I'm done. Untuned, Untested Garbage

Maybe if you aren’t good at the game. Me and some guildies tried a couple keys and were clearing in 15/20 minutes.

M+ has been dead content for long time. Nobody cares about it…

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Ty for taking the time to point out Waterworks,…glad it’s not just me that is having a h 3 l l of a time in there. The Season 1 opening day yesterday has a few delves that boss will one shot you, and ilevel higher than recommended, everyone should be clearing these with ease…while I do not consider myself a highly intelligent player, I do have a grasp on what’s needed,…just opening day yesterday was harsh to say the least…

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You can say hell on these forums.

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lol was playing safe, ty

You cleared +10s on the beta in 15 minutes or are you talking about the M0s that came out this week?

Most of Waxface is just letting Brann tank him for half the fight (as heal-spec), and healing off of potions he throws down to deal with the Burn Away, then bursting him when you have enough damage to kill him outright. Same for the skittering dungeon boss (the one that gets attack speed buff by constantly spawning adds) where I just spent most of the time letting Brann wail on the boss while I waddled around killing adds until I could unload everything to kill him.

M0s, Tier 8 Delves, and the raid don’t seem that bad so far.

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The solo delves are super over tuned. Even when you exceed the “Recommended” iLvl for each tier.

I was running delves on my prot paladin up to tier 6 (I literally get 1 shot on tier 7) which I have significant iLvl beyond the recommended levels. And the mobs & bosses still chunked my health for 2.5m+ very very often.

To the point where running a tier 6 delve takes me about 30 minutes or more due to having to go so slow and use my cooldowns for most pulls.

I don’t even know how DPS specs would deal with such tankbuster mechanics?

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Yeah I think I’m going to do all the delves as tank spec for the time being, and join LFG groups if they become a pain to solo.

Most of it is avoidable. Casts need to be interrupted, frontals have to be dodge, the damage you are forced to soak is best healed up with Brann’s potions (the buff stacks so if you space it out, you can get a pretty massive HoT).

Some delves are also easier than others. Fungal Folly kind of expects you to use spores to kill the adds, the Kobold dungeons pretty much require you to avoid as much as possible and not overpull, the Nerubian ones seem to be the easiest as long as you don’t overpull and interrupt the casters frequently.

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ahh ty for the much needed advice,…yes the skittering boss with his ground spikes are extremely lethal…I will try this tactic,…ty very much!

The problem isn’t the choreographed big hits that I can avoid
It’s the constant spells and auto attacks.

9/10 I die from an autoattack

Especially the casts from Nerubian Threadmancers that hit me for anywhere between 700k-1m per cast

I don’t have enough interrupts to interrupt every cast

Especially when I am also dealing with other mobs in the same pull

I have to pop my lightsmith cooldowns, avenging wrath, etc. for almost every pull that is 3+ mobs

Edit: It is actually funny because usually getting up to the boss is harder than the boss itself lol

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Some of that, but also at the start, everything is gated, grindy, and massively expensive.

So you end up with tuning that somehow has to support players that no lifed the game the first couple of weeks farming everything to min / max and overgear the initial season content while others have played at a more reasonable and steady pace with less optimization and still others that haven’t done much of anything yet think they should be able to do the same things those that spent a bunch of time optimizing.

Overlay that with the general differences between playing in a group that has played together for a while, played beta, and may even be in voice versus pugging, and you’ll get wildly different experiences from the same content.

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I usually only pull 1~3 mobs at a time, as a Devastation Evoker, with extra focus on the casters. Pulling mobs one at a time is the safe bet, would only do more if I have CDs ready and even then, a lot is relying on Brann’s potions (15~ stacks of it is like, 500k HPS with 1.5mil healing ticks every 3 seconds).

Did my four Bountiful 8s for the day, only one I couldn’t key was Waterworks because it took me a bit longer to figure out Waxface but after that, I went and no-deathed the next Bountiful 8. Was still undergeared for them but my last one managed to get something to end at 599 ilvl.

Yeah I tried one tier 7, haven’t even gotten to tier 8 yet

I tried it on skittering reach and got 1 shot by the first pack of Nerubian Threadmancers that sit at the bottom of the ramp.

Some delves seem to be easier than others
So maybe I just picked a bad first delve to try on tier 7?

It just seems like there is a lack of consistency between the balancing of each one that I have done so far

The underkeep was WAY easier than skittering reach on tier 6

Yeah, the Underkeep was by far the easiest one of the four. Easy enough to pull thigns in groups of 1~2, even when I accidentally aggroed two of the big guys because I tried to use the item to stun them a second time, only for it to aggro the next guy that ran through, the biggest mobs in there spend a lot of time doing no damage if you don’t interrupt them.

Yeah, I got really pissed with it in M0 yesterday so now I am getting MW up to 80 today. :confused:

Playing RDRUID in M+ made me feel like I was a beginner rdruid and had no idea how to play the spec. My healing output isn’t enough with it, it’s so bad.

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I was originally running Brann as a DPS
But switched him over to Healer

Do you have any curio suggestions that seem to work well?

The first one I haven’t been able to figure out which one works best, but for the second one I use the one that has a chance of spawning a potion when picking up a potion, which when spacing out potion pick-ups lets you get some pretty big healing out of it.

Ah okay I have been using that one too

For the first one I just keep the one that activates a shield if you almost died

Seeing as that happens to me a lot so far
But the first one seems like it doesn’t have too many other useful choices currently