The way that they reshuffled multiplier talents vs base damage mods will probably leave burst the same or close to the same while bringing sustain up by a lot. 10% to secret tech and 25% to everything else, combined with five modifier talents cut in half.
Yes. I’m seeing backpedaling BMs way above the rating they should be miss every kick, never land a trap, and still put out unhealable damage that you can’t kite/cc. It’s horrible for the game. They are possibly the most broken class rn tbh.
The tier nerf does very little in PvP, as tier is already halved.
Tier is a really weird situation for bm in PvP right now because the auto fire barbed shot overrides current barbed at 50% value. Unless they have fixed it.
I am also at the point where I’d prefer that they just give bm the tank spec treatment and make it take a bunch of extra damage and do less damage in PvP. Remove the need to spend effort on it and devote that effort to making sure marks and survival are competitive, fun, and fair.
If they’re not gonna do that then they really ought to consider fundamentally reworking bm so that it’s a deeper spec with elements of counter play involved. Make it something that people can be proud of playing if it’s really what they like.
They could then do the same to other specs like frost dk, fury warrior, fire mage, and demo lock. Maybe even sub rogue. Put all of the unbalanceable specs in the same pin and let the PvP world forget about them so that it’s not a problem any more.