If You Want Healers to DPS without complaint

In reality what that does is kill m+ because it makes it night impossible to pull more than one pack at a time, and it makes mechanics that affect DPS on trash significantly harder to handle because 80%+ of the healers globals go into the tank.

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What do you think about nerfing tank self-healing and drastically decreasing tank damage taken?

(So like, a fury warrior would be able to tank, probably.)

Then for every group wide aoe, tanks would need healing to survive.

I will say this much, people that freak out in keys because of healer DPS are usually the ones that can’t DPS their way out of a wet paper bag in a +2. Higher keys, people tend to be more competent, healers pushing buttons, DPS pushing buttons, tanks pushing buttons, people do better in high keys because they all understand they are there to push buttons together.

The mentality that healers shouldn’t DPS and should sit on dead GCDs or mindlessly overheal is just as bad as DPS not using defensives or any of their utility buttons because they are the same concept: players not utilizing their kit and leaving buttons unpushed.

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Then ignore them and move on, they’re probably making a bunch of more impactful mistakes that people aren’t noticing. You probably are too, everyone is.

The fact this gets to you to such a degree you feel damaging abilities should be outright removed from healing specs so there’s no possible situation in which pressing one could be better than doing nothing is honestly kinda worrying.

Then we just don’t need healers at all until like +10s. Damage has to scale up to a manageable number so at the low end it has to be a negligible number.

LOL

I think we all know how this is going to turn out.
No groups would want pure dps classes in their group.

If you want healers to be able to compete with DPS classes on meters,
then all dps classes need to have healing capabilities which could compete against healers on healing meters.

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What percent of a raid’s DPS was coming from healers back then? There is a huge difference between healers adding a small bit of damage that could make a difference when pushing new content, and healers doing the majority of an actual DPS spec’s damage.

Healers doing so much damage means that Blizz has to design content around the assumption that healers will be maximizing their DPS, which will absolutely make it mandatory.

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But isn’t that the case already?

Like you have a self-sufficient tank at that level mostly. Don’t see how changing how much damage they take or healing they need, changes that.

Healer’s should only dps when they feel comfortable dpsing with their group. Meaning they know they aren’t going to be dum dums and can interweave damage if they so chose.

It’s especially helpful in tyranical where 50k to 100k dps ST can cut down the kill time by quite a bit.

It’s not possible to make it mandatory because nothing in this game is tuned for bis gear. Take for example a tough DPS check on a raid boss like rashok.

Week 1 you kill it healers have to squeeze DPS, but week 2 everyone’s gained maybe 2-3 average ilvl and it’s no longer required.

Healer DPS will only be mandatory in scaling content because there is always a level beyond the one you completed without it.

I guarantee you not a single piece of PvE content you’ve ever done has required healers to do damage.

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It’s a design choice in FF14 but not WOW and even then unless you’re doing savage or higher it’s really irrelevant.

Brah you barely get KSM, aint no one asking you to dps while healing. Smh

If that’s how you think it should work then remove healing specs entirely, give everyone more self-heals, and be done with it.

This.

There isnt any content that healer dps cant be erased by dps playing more optimally and covering the DPS that a healer would have contributed as well

Hot take, things like Advanced Combat Tracker as a third party program would still exist.

It’s how FFXIV and EQ2 among other games have a dps meter. It works by packet sniffing. You can’t block that stuff. lol… they’re not going to spend cycles encrypting damage information.

Indeed there is, and I should be clear that I don’t agree with the OP that healers need to be capable of doing more damage. The damage they’re capable of now is fine. Sometimes things line up well and a healer can pool everything to do a much more relevant amount to something like a priority target. But mostly they chill around 1/5 - 1/6 of what a DPS can do. 1/8~ if they’re less invested or have a lot of reactive healing to do.

Isn’t it “mandatory” in the sense that you’re playing with everyone else that is also playing badly?

(I felt it was needed for 20 Neltharus in Season 2, quite early on.)

Of course, if actual dps played remotely properly, they’d do 50% more maybe, and drastically dwarf my… 30? second contribution towards the key.

I ran out of time on Neltharus quite a bit, even in relatively clean runs.

IDK about you but wanding for mana wasn’t exactly fun.

Healer should heal. Tank should tank. DPS should DPS. Healers should not have to DPS at all

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Blame FFXIV for making the expectation of healers doing damage (a lot of devs play it too)

I also blame it for the “go go go” mentality