If you're really listening, Blizz Dev Team

Stop creating new systems and focus on stream-lining old ones.

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Nah.

Mass resign. With Ion and several heads of department.

This practice of development isn’t uncommon anymore.

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We’ll see if they are really listening later on.

Or maybe it happens again the next time and we don’t get a “we heard you” til 10.1.5 or 10.2. If they post something in regards to Korthia and relics and rep soon, then maybe I’ll believe they’ve actually heard something rather than just banking up the complaints for patch months down the line.

I wouldnt go so far as to say “no new systems” because I would rather them try and sometimes fail, rather than be stale.

Examples:

  1. Ulduar hardmodes. This allowed you to have a different way of fighting a boss, which made it more difficult, and thus rewarded you with a piece of higher item level gear. This paved the way for heroic, and eventually mythic level difficulty.

  2. The mage tower. While are those that arent happy about missing out because of insert reason and/or that it was removed, this was a hugely popular feature

  3. MoP & WoD Challenge modes. These, combined with Greater Rifts From Diablo III may have lead to/inspired the creation of M+

Granted, not every new system/content might is well liked overall, but maybe there is some aspect to them that gets built into the next new thing or combined with something else that becomes the next great thing

Systems are not bad if the progress is account Wide and not per character, imagine Legion artifact power or Heart of Azeroth being shared across all your characters , that would be hundred of times better.

The issue isn’t coming up with new systems but rather when there’s an obvious flaw to its core design they stubbornly refuse to fix it until the last possible moment.