7k post history.
Privated profile.
Thankyou for your service :arthas7:
7k post history.
Privated profile.
Thankyou for your service :arthas7:
I’ll take this as your concession then. If this is your rebuttal to someone proving you wrong, then you may want to prepare for the game to go in a direction that diverges away from your feedback.
I’ll take your word for it friend. Glhf
Likewise Fatnerdxo, likewise.
That’s circular reasoning (they feel different because they feel different). Reasoning through the difference SHOULD lead to realizing they are identical but I agree most can’t.
I agree for the most part - my point is that the rationally correct thing to do isn’t always the best decision because how players feel about a change is what will determine the lasting sentiment.
Who invests this amount of time to write a post?
Someone who cares about the game probably.
Gonna play Devil’s advocate here and ask, don’t you think this:
is a problem?
I agree about class balance issues, it’s why we brought it up in the live chat along with other concerns that heavily reflect what you say in your post, but power creep in WotLK later tiers/seasons was a real thing and one step into the seasonal aspect that led to modern WoW.
From my understanding, they are prepping for branching off and making classic its own thing rather than just a repeat of the past. Because repeating the past just leads back to retail in the end. Is that a good thing? Well, depends on who you ask and I don’t have a strong opinion on that myself.
I’m personally willing to entertain the idea of an iLvl squish, mainly because it’s far enough ahead in the future that it can only be considered a nerf in the context that WotLK is already solved. I don’t like how classic is a solved game and I agree with the devs that the power creep was out of control by the end of WotLK. My only real issue is with the class balance. But I have this issue with or without the iLvl squish to begin with. Being a solved game means everyone already know who’s gonna top the meters and who’s gonna be left on the bench (ele shaman) and that in itself is more problematic to me than the potential unforeseen consequences of an iLvl squish to later tiers.
The problem with alterring a solved game is if you manage to make that game worse than it used to be and Blizzard is apparently trying their best to achieve that.
Certainly, but refusing ideas only on the premise of #nochanges brings us nowhere either.
I understand the lack of confidence in Blizzard, I wouldn’t trust them as far as I can throw em either, but I’d rather look at the proposal than who made it, and if who made the proposal is that important to you, well, it was actually made by a dev that worked on original WotLK.
Entertain the idea, look at the reasoning on both sides. Most of the iLvl squish consequences could be solved with minor changes to class balance. An iLvl squish would potentially solve several issues WotLK had.
I have no problem at all with this already being a solved game. That doesn’t make it any less fun to play. I do have a problem with the current developers trying to change the game. I’ve been 100% no changes from the beginning even though it’s been inconvenient at times. I can handle inconvenience better than modern game philosophy. If it has to change at all, the OP’s ideas are better than what Blizzard is suggesting, at least.
Personally, I signed up to play wrath as it was, not wrath reimagined. I get not doing things like patch progression because it’s too hard for current blizz, but actively changing aspects of the game to alter the experience based on someone’s perspective of how the game should have felt rather than leaving it how it was, is too far imo. They could easily use this logic to make other, bigger changes.
Save the “improvements” for Wrath SoM if they feel so strongly about making such large changes.
You say ilvl squish problems could be solved by some class balancing. Or they could just leave it as is and let us play the game we were expecting to play in the first place. This is a can of worms that I don’t think blizz should open. I can easily see this going horribly wrong.
A lot of people I’m seeing that are okay with the ilvl squish have admitted to doing multiple rounds of wrath pservers. so they got their more authentic experience and now want changes to keep it fresh and change it up for themselves. How is that fair to the people who haven’t played wrath since the original? Or would those players be better served going to pservers for the more authentic experience?
After all, is that not why we wanted Classic in the first place?
That’s a very fair and understandable position to have, but the authentic experience doesn’t really exist. We can’t relive the past, not with how the player base and the internet have changed.
Classic Vanilla and Classic TBC has shown us that we’re not playing original WoW again.
I for one didn’t want to play Classic to relive the past, I wanted to play Classic because I didn’t want retail systems.
Which is why I’m looking at this idea with an open mind, because it is a step leading away from retail in some form, albeit, like you said, a can of worms being opened.
It’s a risk I’m willing to entertain for the simple fact that I can’t go back to being a teenager again and I’ll never have original WotLK. The biggest change of Classic isn’t a change the devs made, it’s the player base that is the biggest change from original WotLK.
That’s why I specifically said “more” authentic experience. I recognize there is no substitute for the original but just because the player base has changed over time does not mean we should throw up our hands and go whole hog on changes. Especially when the stated goal from blizzard themselves at the onset was to give us an accurate representation of the original.
What harm is there in giving us a close representation of Wrath first, then enacting changes for Wrath SoM? As they did for classic/classic SoM. Why take the risk at all? Everyone can get what they want and the community isn’t divided on game altering changes.
I would think most players would be more accommodating to changes after being allowed to experience the game as it was. The players like yourself would still get the old systems and then more the second time around.
I guess what I’m getting at is that it doesn’t have to be so black and white. I don’t see a reason to alienate the group of players who don’t want blizzard making such changes.
Problem I see with that is that they realistically only get one shot at it.
How many players are going to be playing WotLK SoM right after WotLK Classic?
For the future of Classic, do we want to keep going until we get retail again or do we want to branch off and avoid repeating the mistakes that led to retail? At which point do we say “Maybe this is a risk worth taking if we want Classic to continue”. Or perhaps Classic should just slowly die with each expansion that led to retail until it closes because we didn’t want any risk to be taken.
I dunno, but whatever they do, do something. Going from progging/grinding ulduar hard modes to an insanely easy toc with better gear was like a slap in the face. It contributed to me quitting wow for a very long time.
Nerf the gear/Buff TOC difficulty.
I’m all for it.
We do not want any risk to be taken because most of us are simply wanting to experience the game the way it was. Yes, you are right, the playerbase has changed; however, changing the game in response to player evolution is a silly idea. Changes in response to player evolution is how we got to retail to begin with.
The ilvl squish is trying to solve a problem that does not exist. Simply extend the time Ulduar is the core raid instead of harming future raids. If Blizzard implements this change they WILL see a drop in interest in Wrath of the Lich King.
Leave. The. Game. Alone.
You must not have played back then, because it very much was a problem, toc was a terrible experience/look for blizzard, its launch is a stain on the entire expansion. If they can do it better this time around, by all means do everything you can.
SoM. SoM should be that point. If the changes aren’t good enough to entice players to keep playing that would just further prove the idea that current blizz can’t bear the mantle of decision making.
Forcing the changes on us from the get go should not be the answer though, in my opinion. At least give players the option to play it vanilla first. Then they can choose to play with changes if they so desire. Not giving players the option is NOT the way to promote continuity in the long run.
It turns it into a “my way or the highway” situation. Many will choose the highway.