Seems like Blizz is adamant about wounds. So how could they actually be fun to use?
Starting with interactions. As it stands, wounds are just passive damage that doesn’t feel fun to use or really make me think about it at all.
So how do we change that?
Let’s start with festering strike. What if this skill A, scaled with mastery. Had a mini CD.
For example Festering Strike, 6-8 second CD, effected by haste, does Shadow Damage, applies 3 wounds base, crit will apply 4. Make the damage decent so it actually feels decent to use. There could be a choice node for a talent later on to change it, maybe it also increases all pet damage by 10% for 8 seconds or something.
What if wounds, by base, would spawn a ghoul every 6 pops. There can be a talent to make this also have a chance to spawn a magus.
Instead of Festermight, which I personally think this talent should go and be replaced with something else. Maybe Wounds you pop apply an intensity stacking disease, multiple stacks can go, but duration does not increase. Well maybe the disease stacking should be lower, and festermight augments this somehow.
With those changes alone, wounds would dive into the disease fantasy of Unholy along with the minion undead theme at the same time.
What do you think?