If You Want Healers to DPS without complaint

Make it such that it isn’t mind-numbingly boring to do so.

Make it such that it’s part of using the healing abilities (eg Disc Priest).

Make it so that its not a distraction and liability.

Make it so that we can compete with the DPS classes on the damage meter.

Most importantly:

Make dps actually fun to engage with as a healer rather than a chore that is only done so that we don’t get yelled by dps players (most of whom can’t be bother to interrupt, decurse, or move out of the fire because it will affect their parse).

Thanks.

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Definitely not.

If Healers can compete with dps on dps, then mathematically it’s better to stack your raid with Healers, who can do both, rather then spend a raid slot with a dps that can’t heal.

That way you get an unkillable raid group that has the same dps output as our current very killable raids.

Healers should dps when nobody is hurt and they have to choose between dps or taking a nap, because bad dps is better than literally nothing, but other than that Healers should be healing.

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I’m being told that higher Mythic+ don’t really need healing so this shouldn’t be a problem.

Yeah but that’s boring and dull for the healer. Its a chore rather than fun. There is no incentive outside of not getting yell at for not doing it.

Nobody enjoys being at the bottom of the damage meter.

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You play at a level where mechanics don’t matter, and so no one tries to do mechanics.
And you don’t want to play at a level where people have to perform.

The idea is horrible because if it were the case, there’s no need for dps. You can argue for a raise, to be on par with the tank.

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The incentive is to help your group take the boss down faster (or take the boss down at all).

Remember: you’re not competing with your group, you are cooperating with them to beat the content.

If you think Healer dps rotations should be more fun, that’s fine. It’s an opinion.

But if they make Healers as good at dps as actual dps, then you are intent on completely killing Mages, Warlocks, Rogues and Hunters just because you want to top the meters. That’s bad game design.

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Heroic Raiding doesn’t matter?

Mythic+ doesn’t matter?

That’s news to me.

Maybe its you just play at a level that is absurd that nobody but a niche number of players care about.

Incorrect, 4 healers wouldn’t be able to outperform 3 dps because they would be spending some of their cycles on… healing… rather than dps.

Bringing 4 healers wouldn’t be optimal, since, according to you, they wouldn’t need the healing anyway, at which point those extra 3 healers wouldn’t provide any extra benefit.

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Isn’t it more dull and boring to stand there doing nothing when people don’t need healing? Why wouldn’t you throw some damage out as opposed to twiddling your thumbs? The incentive is contributing to the run going well/fast. If you want to compete on the meters then just play a dps.

Which is funny because in the low key levels, nobody notices or cares how much dps a healer does, because its pretty much assumed that in a low key pug people are eating a bunch of damage and need to be healed. I play low-mid keys exclusively and have never seen a healer’s dps get commented on; like seriously never.

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Heroic raiding doesn’t matter.
And you play at M+2.

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Best solution is to do it like classic. Healing is a full time job which requires good mana management with low and high cost heals. Healing used to be fun for a reason. DPSing as a healer isn’t rewarding, I agree. It’s just a filler because there is nothing else to do. Cataclysm did healing really well. It’s like 10% dps and 90% healing and managing mana.

I love healing old competent developed WoW. I wouldn’t even be bothered with boring retail healing. I’ll either dps or tank. Healing is just not thrilling like it used to be.

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No thank you. If I want to dps I will roll dps. I want to heal, not dps.

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Not this, I like when the healer spec doesn’t depend on targeting enemies and can just focus on health bar

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If i’m playing a healer, then I’m healing.
I’ll decide if I want to dps.

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Hot take: remove damage meter addons.

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I do help my group, by healing them.

I’m not a speed runner so taking bosses down sooner isn’t really that much of an incentive to me. So long as the run is successful, that’s really all that matters. And there seems to be plenty of time on the timer to do that so long as… NOBODY DIES.

Indeed, so long as we finish the run, we are all good.

Indeed. It should be more fun otherwise it’s just a chore. I signed up to be a healer, not a subpart dps… if you want me to have fun, don’t make me a subpar DPS. Make it fun to be a healer that DPS and can get on that dps leaderboard just like every other player. Leaderboards are fun, that’s why dps are obsessed with them.

No because mages, warlocks, rogues, and hunters wont ever have to heal, leaving them to be pure pumpers. They will always have higher numbers because they don’t have to stop and heal the party. e.g. you speed runners will kill the boss faster.

Beast Master hunter can heal with spirit mend. Mages can with mass Barrier in a sense.

I dont stand there doing nothing, so no it’s not sull and broing. Though if this really upsets you that not dpsing == doing nothing… then give healers other mechanics that can be done while they are not healing…

take interrupts, decurse, cc away from dps and give them all to healers. come up with other things healers could be doing. it would be better for your parse so win win.

if not, then give healers on par dps numbers.

I haven’t played Mythic+ that much on my druid no. I did most of my runs with my resto shaman in seasons 1 and 2. not so much in season 3. Not at all in season 4. I was happy with stopping at Mythic+ 15. there wasn’t much past that that interested me. Maybe if spent more than at most 3 hours per week running mythic i could have gotten further but it wasn’t really an absolute need for me to do so.

But maybe you shouldn’t be log shamming to begin with. This isn’t a topic about my logs, its about the game’s design and how to make it more fun for healer classes to dps.

Stop being such a dork about it.

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So what are you doing if theres nothing to heal at the moment and you aren’t doing any dps? Pretty sure most cc and interrupts have cooldowns, or don’t do much on bosses.

Most likely dispelling.

Either way it’s irrelevant. Do you pay the healers subscription?

Classic didn’t require healers to DPS and if they did, they would be penalised with mana issues. There needs to be another aspect to healers that don’t make DPSing boring or eliminate it completely through mechanics or other systems.

Classic (old school WoW) had the most rewarding experience for healers through mana management. Why can’t all roles be happy. Why are tanks and dps trying to dictate what the healer does? I mean, a healer not DPSing up to M+ 15 and maybe some is irrelevant anyway.

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Im dpsing, or some other game mechanics, just like dps are doing. I’m not magically immune to game mechanics just because I’m a healer. There are also interrupts, decurses, and other utility. Sometimes, for example, I’m casting Roar so that everyone gets a speed buff. Stuff like that. Mostly I’m healing, you know… because I’m a healer.

what are YOU doing when you’re not DPSing?

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This Abatou fellow has some of the most cooked takes I’ve ever seen come outta GD

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