So, gonna be cheeky and use Vanndrel’s idea, but if Loh were to become a Loot Pinata since it seems like fun.
So, Pt. 2 of “Becoming a Loot Pinata”. Be warned, it’s very much a sort of “The Zanda Empire Strikes Back!” sort of thing. Basis is that Alliance, as predicted, is the more aggressive party and Round 2 is Underway with Genn and Tyrande being the main figures of the Alliance acting aggressively.
So, the story shall pick up following the Gurubashi Trolls having been ‘Brought to Compliance’ with the Horde. Zandalari and Darkspear have conquered Zul’Gurub and begin getting to work making it a hub for the Horde in the Southern Eastern Kingdoms. This, understandably, royally angers an Alliance who would be strongly opposed to it’s major geopolitical rival just moving on in. Enough to the point an ultimatum is given for the Horde to clear out or else.
Rather than simply obliging, Loh’kash respectfully declines to the ultimatum and build up likely begins. Knowing full well that staying is going to mean a major clash, the lead up ends up having two narratives for it.
For the Alliance, the lead up would see Admiral Rogers being the one entrusted to organize the force to move in and raze all Horde settlements in Stranglethorn. In a oddly familiar parallel, the Alliance runs operations to gather intelligence on their foe and prepare sabotage actions, operating on the basis of what worked at Dazar’alor would surely work against a far less occupied and fortified area (Understandably with some raising concerns. For sake of RP, I’d have it be the voice of reason here is either Shaw or Moira). Among other things, their goal would be to try and figure out the supply ship schedules of when they arrive at Grom’gol and attacks on the supply caravans as they move to help rebuild Zul’Gurub.
On the Horde side, Loh and a Huojin Pandaren who would be introduced are likely creating the plan and the chess moves. At the behest of someone more experienced, the Horde (namely said Huojin) leave highly credible information in places they know the Alliance would strike. The catch is that the information being left there is either scrapped plans or -just- obtained too late to be truly useful.
Eventually, however, it becomes readily apparent to Loh that actually holding Zul’Gurub wont be a good plan. Thanks to how close it is to the main hub of the Alliance, any victory to hold it would be Pyrrhic at best and likely not last. Horde planning, in turn, shifts to turning Zul’Gurub into a trap to catch capable Alliance individuals and leaders flat footed and kill them before retreating off continent at Grom’gol. As such, the final Questline for the Horde is turning Zul’Gurub and the passage into Stranglethorn into a trap.
On the Alliance side, recently claimed victories in the previous few skirmishes with horde forces in Stranglethorn have emboldened the command present. Deciding now is the time, Admiral Rogers gives the order for Alliance forces to fully encircle Zul’Gurub. The final quest scenario is the Alliance launching an attack on Bambala and then move right into the attack on Zul’Gurub.
The Raid “Invasion of Stranglethorn” then begins. The raid itself would be similar to BoDA in it’s structure with the first section having Horde/Alliance bosses accordingly. The Alliance would be attacking Zul’Gurub with the intent to capture the city and kill the Horde leaders present. Horde, in turn, would be launching a counter attack from Grom’gol with the intent to stage a break out for the now trapped Horde forces and to -kill- Admiral Rogers. It, however, begins to divert after both kill the bosses at the end of the first ‘wing’.
The second ‘wing’ opens with a cutscene of the northern passage as Alliance reinforcements are preparing to move in. Goblins sappers on the ridge detonate the explosives planted in the quests leading up to it, collapsing it and trapping them in Duskwood. Moira, the one who had been leading these reinforcements, commands the shamans present to not move the blockage, but burrow right through it. The might of Khaz-Modan will not be stopped by some rocks. Admiral Rogers, however, now on top of Zul’Gurub’s pyramid with no Loh in sight can only watch in confusion.
The second wing itself, however, is Horde leading an assault through the Alliance occupiers of Zul’Gurub, fighting their way to the top of the pyramid in a grim mockery of BoDA. Now, Loh and an orc character introduced to be a survivor of Rogers’s massacre in MoP leading the charge, they confront Admiral Rogers with the heroes. With no where to run, and the reinforcements dramatically delayed, Admiral Rogers is a 3 stage boss fight, but is eventually slain by the Heroes of the Horde.
For the third ‘wing’, it is Alliance driven. Arriving and learning of the situation and Rogers’s death, Moira orders the Alliance army to turn about hard and run the Horde forces down before they evacuate to and out of Grom’gol! First is the Huojin mentioned as the first solo Pandaren raid boss. From there, it is likely a Goblin mech, possibly the Gob Squad!
Finally, with the epic music pumping, Alliance arrive to and quickly Breach Grom’gol to find the horde forces evacuating onto a large ships. With no other choice to allow them to escape, Loh steps forward to confront the Alliance. After a exchange of words with Loh declaring the Alliance should turn back and look after it’s wounded, the battle begins.
For mechanics wise, Loh would have need to have switched between tanks regularly due to stacking holy damage from a specific attack (DoT that stacks and lasts 10-20 seconds). He’d also have a Holy Power bar that gradually increases and, upon capping, the raid needs to stack to share damage for a battle wide AoE. Upon it’s conclusion, Loh gets a buff that increases his damage. The Holy Power Bar is not aligned with damage caused by raid. Stage 1 is him in Prot Stance, Stage 2 is as a Ret pally with, finally, Stage 3 being a Ret Pally, but him now mounted on his Crusader’s Direhorn, Tiny. The encounter ends with Loh reaching 2% HP and bubble hearthing away, only for Moira to dispell it at the last second so player attacks get through as he hearth.
Cutscenes follow. Horde wise, leaders to be decided will be saying the plan to use Zul’Gurub as a trap went largely as expected. Casualties to the army were harsh, but not dramatic. Loh’kash will only be mentioned to be gravely wounded to leave it open ended if he actual survives.
Alliance wise, a grim Moira is giving the report to Anduin and Halford. She reports that Admiral Rogers and multiple other member of Alliance command as dead, the entire first wave army was obliterated and that to their knowledge, Horde Leadership present escaped. Just after she does, Halford reports that Alliance forces in the north are now being forced back and out of the Plaguelands recently taken and the Kaldorei reconquest in Kalimdor has officially stalled. Shaw reports of the Alliance’s war of aggression also becoming more unpopular among the general populace.
Loot wise. Loh would drop a specific mount on Mythic that is, I kid thee not, a Golden Plated Devilsaur mount. Lower difficulties it would be a special Crudader’s Direhorn mount.