’s time to stop using that just to muddy the waters lol.
When someone asks you if you did +10s on the TWW beta, they are not asking if you did 0s, and you are well aware of that.
Right, but “spaghetti code” is NOT a label for any bad software product. It refers specifically to how the code for the program is designed and written.
Is it designed with clear layers and well thought out modularity, with each layer having it’s own function and data stored in well organized data structures or is it spaghetti code with the organization of the code and data chaotic with the flow of logic jumping all over the place?
Spaghetti code was the motivation back in the early 1960s for “structured” computer languages like Algol, Pascal and C that got rid of the infamous “GO TO” statement. Then in the 1980s more structure was added with the movement toward “object oriented” computer languages like Smalltalk, C++ and Java.
What the program actually does, having bad characters, lack of excitement, poor visual quality, etc has nothing to do with whether or not it is spaghetti code.
Same thing every expansion. Sure there might be overtuning here and there, but how many times have we seen someone undergeared for the content they’re trying to do, and coming in here claiming it’s overtuned?
no we dont!
If we fall behind, even slightly, we’ll stay there for the WHOLE expansion and get gatekeeped out of all the content by the mean elitists
According to Wikipedia, Miyamoto Musashi lived in the late 16th and early 17th century. Is Nintendo that old?
Nope, 1889. (Which is much older than most people would expect still)
I never said I was doing zeros on the beta. I specified I was doing mplus on the beta.