If Wounds Are to Stay, How to Make them Fun

Seems like Blizz is adamant about wounds. So how could they actually be fun to use?

Starting with interactions. As it stands, wounds are just passive damage that doesn’t feel fun to use or really make me think about it at all.

So how do we change that?

Let’s start with festering strike. What if this skill A, scaled with mastery. Had a mini CD.
For example Festering Strike, 6-8 second CD, effected by haste, does Shadow Damage, applies 3 wounds base, crit will apply 4. Make the damage decent so it actually feels decent to use. There could be a choice node for a talent later on to change it, maybe it also increases all pet damage by 10% for 8 seconds or something.

What if wounds, by base, would spawn a ghoul every 6 pops. There can be a talent to make this also have a chance to spawn a magus.

Instead of Festermight, which I personally think this talent should go and be replaced with something else. Maybe Wounds you pop apply an intensity stacking disease, multiple stacks can go, but duration does not increase. Well maybe the disease stacking should be lower, and festermight augments this somehow.

With those changes alone, wounds would dive into the disease fantasy of Unholy along with the minion undead theme at the same time.

What do you think?

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delete them and be done with it…

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If that was an option, I wish.

Blizz just seams so hard stuck on it.

I don’t understand why they’re so bent on keeping it. Give us some other combo point mechanic that let’s us summon more undead as a spender, or let us throw out a beefed up DoT, anything else that they could think of within the class fantasy.

There are so many other cool and fun ways they could be going with spenders, but we’re stuck with pimples.

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Why are you playing unholy if you dislike wounds that much? It’s been such a core part of the gameplay for so long. I’m genuinely confused by this.

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I’m not. I play frost or blood.

Wounds came in legion. Every Xpack after people have been asking for their removal.
Unholy is in arguably the worst state is has ever been in.

People have asked for everything from every class to be removed lol.

By what metrics? Your own personal opinions?

I like unholy. It’s fun and objectively strong. Instead of trying to play a spec you do not even play, maybe focus on the specs that you do play?

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They literally removed the one aspect unholy had going for it in 11.2 in terms of its aoe potential.

Have you seen any of unholy’s performances in the new patch? It is terrible. I glad you like it, but majority of the player base doesn’t.

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Have you any data on this?

Where are you getting this from? How do you know the “majority” of the playerbase dislikes it?

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LMAO you can literally look at the logs bro. Look at any of the youtube videos that show its damage compared to others.

I personally also tried it on the PTR. It needs some love in the damage department.

And in terms of players, well just look at the playerbase, the dk discord, the forum posts and more. Now instead of bickering about something that you disagree about, do you actually have something to provide feedback for on how they can improve wounds, or are you here to just complain that you like it and it shouldn’t get changed in the slightest?

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Link them? I haven’t seen any data that suggests our performance is “terrible”.

The places notorious for unwarranted complaining and dooming? If those are your metrics, then the majority of the playerbase actually dislikes everything about the game lol.

It’s complaining to say that you like something lol?

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You are derailing the point of this post like another troll usually does on these forums.

So again, add input on how you would improve wounds, or are you jsut okay with it being non interactive?

You can look up the logs yourself. Obli on YT also livestreamed a lot of the raid/dungeon testing and unholy is severaly behind. Aoe is okay, but not as it once was since they added the cap.

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It is not derailing to offer feedback that differs from your on.

I am okay with how it currently plays - I like unholy. The majority of the playerbase likes unholy. If you dislike the core gameplay loop, I think other classes might suit you better.

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While it genuinely looks like you’re here to troll/be a contrarian for no good reason, I’ll bite.

The general sentiment, most notably on the class discord, is that people don’t really enjoy unholy’s gameplay loop and the direction devs have been going is opposite of what most wish for (including Taez - the class writer/sim god).

The biggest point that reinforces this sentiment is that Sanlayn is meta. In a raid scenario (primarily ST) you completely ignore wounds in Gift, you’re literally spamming VS and dumping RP in DC and thats about it. The gameplay loop is horrendous, then in AoE instead of ignoring wounds, you are encouraged to continuously overcap RP in favor of hitting VS and popping as many wounds as possible. So whether its ST or AoE you’re completely ignoring 1 out of 3 resources. This does not feel good, well designed, or fluid/logical. And despite constant feedback, well written and simmed/researched feedback, blizzard continuously ignores what the community in large is saying.

