It’s not the game designs fault. It’s yours really.
Having finally dived into TBCC I realized 14 years ago I didn’t notice or care about having all the long distance traveling to do quests and content in vanilla. Because like most players I had a wonderful guild that kept me company. 40+ people actually talking and not splintered into clique-ish circles. Without that, this game is unbearable.
But you know it’s not a Blizz “thing”. So many people blame boring game play on Blizz but it wasn’t boring at all in those days. It’s an “us” thing. Society just really sucks today when it comes to being social. Playing TBCC has hammered this home to me.
This isn’t game design or bad content that makes it boring, it’s lack of human interaction. And that is squarely on the player. Most players today need to be entertained and bedazzled by the game mechanics to cover up for a lack of player ability to be social and create entertaining interactions with themselves.
I think this generation is severely lacking in social skills and it shows in their inability to fill “down time” in game with social engagement/entertainment. So when faced with a 10 minute cross zone run, the player gets bored and blames it on bad game design all the while wondering why the player base is declining in mmo’s today.
I was never bored in Vanilla through Wrath. I was always guilded with at least 40 other players and we honestly enjoyed being in Ventrillo and Teamspeak talking and laughing and grouping up in game.
In Everquest before that, when we were forced at levels 34 and below to sit and stare at the pages of our spellbooks while we sat for minutes at a time regaining mana, we were never bored for the same reason.
This is whats wrong with WoW, and every other game today and it has nothing to do with game design. WoW, as with other games, have tried to adapt unsuccessfully to this new player. I say unsuccessfully because I don’t think a traditional mmo can remain viable with that type of player.
So maybe it is time to just say good-bye to the traditional mmorpg genre as it tries to adapt to this new style of less than social player base?