If you aren't top 6% m+

not sure i agree.

with raiding, you only have 3 levels, and as we know LFR is pretty straightforward.

M+ gives you a system of progressive challenges. I happen to like it, in general.

Mythic difficulty really does start to ramp up in the low teens and kicks into a much higher gear, in my opinion 15/16+.

to get past that level, you need to play the game non-casually - fully optimized builds, all the consumes, optimized stats, ~bis gear, running all the weak auras, auto-marked mobs, most likely on comms.

the margin for error really shrinks at that point. it is beyond my willingness, patience, and (probably) ability to push much beyond 15/16.

while I am not interested in chasing FOTM, i think specs that the community think are b or c tier, i would likely avoid, just because I don’t run with my guild. we are very small and most of them aren’t that interested in M+ or they just don’t play enough to progress.

but again from a game design perspective, M+ is waaay better than the current state of pug BGs. i used to really enjoy BG heals. it is just a mess now.

so, M+ let’'s you hop on for an hour or two, run a few dungeons, get some gear and resources, and head on out.

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So glad they’re adding Delves. I hate Raiding, and I hate M+, and I hate repair bills associated with such.

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it is possible that my use of the word “playerbase” is too broad.

I know it picks up your group in any run, so raider io would seem to be scraping more data than just those running the addon.

as someone said in this thread, if the denominator is smaller, then it is even fewer people that hit 20+. again, that would emphasize that the larger group of players/toons who don’t push beyond 20, don’t have the need to chase FOTM/meta.

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Very not false. Look at RIO and WCL and tell me what the worst spec is in the game. Assassin. I played Assassin the entire season and did 23’s and 22’s. Literally any class and spec can do it.

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i havent really looked at those. in SL, I did run torghast a fair amount.

I didn’t like that i HAD to, so much, but I thought the system was a good idea.

More specifically, it’s any character who has run M+. I am one player who has six characters that have run keys, each of them separately accounted for on that graph. As far as I know (and I would sincerely appreciate correction on this if I’m wrong), raiderio does not distinguish multiple characters run by a single player as “one player” on their site. Now folks can set their account to show their alts, but it doesn’t separate that out when they’re showing graphs like that or their total keys timed/run, etc.

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nah you’re right it shows character stats and not player. Considering that me personally I would have 5 toons at over 2700 IO

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During break the meta there was an assassination rogue in a timed 29 that also included 4 other non-meta specs.

While I don’t have any actual evidence to support that, I think that’s likely correct just looking at the stats that are available. I’d be surprised if it was as high as 6%. But until I see actual player numbers, I’ll just smile and nod and listen to (or read) the chatter about it all lol.

I mean that only further proves what I said lol. It still was the worst spec.

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Right, so the actual % of players that run 20 keys is even smaller, since many of those characters are alts.

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Yeah I’m agreeing with you that every spec can do fairly high keys, WAY past the rewards, with good players.

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It can be but at the same time there is 83132 chars just in NA/OCE server alone that has run it. That’s alot of alts.

And it’s even alot higher in EU with 143740 characters who’s done it

EDIT: Wanna know what’s sad. NA/OCE is the worst server compare to Taiwan, KR and EU

If you pay for a carry, sure.

I don’t think 80k is a lot.

Just backs up my suspicion that M+ is probably only engaged by 30-40% of WoW’s player population.

I think people estimate that the game has around 2 million subs currently, right?

The devs say that players play on average 3 alts per account, so let’s say 25k players timed each dungeon at +20.

This math is rough here, probably not super accurate.

Honestly I dont have the numbers to prove it but 40% of the playerbase is still alot. Considering that if you look at the statistic on NA alone 777579 chars have attained keystone explorer. And this season alone it has done over 26M runs not including unfinished runs

Maybe you’d have to, but a vast majority of the player base wouldn’t have to.

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I don’t either, just a guess.

So, going with the 3 alts per account, that would mean 259,193 unique accounts.

I wonder what the estimated subs are right now?

10 million fewer than Season 1, curious if Season 3 will be the same.

Ion talking about alts

I think the M+ numbers are greatly inflated by people their alts.

If only 6.5% of players are clearing everything at M+ 20, then I’d wager the percentage of players who’ve just completed one isn’t much higher.

who knows. There are some player who doesn’t like season 3 currently. I personally think moving away from the seasonal affix is a mistake even if they give us 8 new (kinda new) dungeons.

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