In terms of performance, both specs are roughly average in raid performance, and have slowly fallen as nerfs were dolled out and the majority of other specs/classes out scaled DK this patch. Not only that but there are also several specs that do both better dmg AND bring a raid buff or similar/better utility. So in terms of a competitive raid environment there is no good reason to bring a dps DK if all your DPS players are of equal skill.

M+ is a strong outlet for unh atm, mostly due to the uncapped AoE and massive VS/wounds damage; this will change going into 11.2 considering they’re capping AoE (might be a neutral change), but they’ve also nerfed AMZ and removed Slappy hands, so if the damage isn’t there due to new caps on AoE, unh will be gone from the M+ meta.

And no, you can look up statistics on WCL yourself, it’s not hard. You’ve otherwise sealed yourself in your own little thought bubble, and rather than acknowledge the sentiment at large, double down your own, singular, opinion.

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Let me pop all of them at once baseline.
Let me summon a ghoul or magus when i pop one or have it flare up diseases when i pop one as a talent choice.

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What logs where? How many logs? We know you guys arent playing on the PTR to give Blizzard more data, and thats why balance continues well into live.

The forums and dk discord is not representative of the entire playerbase. The forums were saying how bad it was to remove 2h Frost going into Legion, yet the actual playerbase loved it. Frost seen like 7x in growth from WoD to Legion.

Why did you ask that when they said

Well I know you arent talking about me. When I seen your suggestion for Festering Strike to scale with mastery, then I can safely assume the rest of the suggestions arent that great.

Mastery as a stat needs to go. All that its acting as is a primary stat if EVERYTHING scales with it. At that point just remove the entire stat from the game.

The easiest way for them to make wounds feel good is to make them impactful. Thats the problem, if you can basically drop Festering Strike (the same as last expansion by the way) then they dont have any oomph or impact.

You also are trying to make things do too much. You are having Festering Strike have a CD, scale with Mastery, Apply 3 wounds or 4 wounds on crit, increase its damage, and possibly increase pet damage. What is that suggestion? So much other damage would have to be cut from the spec for that to happen.

Then go on to talk about wounds spawning a ghoul every so many wound bursts and also has a chance to spawn a magus… more overloaded spells which just bring about nerfs (clearly people didnt learn a thing from Frost).

Then suggest turning Festermight into Necrotic Plague.

Not to mention that wounds already play into the disease fantasy. They just arent doing enough in terms of damage to make them feel rewarded. They did in legion when you could burst multiples.

Thats what the forums think though. If you dont have an opinion that isnt of theirs, then you are a troll and derailing the thread. If you correct information put out, you are derailing the thread and a troll.

He doesnt interact enough. He makes like 1 post per expansion even on the PTR forums which is the place for this stuff. I havent seen ANY follow-up of his on his own thread on the PTR forum. Absolutely none. If he is this god among the DK forums then maybe he should speak up a little more than having 2 posts per half a decade.

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So then don’t play it? Wounds is iconic to UDK at this point. Asking for it to be removed is just trolling.

The horror?

The data doesn’t exist lol. We both know this.

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Wounds gone means Festermight gone. Unless they keep Festermight in some other way.

Since I was playing UDK in wod and transferred to legion playing it, and have since dabbled in between xpacs with the dk specs I think I am informative enough to say wounds is trash. Theres no point in it when you can focus most of your tree on everything else but wounds, and san just makes it irrelevant. It was a cool theory when it came out, but quickly became obsolete and I have yet to see a UDK focused on wounds besting a frost dk or any other build types in unholy on a damage meter. So yeah, compared to the rest of the way you can play DK, wounds are obsolete and need to go. Honestly unholy DK needs a rework and should become a ranged spec or focus more on the minions/disease aspect instead of being a conglomerate of ranged, melee, and summoner which doesnt let it flourish or flow properly

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Honestly, I don’t see the purpose of festermight in the first place, it just locks behind on Unholy strike while it takes away our runes since we are often reapplying our diseases & adding DnD. The thing about Unholy it suppose to be bipolar opposite of Holy paladins, where we focus on decay, diseases, and reconstruction aka summoning our minions.

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