The ilvl difference between the start of the expansion and the end does not need to be so drastic. It would be nice if a few pieces of gear didn’t just get throw in the trash every patch.
Ultimately it comes down to the game running on a seasonal content structure. Going to be a lot harder to convince players to come back to the game without putting them on an even playing field as others.
Returning or new players would simply not get invites to any content in a new patch if they were drastically behind and a lot would just stop playing as opposed to trying to catch up.
And that’s why there is so much catch up gear! So you don’t have to worry about being too far behind for too long. And while it’s in season, you are strong and feel good.
Ironically players rage so much when this happens Blizzard has to nerf old gear.
Just this expansion we’ve had that with Rashoks molten heart, icon, Eranog ring, and puzzle box off the top of my head, probably more. Also some tier set bonuses.
Pour one out for my friend
Yeah my most basic gear now is about as high as my best gear in .1.7, but that’s okay because if I plateau on catchup gear and only have like a single weekly source of upgrades, I end up switching characters.
It wouldn’t feel nearly as good to move up 15 ilvl instead of, in some cases, 40-50. It’s all arbitrary numbers so I just don’t have any issue with it. They will probably squish again after this expansion, but I am almost at the point where they could do that every expansion and I’d be okay with it. Sucks when they leave some stuff too hard to solo or whatnot but other than that, like I said, arbitrary numbers.
Total gear reset makes sense to me given the current nature of the game. As someone said, seasons.
That’s the nature of the game. Gear has to get more powerful as you progress through more difficult content. As people play through the expansion and gear up, if gear doesn’t increase in power level, what’s the point of playing the new content?
To experience actual new content, not to inflate a number
Experience new content is something that lasts the first week.
After the first week, what keeps a player returning? Since its no longer experiencing new content?
Yeah nobody plays this game just to experience actual new content. It’s about the power progression. Building up your gear to take on more challenging content and improving your DPS or whatever role you fill.
My paladin still has a manic grief torch
Friends
Group obligations
Nothing else to do
Addiction
There’s no way around it, nobody is clearing a new raid tier for 3 ilvl upgrades
Ill roll you on a 3 ilvl upgrade
Enter me, who is the opposite of all you say. You would literally have to pay me 50 dollars+ an hour minimum to prepare for and play in raids. As it is literally a boring job.
I can’t swear, but I would have inserted a swear word to further indicate how boring and lame ILVL farming is.
Almost all popular games in the world don’t rely around grinding for gear, but around experience. LoL, Dota, CS, Valorant, OW, etc.
They started calling them Seasons because of Mythic+, but really before that it was just “Tier” instead since the game was Raid or Die. It’s not like this is a recent change in design philosophy. The game has been seasonal without calling it seasonal since at least Cata. I think that design started in like… the 2nd half of WotLK? Idk, my first endgame was Cata.
Great job listing zero RPGs/MMORPGs.
Sorry I was only listing popular games.
Edit - add in minecraft, fortnite, and all of the other ones .
So is your suggestion for WoW to become a FPS MOBA?
My suggestion is that if I don’t play for 3 days, then come back into a minor patch that the gear power creep is so large that I can’t even compete. Which is the current scenario.
Sorry, almost all skills used to have flat damage. Other than spells with spell power. Gear power creep is a new concept and is way overdone.