Well, at least they don’t hide behind 20 alts to make posts every day about shamans.
I asked that shaman what Enhance would get in exchange for not having WoE and not having literally ANY of the defensive characteristics that other melee’s get.
They didn’t have an answer: …“I dunno maybe SR 30%?” (Shamanistic Rage)
But what about healers and ele using the rune though too?
The only defense that other melees have is their armor from mail or leather… Rogues get one dodge ability with a long CD that lasts a few seconds. Bears are just bears, they don’t do much damage in that form. Hunters have no defensive other than pet stuns, or traps which the player can easily avoid. Warlocks have to drop almost 900 mana just to even get into meta form, and without drain life ticking lock loses every fight since they have no hard CC other than one easily kicked ability that takes 3 seconds to cast. Paladins have their openers, but once it’s all on CD they’re spent. Nothing works the way that shaman rune does. It’s broken in pvp specifically for enhance. It seems like you’re just mad because you don’t really have any good counters to the shaman tank rune argument.
Have at it, I’ll just fear or kick them with my pet. There’s no counterplay to enhance other than hoping you can burst them in your opener, or do more damage than they do to you. That’s it.
they arent the actual problem that people are pointing to when they are saying shaman are busted.
and they are most likely running shamanistic rage and not way of earth.
tell me youve never been beserked by a bear as melee without telling me.
No shaman in pvp is using windfury. Shaman want to, but cannot or they die faster than warriors.
i do wf/rb
i know im a glutton for punishment.
Only lasts 15 seconds and has a 3 minute cooldown. If they could spam it on CD, it would be a problem.
true . just the notion that bear can absolutely not do damage is not real.
They get a burst window like almost every other class. But I don’t consider that a good reason to go bear form. 99% of the time you see a bear it’s because they’re trying to stay alive just a little longer. Most the time berserk is used in cat form if anything.
Rogues have High dodge built into their kit
Rogues can stealth (The best defensive is nobody even knowing you’re there.) And Vanish for the active part of it.)
Rogues can Evade
Rogues can Sprint
Rogues can Gouge
Rogues can Blind
(Can’t believe you tried to use rogue as an example of defenseless in PvP…wtf?)
They do actually do damage now with the recent buffs. (They’re actually the scarier thing for Shamans over warriors and rogues at the moment because they can chunk, and they stun, while also being hard to kill. Most people haven’t picked up on it yet because they’re too busy malding about Shamans.)
Freezing traps (Which get harder to avoid if they FeignDeath Macro it onto you.)
Concussive shot
And they’re RANGED to begin with. Just because they’re runed melee doesn’t mean they actually have to GO melee.
Like Hunters… Warlocks don’t HAVE to go melee, even in Meta.
(But they also get CCs like Seduce with the Sbus…hard to interrupt a fear while seduced.)
Tell ya what.
You can have WoE, Reincarnate, and Grounding totem
But you lose
HoJ
Repentence
Divine Shield
Lay on Hands
BoP
Pursuit of Justice
Plate (You have to wear Mail)
Mana Regen (You don’t get that either with WoE, Crusader Strike is just a weapon attack)
Holy damage attacks. (All of your melee abilities are Physical damage now)
You also lose Sheath of light. Your spell damage is purely Spellpower.
Your mana bar is what you have until you die, or combat ends.
Assuming you can even conceptualize that…is that what you would want?
They’re actually kinda scary in PvP… just going under the radar because Shaman/Paladin
I don’t think you pvp at all. I put one dot on a rogue or faerie fire or any of the number of debuffs that prevent them from going stealth and rogue is screwed. Not a single druid is playing bear over cat for the damage… Bears do very little damage, you’re just lying. If you’re walking into hunter traps, then that’s a skill issue on your part. Warlocks do HAVE to stay close if they want to keep their drain life ticking. Every class has some kind of gap closer, locks will almost be in or just near melee range. And I didn’t say anything about Shaman but way of earth. The rune has no drawbacks. Everything you listed about paladins has either very long CD’s, short duration, quick DR’s, or leaves forbearance putting most other big cooldowns off the table for at least one minute. You don’t pvp at all, I’m convinced.
while this is true can you tell me when youre hard casting do you want someone running towards you or away from you?
maybe saccing that what 30dps and healing from the drain for a chaos bolt or incinerate doing 1k+ dmg is preferable?
Yeah, auto-correct rekt my life there.
I’m now in woke prison and I tried to tell them I meant to type OOMING but I digress.
I want neither. My goal when I’m playing lock is keep just out of melee range, the second you move out of this you’re breaking your one heal in most situations. And once that happens you have a one button rotation and then it’s just whoever hits harder wins.
Also chaos bolt and incinerate are really difficult to get off if you’re getting focused at all. 2.2 second cast time and 2.5 second cast time suck. You either position, sit back and spam big spells, or you take some defensive runes to survive 1v1 or even 1v2 encounters while still maintaining some okay damage.
Hammer of Justice, Repentance, etc. Divine Storm and Crusader Strike are their burst. Not as much as priest/druid/sham, sure, but Pallies are so much for durable. They just last forever.
Shamans do have ankh, which is on a 30-minute cooldown. It returns you to life with less than 10% health I believe.
An Ironic assertion.
You have to see them to cast anything on them.
Nope, not lying- speaking from personal experience. Shamans weren’t popular at the beginning of P2 despite already having Stormstrike, WoE and Double Rockbiter…seems like there’s a lag time between something being powerful and you noticing it.
So you don’t know what feigndeath/trap macros are?
That “you don’t PvP” assertion just looks sillier and sillier.
They only need drain life if they’re in melee in the first place. (Which they don’t have to be.)
AND it’s a free thing they just get that can’t be cancelled. (Can be dispelled, but most priests won’t do it.)
So… you’ve never tried it.
Perhaps you didn’t catch onto this?
There’s no mana regeneration, there’s no getting mana back… it takes the place of Shamanistic rage. (Which I would love to run instead.)
So once you’ve spent your 1400-1900 mana (on totems, shocks, Stormstrikes, etc…) that’s it. You’re a warrior who is permanently without rage and cannot charge.
Everything I listed about Paladin CDs DO NOT HAVE AN EQUIVALENT FOR SHAMAN.
If they lose WoE… they have NOTHING. (That’s probably why they got WoE the way they did in the first place…)
I couldn’t help but notice that you did not say you would trade those for WoE despite it “having no drawbacks.”
not reading anything else until you can prove you know anything about pvp.