Support Hunter.
“Do better or I will shoot you again!”
Support Hunter.
“Do better or I will shoot you again!”
Quick! Convert survival into a support spec!
Its more than that. I run warcraftlog’s companion app, and when someone ques up to join my group, it tells me (somehow it can read whats happening in-game) what their parses are. When looking at their dps, as high as even 2700, you will find SO MANY in the grey area.
From what I’ve seen, most people who play aug are getting hard carried.
Blizzard: Hold my beer.
Support roles work in games that aren’t purely damage focused.
MOBAs are the best example. The ONE defining feature of a support in LoL is that it can function with less gold than other roles.
So you can have damage supports which have high base damage but poor scaling.
You can have tank supports that get a bunch of durability from their abilities (as opposed to stats) and offer decent CC.
You can have force multiplier supports.
You can have supports that basically exist to say “no u” to anyone trying to kill the carries.
You can have whatever the hell Bard is.
Supports in WoW don’t have a long term future because unlike LoL, the win condition of WoW is almost purely damage focused. Everything else is secondary.
This means that for a support to be successful in WoW, the only viable options are to either do damage themselves, or become force multipliers. Because DPS bringing utility has been a thing since the games inception, the latter can be ruled out leaving only force multipliers as a viable option.
And that’s a doomed pathway because how many times can you reinvent the wheel for force multiplying? And that’s ignoring the many, many, many balance issues that force multipliers come with. (And I say that as a dedicated Yuumi main).
LOL doomsayer and no I won’t reroll.
1500 main stat with approx 65% uptime, 3% increased damage and healing, a 100k absorb shield, mana return, verdent embrace/emerald blossum, living flame cleave healing - all that buffing/assisting you as a healer from just pressing buttons badly as an aug. Never mind the actual skillful use of abilities (rescue), chronoward (breath of eons absorb), passive hp or move speed buff, on use hp/move sped buff, expunge, Remove all Bleed, Poison, Curse, and Disease effects from an ally and heal them on 1 min cd, knockup/knockback, defensive that heals for 100% of damage taken - not counting for the tank survivbility/damage they also provide.
Mayb you just played with bad augs.
Support is not a fleshed out concept. Make aug tank and be done with it. Stop trying to add more specs when the ones we have could benefit from the dev time put into aug like specs
My comment was pointing out how dev is obsolete since they added aug
Not about current specs becoming support
Well…there’s only one right now. If there were 5-6 classes with support specs, you would be much less likely to feel forced into it.
The problem isn’t that it’s alone.
The problem is there’s no reason to bring dev when Aug utility completely out classes devs damage.
If there were another support spec, for say…shaman, groups might opt for that class/spec and bring a devestation evoker as dmg. I think you’re unlikely to want tank-healer and three support.
Okay and now there’s no reason to bring enhancement or elemental.
The problem is with the support spec in itself. It needs to be removed
There is if you already have a support in your group and want heroism.
Lol idk, we’re already reached an over-saturation of DPS, to the point where some dps just don’t get invited because they are perceived to be bad.
Might as well scrap all the ‘bad’ DPS specs (due to community perception) and make them supports so the community MIGHT change their minds, invite them and let those folks play.
There’s just too much to balance, imo. Adding or reworking some specs to have less DPS but make up for it with support, probably won’t change much.
I mean, look at Priests and Power Infusion, we’ll just get more stuff like that.
Supports are a cop-out, but if more people can play, then tbh I ‘support’ them. (Don’t shoot me.)
I’m sorry, but no let’s not do that. That would drive more people away from the game. For example, i play disc priest, which gets brought up a lot of the time as a spec that should be converted to support. If blizzard did this, I would probably stop playing the game. Like, I’m having so much fun playing disc the way it is, which I’m sure the rest of the disc community would feel the same way, so why would they change the spec to a support because people who probably aren’t even playing it are suggesting it? No thank you, let’s not and say we did. I’m sure every spec people say this about feels the same way, please don’t change existing specs to support just for invites, or poor community perception. I could care less what the perception of my class is, I’m going to play it anyway.
Sorry that got a little ranty, I just don’t like the suggestion ever to change existing specs to be support.
Aug is a dps spec.
“Support” is just a label in “how” they do their dps, which is through others.
Aug has too much utility and needs that curbed some.
You make good points about what they bring to the table defensively, but if you don’t need those defensive benefits because the healer can keep the group up all on their own (talking M+ 22 to 24), then those Aug buffs don’t matter, and just became over-healing.
And ofc, the problem with overheal vs overkill is that only overkill contributes to a greater score in M+.
Maybe they shouldn’t have made a role based game into a dps race…
Or you can bring a healer that does less healing in favour of a healer with better utility/damage, a tank that brings better utility/damage - you end up in a situation where an aug is 1.5 dps, .5 of a healer and .5 of a tank.
Standard comp = 1 tank, 1 healer, 3 dps needing a lust class
Aug comp - 1.5 tank, 1.5 healer, 3.5 dps, with lust