If wounds/festermight is here to stay; can festermight timing be adjusted?

If wounds are here to stay in TWW… right now festermight 20s is weirdly desynced with major cds which are mostly on 45s cycle. Can it be extended to 45s? (I’d still would prefer for wounds/festermight to go away and we stay with original dk disease play)

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I am all for wounds going away. I think most of the player base has been.

That being said, Festermight is totally fine the way it works. It is similar to iron fur from druids. Having it last 45 seconds would cause them to nerf all the UH abilities across the board to make up for the str gains from festermight.

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I think shortening it would make it more manageable then lengthening it. Make it 15 secs instead of 20 you so you can always line it up with a 30(PvP talent)-45 sec apoc and dark trans