Ignite munching fix, this is easy Blizzard

No need to get upset. You lied, I called you out on it. Now you’re raging and trying to downplay your lie. Maybe just don’t lie if you can’t handle someone calling you out on it.

Im chilling, youre the 1 who cant let 30 dps go…

Its 30 dps ffs IF THAT btw.

Youre just mad they are fixing it.

But didn’t you say it was 0?

Correct.

I brushed off 30 dps as insignificant.

I get youre trolling but i have fed you enough.

Im getting bored.

You didn’t brush it off as insignificant. You said it didn’t exist at all. You brushed it off as insignificant after I quoted you saying the dmg boost existed. Funny how you change the narrative when you’re called out for lying :joy::joy::joy:

Well you walked into this pretty easily.

30 dps was too small and unimportant to be worth consideration.

So you lied, then you backtracked and claim you didn’t lie and google the meaning of insignificant and post that as your defense for why you lied? I think everyone is aware what insignificant means, like you, we all have access to google too. You never said it was an insignificant dps increase. You claimed it did not exist at all. Just own that you like to lie to suit your own narratives. People might respect you if you admit that you got caught out instead of trying to dig deeper into your hole.

Everyone should have blocked that clown a long time ago.
:axe:

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To add some context here, the actual dps gain of a munching fix, partial or not is sub-50dps versus the weakauras players have developed in order to delay their Pyroblasts after a Fireball, be it through lag or stuttering.

The point of community outcry for a Munching fix isn’t DPS gain, it is QoL to avoid having to lag your game be it through stuttering every time you press pyro or other solutions.

Players with bad or mid-range computers and/or inconsistent connections were at a disadvantage if they tried to play TTW Fire, which for a game with core mechanics such as spell queue to counter-act lag - is very counter intuitive.

All we want is press our buttons and queue our spells.

Side note: Saw weird discussion related to value of it, yes - 10-50dps is pretty meaningless in the grand scheme of things when we’re simming at 16-17k dps in ICC.

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What Foolipe said pretty much sums up my point.

You’re so stuck on this 30 DPS for some reason.

Also if that’s the same Foolipe he’s one of the mage discord admins…

Imagine simming 16k-17k DPS but you’re mad they didn’t put the exact 16030-17030 dps. Those liars.

:rofl::rofl::rofl::rofl::clown_face::clown_face::clown_face::clown_face:

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I’m not stuck on anything. I’m just pointing out you said that fixing the bug was a 0 dps increase, whilst you were telling me that fixing the bug wouldn’t improve mage dps at all, knowing full well you were lying. And then after you said, oh no it’s actually a small dps increase. And now you’re backtracking and changing the narrative constantly to suit your agenda. Maybe just come clean, admit you blatantly lied, and then tell us what you actually want, which is a small dps increase alongside a fixed mechanic.

I didn’t lie.

30 DPS means no significant change to me.

You’re so desperate to try and be so literal for some reason.

As if it was like 700 DPS I was wrong about.

It was 30, stop being petty, it literally means nothing.

It’s 30 DPS JFC grow up.

Once again that’s only IF you got that free fireball off, you keep ignoring that, for someone trying to be so damn literal why do you keep lying about it as if it would always happen 100% of the time.

You will hardly ever get a free fireball.

You would literally need 20 hot streaks that happens to only ever be used after a fireball cast. Which won’t happen often.

My last raid it could of happened on 3 of the longer bosses where I got a free fireball and that’s assuming I didn’t use any hot streak while I was moving.

Idc about the potential 30 DPS increase that will rarely ever happen, I just want the bug fixed. Nerf mages by 30 DPS after the fix.

How is the fix sub 50 dps? If you do 10k dps divided by 10% that is a 1k dps loss. There are videos on it. The fix would improve dps and QoL.

If you’re comparing the DPS value versus just playing the game without either of the weakaura or macro fixes, it’s 1-4% total atm.

The sub-50 dps diff is compared to using one of those weakauras people already use that massively mitigate the munching by delaying pyro after fireball if hot streak is active, this way not allowing both to land at the same time.

Basically for an informed player that uses the popular player-made solutions it’s barely an increase at all as I mentioned previously, but the QoL is the relevant part as it removes the need to lag yourself to avoid the dps loss caused by the bug. @ Ðingmush

The videos I watched say 10% during ICC. Also I agree I use the macro and it’s annoying af. If my PC wasn’t the greatest it would be even more annoying.

People enjoy exaggerating things to make a point. Also, a lot of the videos related to this bug were made early on and not with most up-to-date information, so that doesn’t help either obviously. Not that it matters, but I currently write the wowhead mage guides and am on mage discord, not just a random making stuff up (if that helps?).

As for the values, they’re easy to verify with the sim we use, i can tell you even in ICC it’s sub-1% gain if fixed (assuming you were previously using one of the weakauras we recommend on mage discord).

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So it’s not even worth it using the WA then? Idc about 1% lol. As long as I don’t get hitching everytime I cast a pyro.

Without the weakaura it’s a lot higher dps loss, but that’s not a fair comparison against a fix when we use a partial solution already.

30 DPS out of 9k is 0.33% more DPS.

It might as well be zero because that will be unnoticeable within normal fight variance. Getting one extra or fewer crits in the fight is enough to hide that much DPS gain.

The 10% loss figure is for those that aren’t compensating for the bug.

People that use a weak aura to forcibly delay pyro for a few spell batches are only losing DPS equal to a few milliseconds of lag.

Those that are just using pyroblast instantly after a fireball without knowing about it are losing much more.

So, the less knowledgeable mages lose a good chunk. The ones already topping the meter effectively get nothing.

But hooray they are fixing it on deep wounds too!

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I agree, but with this change they should also nerf pyroblast by about 10% to compensate and bring fire mage down in line with most other casters. Nerf Aff locks too, and give a buff to the other casters. Let’s just change it all, because I don’t want to play Wrath when I play Wrath.