I’m not having any problem with Torghast, that was actually fun, but I couldn’t finish 2 dailies in the Maw because I’m at Tier 2 and just get obliterated by two mobs.
Ret paladin does feel squishy. I am sure with better gear it won’t be so bad. I know its not just me I see other paladins losing just as much health fighting normal solo trash as I do.
That being said I do rarely die since there are plenty of “Oh crap” abilities. Alot of spamming heals though.
Once again I’m a casual gamer, my hardcore days are behind me, by at least 10 years.
Oh you’re nearly full 184 gear, I just stepped into the Maw only hit 60 a couple days ago. You’re probably going to be one of those Mythic raiders, see, I’ll be in LFR.
100% agree. The scaling 1-50 was really bad in dungeons. Level 10 characters topping dmg meters was a clearcut sign something was off big time.
Then I enter Shadowlands. (Played a DK, priest, and druid in SL so far) Druid was by far the worst but all of them felt squishy and my dmg wasn’t there even when I had dungeon gear.
I have this feeling they made scaling a gigantic lie. Why do I say this?
Well, if:
-player 1 is level 10 and sees a boss with X health
-player 2 is level 46 and sees a boss with Y health
but everything is getting calulated the same. Guess what that means? It means our skills are a lie and are doing PERCENT based damage toward the enemies and have very little impact on our gear. Rather, our level is the factor because remember how stats work at lower levels. 10 crit rating at level 10 is HUGE but 10 crit rating at level 46 is nothing.
The entire game feels like a forced mathematical lie where gear doesn’t matter at all. The only reason it matters at level 60 is because the monsters strength is finally snapshotted and we can then get an item level greater than this forced mathematical curve that we are stuck on while leveling.
TL:DR version: ZERO power creep until level 60. 1-59 feels bad without power creep.