If you had to recommend a tank spec to a total tank noob, what would it be?

I just have a keybind that lets me set death and decay where i want it so Im good in that department.

Ain’t fully leveled yet so I don’t have the good stuff at the bottom of the talent trees. Cept Bloodshot. I’ll work on the other ones as I level

Brewmaster

Paladin tank

Very friendly for beginners

I myself started with paladin class when i was a noob

Druid.

  1. Easiest
  2. By far the most fun
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What do you want as a playstyle?

  • Want to just be strong and fully fleshed out and sturdy?

Warrior

  • Want something where you don’t really want to think about when to use your defensive?

Paladin.

  • Wand to actually learn how to use mitigation and time it well. Also, learn patience and forward thinking?

Deathknight

  • Want something that requires a not more thinking and more buttons to press and high uptime?

Monk.

I never played Druid or DH so you need to ask someone else for that experience.

Also, if you like being less healer reliant go Paladin or DK. Can solo a lot of things too with them.

The ones with high skill ceiling is DK from what I know.

Oh man, I know it. Polearms get the dirty treatment in WoW.

Also there’s a staggering lack of traditional polearm designs. You could have some awesome Raven themed polearms or just a simple hi-res poleaxe.

And they call everything a halberd even if it isn’t!

Prot Warrior or Prot Paladin

Guardian Druids actually take alot of set up with all the different forms and certain spells that can only be used in certain forms - can be confusing and kinda disappointing

Get a sword and a shield and charge in ===>

This is a case for a skill ceiling, I’m talking about a skill floor. Three primary damage skills, with a very clear priority on which to press. Ironfur’s off the GCD, and accounts for a lot of your mitigation. Barkskin’s a low CD, and quite good when tuned right (I know Guardian’s not exactly the best tank atm)

And in AoE, they don’t have a lot of decisions to make in regards to resource usage. It’s all scripted.

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Yup!

Best advice to a new Druid tank - Moonfire everything!

Good luck

I find DK more tedious than warrior or druid. Druid is my fav, but warrior is currently stronger in terms of defense at the moment. Vengeance demon hunter makes me feel powerful with it’s mobility, but it’s self-healing isn’t great (not as good for soloing stuff). Warrior has decent mobility, simple rotation and a good tool-kit for the job. First class I’d recommend to learn on.

Bear Druid is the recommendation if you like the theme of being a Powerful BEAR/ shapeshifter that can adapt to most situations.
Bear rotation is not complicated to learn but can get complex depending on how you build it. also prob bias suggestion :bear:

Warrior if you want the visual theme of being able to use armor xmog, shields and to be able to spell reflect a lot of BOSS attacks back at them. Shield > armor. get a good shield and you can raise to the top with less effort than other tanks thanks to things like block. also another strait forward tank to learn. :thinking:

Blood DK if you want to be able to self sustain regardless of the healer’s skill level or pulse. the trade off is, you need a higher level of skill to achieve this. so not an easy option but can pay off if you can master it.

Pally for the Light theme and Justice dealing utility kit.

Monk… has a stagger mechanic which can scale very well in harder content if the healer can keep up as getting oneshot is less likely outside of magic damage.

DH. does chaos damage. so many bonuses can work for them. good mobility. :dracthyr_shrug:

the most important thing though isnt how easy the tank is or how Meta it is or if its at the bottom of a tier list, the middle or the top.
what matters is that you like how the Tank feels to play.
if you dont like how the tank plays you wont feel compelled to improve.
further, this is a game. if you are not having fun, what is the point?

so its probably best to try out ALL the tanks. There is the PTR, the public Test realm.
that might be a good place to start.

but generally, once you have a tank you want to focus on holding aggro. (the attention of the enemies) and to face them away from the group while also being aware of other mobs. second, you need to prioritize staying alive. keeping defensives up and rotating CDs as needed.

be aware of deadly mob casts in the packs. save your kick/interrupt for those if the pack has any, else interupt any other priority cast. the less casts that go off, the better chance that no one dies.

once you have survival down, you can then start to improve on your DPS or party off healing (if applicable)

learning the dungeon and choosing the route is usually the Tank’s job. the Tank sets the pace. in normal/heroic/Mythic 0. this isnt too big of an issue to go slow so you can learn the dungeon. but once you start doing M+ you need to be moving at a pace that can beat the timer in the quickest and safest manner.

combining packs. making use of Line of Sight and adapting to Dungeon affixes are added responsibilities to learn and master.

for Raids, Tanking is more about knowing the fight. a tank doesn’t need to be “good” they just need to live the hits. position the bosses and swapp when needed. certain other mechanics vary from boss to boss which also need to be taken into account.

Prot Paladin

That shield toss is so awesome. They have all sorts of AoE, mitigation, self heals. And if they want to kill their group, they can do a big pull and laugh as they bubble hearth.

Prot warrior, and if anyone even mentioned bear just ignore them entirely.
Bear is actually harder because of how horribly squishy and cd rotation heavy they are.

No, no we didn’t. Not where it was needed anyway.

blood d.k

prot war is strong but you have to use your cooldowns or you will just die. not being aware of a boss timer for a big hit and failing to wall it = dead warrior not much way around it.

pulling dungeons wall to wall and stuff we can certainly do but if any of those mobs have a magic dmg melee hit you better be aware of it and ready to rotate cooldowns otherwise youre probably the worst tank

This right here. Most of us - it doesn’t really matter.

Then all of the tanks are viable.

For ease of rotation vs. Survivability, Druid and DK are your go-to’s.

If you want high APM or a bit more complexity, Warrior and Pally are good.

DH is good because like DK’s their defensive rotation is just their dps rotation with an extra ability thrown in every now and again. They’re slightly squishier and have to maintain a debuff on enemies (which isn’t heard. Is a long duration with no cd) and they have less passive armor. DH tanks are really fun though.

I haven’t played my Monk since BFA so I won’t comment on them.

Blood DK is by far the most forgiving and “noob friendly” tank, warrior does not get more friendly until around lv35 Blood DK is friendly right at lvl 10. I have leveled multiple of ALL tanks with DH being the only one I have leveled one of, (I don’t care much for DH)
Blood DK can just face tank things that would smash a warrior, then just use one or two hits and go back to full health. They have Tons of passive health gain so many skills/aoes that just restore health.
Warrior - Now on the flip side, Warrior IS great for I would say Novice tanks, or tanks who want to deal more Damage than their Blood DK main/alt. They can take a beating and get their health up, but it is 100% less forgiving for making mistakes until you are more geared and get an idea of how much you can take before you fall over.