If you're going to keep the 24 hour instance lockout

Can you at least give us an accurate way to monitor it? I almost missed an opportunity to complete an UBRS run for my alts attunement, even though my add on said I had 3 more runs to do within the 24 hours. Ignoring the fact that UBRS is technically a raid and shouldn’t even be apart of your incredibly stupid lockout. oh God this started something just ignore it point is let us track this stuff.

Would appreciate making the horrible change slightly more bearable, thanks.

You mean the new 30 instances per 24 hour rule?

I saw a post by Blizzard saying they changed the rules, so that raids ARE NOT LOCKED OUT by the new rule. So you didn’t “almost miss” anything.

So stop worrying. And read the blue posts on wowhead. This one was several days ago.

UBRS is a subzone of BRS so it’s not a raid.

This, I did almost miss out because the addon wasn’t entirely accurate, thankfully just before the last boss my alt was able to zone in, but it doesn’t change the fact an accurate way for tracking this lockout is needed.

You can have 10 players in the dungeon, which requires a raid group. It’s a raid.

you need to read it again because 40 MAN RAIDS are not effected. UBRS is not a 40 man raid…

1 Like

Deadmines is a raid.

:full_moon_with_face:

A raid is distinctly different than a dungeon in the lockout duration.

Raids are given raid IDs and lockouts (weekly in the case of 40 mans). Dungeons are not.

A 10 man dungeon is still a dungeon, even if you can bring a raid group into it. For example, you can bring a raid group into Zul’Farak. Is that a raid, too?

Wasn’t UBRS originally a 15 man raid? ZF isn’t the best comparision, which was always intended to be completed with 5.

Yeah and stath/scholo were 10 mans.

If you want to do UBRS, which is designed to be a 10 man dungeon, the leader is required to hit the button that says “Convert to Raid”.

You can 5 man UBRS.

Thank you for agreeing that UBRS is not a raid.

There is an obvious difference between a raid group and a raid instance.

Every raid is a dungeon. Not every dungeon is a raid.

2 Likes

No… every raid is an instance. Not every instance is a raid.

You’re confusing instances and dungeons.

You seem to be very sure of your definitions of these words. I’m assuming you have a source?

These are well established terms in game design, specifically in MMOs.

Instances refer to areas separate from the rest of the world where your group is able to interact with the area privately, i.e. without interference from other groups.

Dungeons are, in generic fantasy terminology, an underground adventuring area, but in WoW, dungeons refer to dungeon instances, or instanced areas meant to be completed typically by groups of 5, but in some cases, groups of 10.

Dungeons are distinctly different than raids, the latter of which generate Raid IDs which lock players to that ID when a boss is defeated. This ID cannot be reset at will like it can be with dungeons, and instead is reset on a fixed timer independent of player action (every Tuesday in the case of most raids, and more frequently in the case of ZG and Onyxia).

what’s the lockout like?

Actually blizzard really blurred that line with heroic dungeons starting from BC. Which do indeed have their own lockouts.