I’m gonna have to try this out. Can you also use the old flash of light sound?
EDIT 1: So I was able to replace BoJ with Exorcism sound as someone above which is awesome. But unclear how to use the flash of light from classic. I did find and download the .ogg files associated:
(cast time) - 568915 sound/spells/precastholymagiclow.ogg
(impact) - 569383 sound/spells/holylight_low_head.ogg
but unclear how to reference both in the .lua config file for a single spell, flash of light, “19750”.
Tried to use a sound pack:
RCS_FOL = {
“holylight_low_head.ogg”,
“precastholymagiclow.ogg”
}
[“19750”] = RCS_FOL, – flashoflight
But didn’t seem to do anything.
EDIT 2:
ok so in the original file, I found that these two lines were listed twice in the ‘muted’ section, once early in the list, then again later in the list.
1936458, – sound/spells/spell_pa_revamp_flashoflight_imapct_01.ogg
1936459, – sound/spells/spell_pa_revamp_flashoflight_imapct_02.ogg
I removed one pair. That worked, it muted the retail ‘impact’ part of the spell. The result was the ‘impact’ sound rotated between the classic ‘precast’ and classic ‘impact’. So I commented out the “precastholymagiclow.ogg”. Now my flash of light is retail cast time sound with classic impact sound. Which… is still preferable!
Have no idea what the retail sound is for cast time portion of the spell to mute. And even if I did, would the RCS_FOL know one sound was for casttime, and the other for impact? Well I’ll stop here unless someone knows how to replace both the cast time part of the spell and the impact part of the spell.